200,010 Commits over 4,140 Days - 2.01cph!
Added meta files for TENN anims, added volleys to controller
Merge branch 'master' of arcade
Added operating system version to miniraven
Network tw33ks
[zombies] fixed 2 errors in Soldier class, removed temp mouse pos fix
[zombies] reselecting a survivor that is waiting to build wont prevent them building when square clear
Created "special" clothing folder for weird stuff that doesn't fit elsewhere. Adding candle hat models, mats, and prefabs
FOR FUCK SAKE iteration on modular pieces/ fix seams
Strip RockMaterial component in server builds
Updated cave prefab
Added warehouse monument
Bridge mesh placement tweak
Removed temp fix used when trying to get it working on linux.
Merge branch 'master' of arcade
Possible fix for game host not starting using Mono.
Merge branch 'master' of arcade
[zombies] wall animates being built
Fixed possible hang on game host initialization.
Refactored the way decor parameters are applied on placement
Merge branch 'master' of arcade
Switched over connection to Raknet
Now working in the 3D arcade unity project again.
Updated vm bow source anims file
Fixed minor colormap alpha issue
Seperated radiation into radiation level and radiation poisoning
Smoothed radiation screen overlay transition
Made geiger sound quieter
Network protocol++
New 3x cheaper pine trees.
Fixed mistake in demo recording logic, fixed SmashBlox demo.
Made TriggerTemperature suck less
[smash_blox] Ball now bounces non-uniformly.
- Added support for additonal weapon anchors, started propper implementation of dual/multi wielding
Fixed pixel offset shift on TerrainSplatMap apply
Fixed neon green clovers.