193,809 Commits over 4,079 Days - 1.98cph!
Fixed burned meat and seeds spawning in food boxes due to the automatic loot tables
Reverted grenade mass and throw velocity changes
Ore stage change sound
Misc sound polish
Mix tweaks
Removing valid check helps console speed a little bit and as far as I can tell it's always valid. The call to input.update is still weirdly slow on slower, shared Amazon servers, sometimes randomly taking many ms. But the method's already about as simple as it could get.
fix merge tooltip button error (I hope~)
replacing more text with text mesh pro
Added VPC macro to enable/disable Chromium Embedded Framework in builds
Removing orphaned temp.meta and debug.meta from the prison branch.
Server console updates accounted for a seriously large portion of server time. Made updates much less frequent.
ents.FindByModel doesn't return every entity clientside any more, still sucks
Fixed container ref being null when last item gets used up
Sync improvements and a few bug fixes
First pass at dynamic load/unloading of music clips (streamed clips = horrible sync)
Removed old post build process and added new
Repurposed tip text on menu for button hover tooltips.
Tool tip texts
fixed bug with rock stage change effect happening when rocks spawn
updated all explosion effects
added screen shake to explosions
added highlighter to squad menu button
Hammer: Fixed incorrect scaling of scrollbars on 2D views not allowing entire map to be seen when zoomed in
Hammer: 2D views now render while dragging scrollbars
Updated to 5.6.1
Added latest facepunch api stuff
Rocket factory building / LOD/COL/prefab progress
testing with audio source directly on the unit view rather than pool
More code shuffling
Processor/packer work
Added image util (editor only)
Imported random move test units from test project
Player corpses drop backpacks with their items in them when despawning / destroyed (better performance with long despawn duration)
Added corpsedespawn convar (time after which corpses despawn and turn into backpacks, defaults to 5 minutes like before)
UnitView/HumanView cleanup
AudioFucker test (use testbox_nospawns)
Moved some stuff around + code org
tweak intro anim to avoid unit mouse over problem
Fix for squad bar buttons scaling after death on null selection
Removed click state from enemy unit bar buttons
baking to assets vcolor painted meshes
dressing backup
Fixed item pouch loot panel sometimes not having enough slots to show all contained items
Fixed item pouch being culled too early
Fixed item pouch sometimes falling through objects
Unit.Audio.PlaySound doesnt pass view xform, for now
expression bodied properties fuckeries
AudoManager.GetAudioSource only sets position when no parent xform is passed in