125,670 Commits over 4,171 Days - 1.26cph!

2 Years Ago
More `#if UNITY_2021` checks
2 Years Ago
2021 server NavMeshAgent tests
2 Years Ago
Bunch of `#if UNITY_2021` conditional compilation to keep it working on 2019
2 Years Ago
Can deploy weapon racks and clan table on tugboat
2 Years Ago
subtracting 86637
2 Years Ago
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2 Years Ago
Merge from 2021 -> global_networked_bases
2 Years Ago
Merge from multidraw -> global_networked_bases/2021
2 Years Ago
Subtract 86589 (mark every building mesh as read/write enabled)
2 Years Ago
merge from default_bp_changes (UI / user feedback tweaks)
2 Years Ago
merge from dof-leaking-fix
2 Years Ago
merge from PvEAllowHurtNPCs
2 Years Ago
Building grade skin components added to blocks prefabs for gingerbread skin
2 Years Ago
Conditional prefabs linkage
2 Years Ago
current state of the scene
2 Years Ago
Gingerbread skin building blocks prefabs setup Zeroed some models offets left
2 Years Ago
Potential fix for RelationshipManager.UpdateReputations performance issue
2 Years Ago
phrases
2 Years Ago
Client compile fix
2 Years Ago
merge from parachute
2 Years Ago
merge from main
2 Years Ago
merge from tugboat_supplydrop_fix
2 Years Ago
some missing file
2 Years Ago
server cull tag to stairs landing art in respective prefabs
2 Years Ago
gingerbread wall frame and floor frames models
2 Years Ago
Conversation WIP
2 Years Ago
Unsaved
2 Years Ago
Added a special tutorial only barrel variant that only drops scrap Updated resource ping system to work with storage containers to highlight the barrels
2 Years Ago
Workbench misison Add metal ore nodes to island
2 Years Ago
Furnace mission
2 Years Ago
Fix demos not deleting instanced entities when changing keyframes
2 Years Ago
Merge Main -> Save241
2 Years Ago
Cherrypick demo fix from global_networked_bases/2021/multidraw so they work in editor (and client?)
2 Years Ago
Set good values for buoyancy requiredSubmergedFraction for all boats. Helps with buoyancy system setting Sleep only when it should.
2 Years Ago
Fixed bandages not triggering the heal mission objective
2 Years Ago
Finish second part of bear kill mission Kill missions can now mark their targets as pings
2 Years Ago
Merge from main -> global_networked_bases
2 Years Ago
Initialize & Dipose GeometryBuffer properly Initialize instancing system when opening a demo (because you don't connect to server) Add demo with fair amount of building blocks to test
2 Years Ago
Minor edit, moving order of things in boat method
2 Years Ago
Fixed several bugs with the tugboat shore drift collision check
2 Years Ago
Can specify normal rendering via GameSetup prefab in editor Ensure ConstructionPlanner doesn't throw errors when instanced rendering is distanced via startup parameter
2 Years Ago
Fix material blocks still rebuilding every frame Add some profiler samples Enable shader keywords once per frame instead of once per draw call
2 Years Ago
Remove code that assigns material blocks every frame (good for testing, not for performance) Only update material blocks when buffers have changed
2 Years Ago
Move from a ComputeBuffer for each type of vertex attribute to a single ComputeBuffer for all vertex data in a single struct Move code that copies mesh to ComputeBuffer into GeometryBuffer.cs Additional methods in GPUBuffer wrapper
2 Years Ago
Update parachute description
2 Years Ago
Increased the clearance check for the parachute deployment - now needs a 2m sphere radius sphere of clear space 15m below the player to deploy Fixes an edge case where you could use the parachute for a couple of frames in the nuclear missile silo launch tube
2 Years Ago
Code review changes: remove chair mesh from parachute seat, ensure held items is enabled again after dismounting and ensure parachute item exists on the server when deploying
2 Years Ago
Enable procedural instancing on blend shader
2 Years Ago
Log error when mesh used for instancing doesn't have read/write enabled Ensure every prefab for instancing is warmed up in the editor
2 Years Ago
Add an extra slot to the clothing section of player corpse to account for backpacks