193,304 Commits over 4,079 Days - 1.97cph!
added new skydome and skydome cloud prefabs
viewmodel organisation - clean exports for some vms
set materials back to speed tree
Fixed ropes on ragdolls being attached to the wrong place clientside
Better use of blank space in main menu on smaller resolutions
Fixed ropes on ragdolls being attached to the wrong place clientside
Tweaked LOD distances to prevent pop in
Scene2Prefab
Effect icons in the detail view screen are now the same as the HUD widget
Added TileFall match action back to Deathmatch definition
Fixed TileFall to use the new tag change system. Works again now.
Added a check in RemoveFlag on HumanView to toggle isSleeping on the animator (trying to catch isSleeping animator bool being left on)
Added AIEnabled flag to LocalGame.cs on LocalGame object, untick it to make the AI auto pass it's turn @ezmeow
added Available flag to MatchDefinitionSO
GameHost will now only pick from available match types
Fixed EntityManager throwing an exception on boot
Suppressed "Go To Sleep" command while a unit is asleep
Exposed "Wake Up" command to player while a unit is asleep
NPCs going to drug zones mostly working but WantsToBuySomethingNearby code is a huge mess, need refactoring
NPC behaviour isn't any better yet but performance is a lot better.
Reinstated my GUI changes after the merge
Merge in changes from Main. Erased my GUI changes for now, will re-add them manually
Working on NPC pathing to drug sell areas as appropriate. Currently incomplete and slow
Local dynamic navmesh is now aware of when its overlapping a "prevent building" zone, and will increase it's navmesh fidelity when it is. Still a lot of work to do here to make it look good, but it's slightly better.
removed a bunch of attributes, added stamina (used by movement, jumping, melee)
Race mission now playable in single player mode
un-fuck fallbacks.vpk (merge)
Updated ASE to 1.1.0 dev 002
adding icon font
adding WIP attack info on unit panel
Better use of blank space in main menu on smaller resolutions
missing from last checkin
Added LOD materials to rocket factory prefabs