193,692 Commits over 4,079 Days - 1.98cph!
If we disconnect when playing a benchmark, just quit
Move _BackUpThisFolder_ButDontShipItWithYourGame out of the build target folder with a _Symbols postfix instead of deleting it
Fixed bootstrap exit button not clickable
Steamwork dll platform settings
plant material instancing checked
Rendering complexity debug shader - initial commit
Steamworks latest (il2cpp friendly)
[D11] Fix for allowing a page transition whilst a popup was in the process of opening
Added texture streaming toggle to UI Menu experimental section
Merge from Main -> Vehicles
Enabled "Recycle Collision Callbacks"
Merge my no Steam in editor fix into Main.
Merge from world_serialization_2
Fixes crash in editor when Steam isn't running.
[D11][#2495] Fix for floating water bottle
[D11][DTLS] Fix to connection issues on high latency servers.
[D11] [UI] WIP FastScrollBox submit.
cherry picking
38002 from main
Added console commands for playing notes eg. "instruments.playnote c#"
▌▍▊▉▉▇▆ ▌▆▉ ▋▆▉▊ ▍▆▊▌▉ ▆▍▄▌█▌▄, █▉▉█▅▍ ▉▍ ▄▍ ▆▆▋▉▊▉ (▊▋▅▌▊▉▍▌)
Added initial entity versions of the three modular chassis options
Added RPCs on InstrumentTool to manage the key controller
First pass on a static, mountable instrument
Changed streaming budget adjustment rate + discard unused mips
Tweaked streaming settings on all quality levels
Added texture.stats console call
Fixed profiler sample mismatch in SimpleFlare
Compound WIP.
Random prefab & mat fixes.
Fixed a couple more Profiler.EndSample mismatches in proto parser and animator IK
Fixed missing Profiler.EndSample in coverage queries
Changed default sunlight colour temperature to 5500k in the Scene Setup
Changed tonemapping back to Neutral since Custom was messing up the mid-tones and highlights
Changed shader detail UV channel property to match standard; fix for streaming uv detection calc
Updated all affected materials and shaders
Adding a little test setup to stress test guns
Added "Import" context menu to TerrainTopologyMap (imports topology map from individual mask textures)
Keyframe dragging, editing
Added SWEP:CanBePickedUpByNPCs() hook, fallbacks to return false cuz pmuch any SWEP is unusable by NPCs
HL2 NPCs can use HL1 357
NPCs can pick up SWEPs if SWEP:CanBePickedUpByNPCs returns true.
Compound progress.
Neutral diffusion profile for generic translucency. (ie fabrics)
Awning variants fixed.
Light prefab fixes.
Disallow NPCs from picking up SLAM, HL2 frag nade, bugbait, phys and grav guns because they just can't use em.
Added all textures in weapon and weapon mods to streaming pool (testing)
Enabled texture streaming; added controllers to main and player preview cameras
Basic streaming budget management (testing)
Added streaming toggle console var