197,744 Commits over 4,140 Days - 1.99cph!
swapped SS 6/7 around, added new career SS inbetween them.
update steam screenshots with name replaced ones
[D11] Support for closing OSK on ps4 + close OSK if player dies and it's open
[D11] Added RequestSystemToken() this returns the AuthToken on PS4 and Empty on other platforms FTM
Rotate buildings during placement even when position is invalid
[D11] [UI] visual tweaks to initial bootflow screens, added brightness and contrast to bootflow screen (disabled by default so as not to annoy everyone, use first time setup boolean in frontend to enable)
update sponsor UI stuff
updated screenshots
tweaked arena platform hockey ice material and created better normal and mask textures for it
Car battery / fixed rotation issues
Item tooltip hookup, tooltip fuckery
Removed some legacy stuff
Stop too many game.AddDecal calls from preventing being able to start a game
tweaked gloss on ice platform material
[D11] Unused Options buttons locked, and placeholder texts set - also restored +connect command line functionality and Fixed Server IP Address can be set in the editor on D11_Frontend->UI.MainMenu object
Better fix for World.Name (which doesn't break the server)
customisation editor dev tools fix
Cleaned up notifications from UI
Fix for incorrect world filename due to change in when the scene gets loaded
added error message to customisation build tool when an item doesn't have a material named 'default'.
fixed a bunch of material default names.
Added Media/Steam/Screenshots
[D11][TUTORIAL] Converted ShowHudSection to new Action system
Fixed the decal index buffer crash
fix for trees rotating when getting cut down at high game speed
added action shots to Media/Screenshots
[D11][UI] Base stats panel now showing sleeping points number of furnaces and total storage
WIP accessories
getting latest
Applied existing objectives UI prefab changes.
Added an instance of objectives UI prefab to match outcome screen.
Display sponsorship objectives on outcomescreen.
Hide match sponsorship UI on match finish.
Show board-collected cash on career outcome screen, recalculate final cash.
[D11] Console OSK support for ps4 + required controller settings
greybox assets files and folder prepwork according to jira
Death screen functionality work. Also updated SteamClient.Avatar to use the new Facepunch.Steamworks system, but I'm just using character type images on the death screen spectate info for now instead of real Steam avatars, as we'll need to work out how to use avatars nicely with the async way they load.