193,823 Commits over 4,079 Days - 1.98cph!
Moved some stuff around + code org
tweak intro anim to avoid unit mouse over problem
Fix for squad bar buttons scaling after death on null selection
Removed click state from enemy unit bar buttons
baking to assets vcolor painted meshes
dressing backup
Fixed item pouch loot panel sometimes not having enough slots to show all contained items
Fixed item pouch being culled too early
Fixed item pouch sometimes falling through objects
Unit.Audio.PlaySound doesnt pass view xform, for now
expression bodied properties fuckeries
AudoManager.GetAudioSource only sets position when no parent xform is passed in
replace text with text meshpro for the what's new panel, fix for the size lerp on the feature panels, color tweak
fix animation and alpha transition for low framerate
When a storage container is destroyed, drop an item pouch instead of all items individually
Can no longer put items into loot containers
Network++
baking to assets vcolor painted meshes
Reswizzled pbr base layer pack map 1 and 2
Finished tracker; processor++
adding what's new screenshot
Rocket scaffolding LODs/COL
added number of sleeping positions to the building descriptions
Better serializing / sync of crimes to client.
Updated Facepunch.Steamworks
Added Jetpack
Removed a ContainsKey usage in Unit.Audio, added debug logging to PooledAudioSource
Added ExposeToRadial bool on BaseBehaviourPlanSettings, checked in PlayerController+Commands routines for evaluating commands for the UI
exit on sneak idle if isSneaking = false to stop units staying in sneak pose for too long
Disabled wip trajectory display.
Unit key text.
Whats New data file entry.
Settings fix.
Fixed bad weather widget icon positions
Removing my temp profiling