199,587 Commits over 4,140 Days - 2.01cph!
unwrapped raft, smoothed and combined logs to one object
shaderlod now targets only specific shaders
- Made some of the corridors and areas wider in 1-1 to be more boob friendly
Speedtree perf lockdown
- Automatically try to set the tree LODs (unification)
- Make sure all Speedtrees are labelled Speedtree
- Disable Smooth LOD transitions (perf test)
- Set Alpha Cutoff properly
- Switch shader to defaults (invert this when we're ready)
- Limit billboard texture size to 1024, disable mipmapping
- Force tree networking global (fixes pop in on some trees)
- Force tree layer to Trees
- Inverted TreeMesh placeholder behaviour
- Deleted old camera prefab
- Made a new camera prefab
- Referenced new camera prefab in 1-1
Missing horse corpse prefab
Added missing SpeedTreeImport script
Sign text is now single line only (Unity hates dynamic content http://goo.gl/ZofrPD)
Gib files for some of the placeable objects/loot objects.
Knockback for igor
Move controller updated
Added Mavis anim template & folders
Fixed potential compilation error in Standard-Specular shader
Second attempt at screen-space water; now working on builds
made raft longer, added updated raft to unity. unwrapped ropes, baked raft lightmap
Adding Mavis fbx, folder & materials
Adding char02 textures to Mavis specific folder
Moved PlayerBuildingControls.Wall it it's own file in Buildings/Wall.cs
implemented dan's gibs for furnace, large storage, small storage,
Added materials / textures for Mavis racket + anim clips
bean can grenade fbx + lods + prefabs + textures + materials
Updated Mavis racket material
Added Mavis ready animation
Fixed changing water mesh parent during OnEnable
Removed water debug messages
- Renamed Scenes/Islands to Scenes/Game
- Moved startup_scene to Scenes/ root
- Baked a new navmesh for island-0001
- Stopped SceneSaveHook adding Scenes/Game/template_scene to the game_scenes.txt list
- Updated SceneCreationWizard to match new file structure
- Adding some debug for GameManager Pause and Resume methods
Loading screen music facility
Fixed tree placeholders
Changed how snapshots are sent (for more reliable loading order)
NetworkProtocol++
-Player no longer blocks PlayerComponent exection if GameManager.IsPaused == true (allows for individual components to remain functional while the game is paused, thus you can pause with P but still move the camera)
Horse ragdoll
Stop ragdolls kneeling up on spawn
FOR FUCK SAKE camera prefab : fix crazy flickering glow/fog/background clipping
Spawnhandler doesn't require TerrainGenerator (init'd in Bootstrap)
Components on TerrainMeta adds more components that are probably required
Added non procedural test map (CraggyIsland) (this isn't the one petur is working on, it's a small dev test map)
Added map to build settings :x
Implemented Tom's 3 new head meshes
First pass at wolf sounds
fixed the missing normal map on the viewmodel arms.
Fixed out of order errors
Handle missing map properly on client
Handle maps without terrain properly
Speedtree buildserver crashes (!)
Added water level awareness to screen-space water; fix issue #123