194,186 Commits over 4,079 Days - 1.98cph!

2 Years Ago
AI_UpperRight cover first pass and added some missing move point data
2 Years Ago
merge from main
2 Years Ago
merge from cpu_affinity_commands
2 Years Ago
merge from gameplay_metrics
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Updating Shotgun Ammo World Model Prefab
2 Years Ago
Setup Shotgun Ammo World Model Folder Prefab Setup/FBX/Materials/Textures/Col LODS Next
2 Years Ago
refreshing the splats and topology maps with the latest monument changes
2 Years Ago
mlrs vehicle static prefab, emissive off material HLOD setup for ferry terminal distance tweaks to some cover props so they don't get bundled into future HLOD gens fixed an offset on logistic warehouse LOD4
2 Years Ago
AI_UpperRight initial setup and first pass of movement data
2 Years Ago
Merge from main
2 Years Ago
merge from RCDroneHPDisplay
2 Years Ago
merge from HoldToDismountPC
2 Years Ago
moss overgrowth prefabs for dressing monuments
2 Years Ago
tweak a movement point to suit navmesh data (needs some manual navmeh gemetry adding later)
2 Years Ago
detail dressing progress
2 Years Ago
AI_MiddleRight data/spwaners first pass
2 Years Ago
AI_Lower spawners
2 Years Ago
first pass AI cover points for AI_Lower section
2 Years Ago
m_ShowUnitySplashLogo false and m_SplashScreenOverlayOpacity 0 (should not matter if m_ShowUnitySplashScreen is false, but just to be sure)
2 Years Ago
m_ShowUnitySplashLogo false and m_SplashScreenOverlayOpacity 0 (should not matter if m_ShowUnitySplashScreen is false, but just to be sure)
2 Years Ago
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2 Years Ago
Additional bonus feature (subject to change): If holding the altlook/sprint/crouch key and right-click or hover looting from main inventory or clothing inventory, behave as if there is no loot container open
2 Years Ago
wip AI_Lower cover points
2 Years Ago
merge from main
2 Years Ago
merge from silo
2 Years Ago
WIP cine markers
2 Years Ago
Hold sprint, duck, or alt-look key while right-clicking or hover looting from a loot container to wear clothing items immediately if they can be worn without taking off anything else.
2 Years Ago
Parent merge
2 Years Ago
Codegen
2 Years Ago
Merge from main
2 Years Ago
Companion compatibility
2 Years Ago
Parent merge
2 Years Ago
Backups
2 Years Ago
Remove "Starting to aggregate players" spam
2 Years Ago
Fixed the first slot of the output area of a large furnace being considered as a valid input target for conveyors
2 Years Ago
Fixed case where a buffer/AND transfer would stop processing one part of the buffer once the other filtered item of the buffer has finished transferring
2 Years Ago
Industrial crafter now drops the contents of it's inventory when destroyed
2 Years Ago
Use hold-to-dismount on the computer station if convar vehicleDismountHoldTime is > 0 and player is currently flying a drone.
2 Years Ago
Merge from main
2 Years Ago
Prefab backup. Nixed a couple of small wall props for shadow debug purposes.
2 Years Ago
Always call UpdateBookmarks after bookmark press. Fixed button not switching between visually selected and visually unselected after the first cycle through if the entity is not available
2 Years Ago
Lighting prefab progress Volumes to slightly de-blue and contrast soften the post layer. Tiny brightness tweak on signs_backlit_red
2 Years Ago
RC menu is now able to show an entry as selected even if the associated ent is no longer controllable. Facilitates arrow-key/mouse wheel selection
2 Years Ago
Can now ping corpses and backpacks on the ground
2 Years Ago
Fixes
2 Years Ago
Merge from main
2 Years Ago
Fixed bookmark deselecting on arrow press if there was only one entry
2 Years Ago
Cleanup