192,704 Commits over 4,049 Days - 1.98cph!
Merge from particle_light_cull
floating city initial scene prep/setup
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jungle ak viewmodel updates
Reduced shallow shelves ground watch - prevents not being destroyed when placement close to ground
Trail subdivisions based on graphics settings
Pooling
Tweaked trail width and color for all animals
Delete some commented blowpipe code
removed croc pie from recipelist
Big cats now yeild big cat meat on harvest
croc and big cats now yield differnt yeilds of resources (no longer clone of bear) - crocs yeild large amount of leather
Cooked bigcat meat more heal over over and calories
Set turret dart effect scaling to 0.25 for effect and duration for both incapacitate and radiation darts
Added Big Cat Pie Icon
Added Crocodile Pie Icon
Setup both item prefabs to use new icons
Better switching between instancing on/off, and more clean up
Added New Crocodile Cooked, Raw and Spoiled Meat Icons
Added New Big Cat Cooked, Raw and Spoiled Meat Icons
Added New Snake Cooked, Raw and Spoiled Meat Icons
merge from Description_Update/Description_update_Round2
Can now shield block snake attacks
Stricter shallow shelf placement to prevent another stacking exploit
Vine swinging trees TerrainTopologySet -> TerrainTopologyAdd to preserve existing topology (fixes removing topologies that cull water etc)
4k cinematic jungle ar materials and textures
Convert industrial conveyor light setup to just play/stop particle systems rather than toggle gameobjects on/off
Added new ParticleSystemLightCull script, disables the Light component of a particle system at a given distance. Helpful for situations like these were the light isn't visible at a distance but we still want the emissive particle to appear
tiny blowpipe deploy sound tweak
Adjust vine rotation on spawn
Adjust vine positions on trees
Adjust branch walk colliders
Trees will now drop any attached explosives when they start to fall
Fixed Blocked by Clothing message appearing all the time when on board a tugboat while wearing a chicken/horse suit
More hypothetical LODComponent.GetDistance checks
add color scale parameter for stars
Fixed not being able to reskin the shelves
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initial jungle ak viewmodel prefab and attachments setup
Fixed line renderer color not being applied
Line fading
Half Height Salvaged Bamboo Shelves - Added 4K cinematic textures/materials
Salvaged Bamboo Shelves - Increased anisotropic filtering for existing 4K cinematic textures to x16