193,304 Commits over 4,079 Days - 1.97cph!

8 Years Ago
Misc
8 Years Ago
added new skydome and skydome cloud prefabs
8 Years Ago
latest foliage shader
8 Years Ago
Manifest load time test
8 Years Ago
viewmodel organisation - clean exports for some vms
8 Years Ago
set materials back to speed tree
8 Years Ago
Fixed ropes on ragdolls being attached to the wrong place clientside
8 Years Ago
Merge from main
8 Years Ago
Better use of blank space in main menu on smaller resolutions
8 Years Ago
Fixed ropes on ragdolls being attached to the wrong place clientside
8 Years Ago
Tweaked LOD distances to prevent pop in Scene2Prefab
8 Years Ago
Effect icons in the detail view screen are now the same as the HUD widget
8 Years Ago
removed old scene meta
8 Years Ago
removed old scene
8 Years Ago
Added TileFall match action back to Deathmatch definition Fixed TileFall to use the new tag change system. Works again now.
8 Years Ago
Added a check in RemoveFlag on HumanView to toggle isSleeping on the animator (trying to catch isSleeping animator bool being left on)
8 Years Ago
Added AIEnabled flag to LocalGame.cs on LocalGame object, untick it to make the AI auto pass it's turn @ezmeow
8 Years Ago
added Available flag to MatchDefinitionSO GameHost will now only pick from available match types
8 Years Ago
Fixed EntityManager throwing an exception on boot
8 Years Ago
8 Years Ago
Suppressed "Go To Sleep" command while a unit is asleep Exposed "Wake Up" command to player while a unit is asleep
8 Years Ago
NPCs going to drug zones mostly working but WantsToBuySomethingNearby code is a huge mess, need refactoring
8 Years Ago
NPC behaviour isn't any better yet but performance is a lot better.
8 Years Ago
Loot stuff.
8 Years Ago
Reinstated my GUI changes after the merge
8 Years Ago
Merge in changes from Main. Erased my GUI changes for now, will re-add them manually
8 Years Ago
Missing files.
8 Years Ago
Various fixes.
8 Years Ago
More cleanup
8 Years Ago
Cleanup. Manifest.
8 Years Ago
Weapon stuff
8 Years Ago
Working on NPC pathing to drug sell areas as appropriate. Currently incomplete and slow
8 Years Ago
skele fix
8 Years Ago
portals
8 Years Ago
skele fixes
8 Years Ago
Weaponz
8 Years Ago
skele tweaks
8 Years Ago
skele gibs
8 Years Ago
Local dynamic navmesh is now aware of when its overlapping a "prevent building" zone, and will increase it's navmesh fidelity when it is. Still a lot of work to do here to make it look good, but it's slightly better.
8 Years Ago
removed a bunch of attributes, added stamina (used by movement, jumping, melee)
8 Years Ago
Race mission now playable in single player mode
8 Years Ago
un-fuck fallbacks.vpk (merge)
8 Years Ago
un-fuck fallbacks.vpk
8 Years Ago
Updated ASE to 1.1.0 dev 002
8 Years Ago
adding icon font adding WIP attack info on unit panel
8 Years Ago
latest shader
8 Years Ago
Better use of blank space in main menu on smaller resolutions
8 Years Ago
missing from last checkin
8 Years Ago
Scene2prefab
8 Years Ago
Added LOD materials to rocket factory prefabs