193,692 Commits over 4,079 Days - 1.98cph!

6 Years Ago
If we disconnect when playing a benchmark, just quit
6 Years Ago
Merge from main
6 Years Ago
Move _BackUpThisFolder_ButDontShipItWithYourGame out of the build target folder with a _Symbols postfix instead of deleting it
6 Years Ago
Fixed bootstrap exit button not clickable
6 Years Ago
New benchmark.dem
6 Years Ago
Steamwork dll platform settings
6 Years Ago
plant material instancing checked
6 Years Ago
Rendering complexity debug shader - initial commit
6 Years Ago
Steamworks latest (il2cpp friendly)
6 Years Ago
[D11] Fix for allowing a page transition whilst a popup was in the process of opening
6 Years Ago
Added texture streaming toggle to UI Menu experimental section
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Enabled "Recycle Collision Callbacks"
6 Years Ago
Merge my no Steam in editor fix into Main.
6 Years Ago
Merge from world_serialization_2
6 Years Ago
Merge from main
6 Years Ago
Fixes crash in editor when Steam isn't running.
6 Years Ago
[D11][#2495] Fix for floating water bottle
6 Years Ago
[D11][DTLS] Fix to connection issues on high latency servers.
6 Years Ago
[D11] [UI] WIP FastScrollBox submit.
6 Years Ago
cherry picking 38002 from main
6 Years Ago
Added console commands for playing notes eg. "instruments.playnote c#"
6 Years Ago
▌▍▊▉▉▇▆ ▌▆▉ ▋▆▉▊ ▍▆▊▌▉ ▆▍▄▌█▌▄, █▉▉█▅▍ ▉▍ ▄▍ ▆▆▋▉▊▉ (▊▋▅▌▊▉▍▌)
6 Years Ago
Fix note hold logic
6 Years Ago
Merge Main->Vehicles
6 Years Ago
Added initial entity versions of the three modular chassis options
6 Years Ago
Added RPCs on InstrumentTool to manage the key controller First pass on a static, mountable instrument
6 Years Ago
Changed streaming budget adjustment rate + discard unused mips Tweaked streaming settings on all quality levels Added texture.stats console call
6 Years Ago
Fixed profiler sample mismatch in SimpleFlare
6 Years Ago
Compound WIP. Random prefab & mat fixes.
6 Years Ago
Cherry picked 38011
6 Years Ago
Updated current version
6 Years Ago
Fixed a couple more Profiler.EndSample mismatches in proto parser and animator IK
6 Years Ago
merge from main
6 Years Ago
Cherry picked 38007
6 Years Ago
Merge from main
6 Years Ago
Fixed missing Profiler.EndSample in coverage queries
6 Years Ago
Merge from hdrp/main
6 Years Ago
Changed default sunlight colour temperature to 5500k in the Scene Setup Changed tonemapping back to Neutral since Custom was messing up the mid-tones and highlights
6 Years Ago
Changed shader detail UV channel property to match standard; fix for streaming uv detection calc Updated all affected materials and shaders
6 Years Ago
Adding a little test setup to stress test guns
6 Years Ago
Added "Import" context menu to TerrainTopologyMap (imports topology map from individual mask textures)
6 Years Ago
Keyframe dragging, editing
6 Years Ago
Build experiments
6 Years Ago
Added SWEP:CanBePickedUpByNPCs() hook, fallbacks to return false cuz pmuch any SWEP is unusable by NPCs HL2 NPCs can use HL1 357 NPCs can pick up SWEPs if SWEP:CanBePickedUpByNPCs returns true.
6 Years Ago
Compound progress. Neutral diffusion profile for generic translucency. (ie fabrics) Awning variants fixed. Light prefab fixes.
6 Years Ago
Build experiments
6 Years Ago
Disallow NPCs from picking up SLAM, HL2 frag nade, bugbait, phys and grav guns because they just can't use em.
6 Years Ago
Added all textures in weapon and weapon mods to streaming pool (testing)
6 Years Ago
Enabled texture streaming; added controllers to main and player preview cameras Basic streaming budget management (testing) Added streaming toggle console var