125,645 Commits over 4,171 Days - 1.26cph!

2 Years Ago
▉▉▍▆-▇█▍▌▌▉▇ ▊▌▍▍▉▇▇ ▇███ ▇▇▅▉ ▄▆▅▊▅▋▅
2 Years Ago
Added an animation based collider system for handling the parachute colliders A lot of the visual parachute motion is now handled by the player animation, not the vehicle so this adjusts the colliders to match the visual based on the current input For consistency this animator runs on both the server and client
2 Years Ago
Merge from airpatch_media
2 Years Ago
Fixed colliders not matching new art
2 Years Ago
Cleanup
2 Years Ago
Adjusted heli driver and gunner eye positions + view angles
2 Years Ago
Fixed first person camera changing height incorrectly if player is in water while a parachute is equipped
2 Years Ago
Attack Heli gunner can now fire rockets too. Cosshair can now source a different sprite via NeedsCrosshair or NeedsCrosshairWhenMounted.
2 Years Ago
Merge from airpatch_media
2 Years Ago
Added an animation event forwarder and bucket drop events on quarry track animation
2 Years Ago
Added maxpacketsize_globaltrees and maxpacketsize_globalentities convars so we can test larger chunk sizes
2 Years Ago
Renamed GlobalNetworkHandler.MaxPerPacket to maxEntitiesPerPacket and made it const Comment fix == vs >=
2 Years Ago
Fixed profiler sample mismatch in SendEntityDelete
2 Years Ago
missed file
2 Years Ago
Added some additional NRE checks server-side.
2 Years Ago
Bit more
2 Years Ago
Missing whitespace at end of .meta?
2 Years Ago
Renamed `StripChildren` to `StripEmptyChildren` to clear up function of component Fix empty children stripping to ensure normal stripping runs before empty gameobject stripping
2 Years Ago
Clear, don't new array. Moved an array to client only. Changed a hashset to a list.
2 Years Ago
Pooling fixes
2 Years Ago
Shader files.
2 Years Ago
Smoke files.
2 Years Ago
▉▉ ▅▌█▍▅▋█▆▍ ▇▉▄▅▅ ▌▄▅█ ▊▊▌▍▌▆▆ ▄▍▆▍▅█ █▊ ▊▌▊█▍▆
2 Years Ago
Refactor gridcell slot lookup referencing.
2 Years Ago
Baseline
2 Years Ago
▉█▇'▍ ▊█▇▋▍▌▍ ▆▌▍ ▇▊▅▉ ▄▌▄▋▆▉█▋▋ ▉▌▄█ ▅▌▇
2 Years Ago
Moved some visual stuff from the projectile to the launcher attack, where it makes more sense. Manually painted in some motion vectors to fix backblast float effect.
2 Years Ago
Fix GlobalNetworkHandler not picking up all entities when first loaded into an existing save
2 Years Ago
LookAtWeaponRack cleanup
2 Years Ago
some more cleanup and a potential NRE fix
2 Years Ago
Removed duplicate gibbable script from standing weapon rack
2 Years Ago
Merge from weapon_racks
2 Years Ago
updated textures and materials
2 Years Ago
manifest
2 Years Ago
proto gen
2 Years Ago
merge from main
2 Years Ago
some cleanup
2 Years Ago
Merge from elevator_io_display_fix
2 Years Ago
merge from transparent_footstep_fix
2 Years Ago
Merge from building_skin_tier_fix
2 Years Ago
Merge from sewer_branch_water_fix
2 Years Ago
▉▆▊█▅ ▅▍▆▇▄ ▉▌█▄▊▉▇▉█ ▋▆▉▊ ▆█▅▋▉▄▅ ▊▉█▌▍ ▊▅▊▅▋ ▄▊▄▇ ▍▉▋▆▆▇▉▅▋ ▄▌▍▉█▄▍▇█ ▅▆▇▍▇▉▄▍▇▊ ▇▋▊▊▉▇▇
2 Years Ago
S2P mining quarry monuments
2 Years Ago
S2P monuments containing pumpjacks
2 Years Ago
trainyard tweaks
2 Years Ago
Improved animation transition when deploying parachute quickly after jumping
2 Years Ago
Server compile fix
2 Years Ago
Show a dedicated first person canopy
2 Years Ago
Fixed screen shake of any parachute affecting every player in network range
2 Years Ago
Added debug.spawnParachuteTester Spawns a bot at the players position + a given height (defaults to 20m), copies the players inventory to that bot, adds a parachute to inventory and deploys the parachute Handy for testing and target practice