200,023 Commits over 4,140 Days - 2.01cph!

7 Years Ago
Changed gerstner displacement to affect all layers
7 Years Ago
HAB storage
7 Years Ago
merge
7 Years Ago
merge
7 Years Ago
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7 Years Ago
DisableInternalCollision fixes Fixed rhib storage being inaccessable
7 Years Ago
Fixed serialization fuckups from the Unity upgrade / downgrade
7 Years Ago
[D11] Fix for Respawn Screen losing focus when dying with the Game Options menu up, and a wayward steam achievement check sneaking into the console build
7 Years Ago
anim updates
7 Years Ago
goat lods
7 Years Ago
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7 Years Ago
Instanced rendering tests
7 Years Ago
Entity.EnableConstraints( false ) now deletes the constrains (experimental)
7 Years Ago
Fix possible stack overflow in Steam avatar loader
7 Years Ago
[D11] Updated Game Options screen with new buttons and hints
7 Years Ago
[D11][TUTORIAL] Quick fix for respawn button losing focus
7 Years Ago
HL1 Turrets now react properly to Disable AI and Ignore Players Added HL1 Turrets to the Spawnmenu & Icons for them & can be duplicated Changed HL1 Turret translations to not include the "Ceiling" part Fixed prop_effect not being duplicatable Prevented spawn console commands from generating errors when entered into dedicated server console Added fixed chrome materials for the HL1 turrets
7 Years Ago
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7 Years Ago
Removed GA_AutoRun (update message spam)
7 Years Ago
oilrig progress backup + resolving flow/stairs between lower levels
7 Years Ago
Merge from main
7 Years Ago
Auto-generate gerstner waves when data is missing Tidy up a little bit
7 Years Ago
AIBehaviour no longer returns early if target is destroyed AIBehaviour.Settings caches instead of forwarding to Plan.Settings property, preventing NREs when the plan is returned to the pool early Stockpile inspector tab checks child ents SmartObejct.Reset breaks agent behaviours for active subscriptions
7 Years Ago
lod update and exported as human LODS
7 Years Ago
fix base_path
7 Years Ago
dev branch builds debug again reverted context menu for now
7 Years Ago
[D11] [UI] Fixed bug 24 "'You Died' UI Text wrong" and 26 "No option to spawn at your sleeping bag"; Text for weapon on Respawn UI now shows "N/A" in cases where no valid weapon/object could be found as the killers weapon. Spawn bags will no longer incorrectly be omitted if they are the first or second sleeping bags in the game. Also re-organised defines in various menus for consistency and readability.
7 Years Ago
[D11] Couple more changes to try to fix the server builds
7 Years Ago
[D11] [UI] adjusted the slot of the lantern icon
7 Years Ago
format strings for NetMessageFailed
7 Years Ago
model tweaks
7 Years Ago
version of human male model with LODS material setup
7 Years Ago
full merge from main x64 anal ytics
7 Years Ago
Agent debug NRE fix
7 Years Ago
merge
7 Years Ago
Jumpsuit skinning/LODs
7 Years Ago
version++
7 Years Ago
AI action target destruction callback
7 Years Ago
version of human male model with LODS to make it easier to test with than being on a branch
7 Years Ago
Pooled entities are marked as destroyed
7 Years Ago
merge
7 Years Ago
merge
7 Years Ago
[D11] [UI] Brought back most of the game tips (consume food is still excluded for now because it causes problems)
7 Years Ago
Fix not impl exception
7 Years Ago
[D11] Bit more logging of defines
7 Years Ago
Compile fix
7 Years Ago
Destruction call in lateupdate
7 Years Ago
Added frame count to entity logs
7 Years Ago
[D11] [UI] Hold navigation actions will now display hold next there key. Added missing translations
7 Years Ago
[D11][TUTORIAL] Added label for IgnoreForWarmup ,download space enabled for ps4