192,704 Commits over 4,049 Days - 1.98cph!

Today
Merge from particle_light_cull
Today
floating city initial scene prep/setup
Today
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Today
jungle ak viewmodel updates
Today
merge from jungle_update
Today
Reduced shallow shelves ground watch - prevents not being destroyed when placement close to ground
Today
Boar trail tweaks
Today
Trail subdivisions based on graphics settings Pooling
Today
Tweaked trail width and color for all animals
Today
Delete some commented blowpipe code
Today
removed croc pie from recipelist
Today
merge from jungle_update
Today
Big cats now yeild big cat meat on harvest croc and big cats now yield differnt yeilds of resources (no longer clone of bear) - crocs yeild large amount of leather
Yesterday
Cooked bigcat meat more heal over over and calories
Yesterday
Set turret dart effect scaling to 0.25 for effect and duration for both incapacitate and radiation darts
Yesterday
Added Big Cat Pie Icon Added Crocodile Pie Icon Setup both item prefabs to use new icons
Yesterday
Better switching between instancing on/off, and more clean up
Yesterday
phrases
Yesterday
Added New Crocodile Cooked, Raw and Spoiled Meat Icons Added New Big Cat Cooked, Raw and Spoiled Meat Icons Added New Snake Cooked, Raw and Spoiled Meat Icons
Yesterday
merge from Description_Update/Description_update_Round2
Yesterday
merge from main
Yesterday
Merge from jungle_update
Yesterday
Can now shield block snake attacks
Yesterday
merge from jungle_update
Yesterday
Stricter shallow shelf placement to prevent another stacking exploit
Yesterday
Vine swinging trees TerrainTopologySet -> TerrainTopologyAdd to preserve existing topology (fixes removing topologies that cull water etc)
Yesterday
merge from jungle_dlc
Yesterday
4k cinematic jungle ar materials and textures
Yesterday
Convert industrial conveyor light setup to just play/stop particle systems rather than toggle gameobjects on/off Added new ParticleSystemLightCull script, disables the Light component of a particle system at a given distance. Helpful for situations like these were the light isn't visible at a distance but we still want the emissive particle to appear
Yesterday
tiny blowpipe deploy sound tweak
Yesterday
blowpipe sounds
Yesterday
Merge from jungle_update
Yesterday
Adjust vine rotation on spawn Adjust vine positions on trees Adjust branch walk colliders
Yesterday
boomerang sounds
Yesterday
Trees will now drop any attached explosives when they start to fall
Yesterday
Fixed Blocked by Clothing message appearing all the time when on board a tugboat while wearing a chicken/horse suit
Yesterday
Merge from jungle_update
Yesterday
More hypothetical LODComponent.GetDistance checks
Yesterday
add color scale parameter for stars
Yesterday
Merge from jungle_update
Yesterday
Fixed not being able to reskin the shelves
Yesterday
merge from main
Yesterday
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Yesterday
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Yesterday
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Yesterday
initial jungle ak viewmodel prefab and attachments setup
Yesterday
network++
Yesterday
Fixed line renderer color not being applied Line fading
Yesterday
jungle_update -> Aux3
Yesterday
Half Height Salvaged Bamboo Shelves - Added 4K cinematic textures/materials Salvaged Bamboo Shelves - Increased anisotropic filtering for existing 4K cinematic textures to x16