194,116 Commits over 4,079 Days - 1.98cph!
Fixed BaseMountable EyePositionForPlayer ignoring any GetEyeOverride overrides
Fix analytics error in editor
Only destroy 50% of loot when a vending machine is destroyed
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Only select the RC identifier input field when no keys are down
Finalized NMS FX prefab LOD distances etc
Disabled one stack of boxes from the main NMS scene because the FX prefab has a burnt variant there instead.
Reapplied
79671 "Tweaked power input position so it's not floating. Removed redundant collider" differently
fixed c4 holster position
improved RF icon overlay visibility
added RF disable/enable phrases
Fix unknown string pool ID causing NRE in profiler when running an effect
Fixed case where industrial targets wouldn't get regenerated
ClearConnections now uses pooled lists
Updated PTZ LOD render distances; now more in-line with existing CCTV camera
PTZ Camera rcIdentifier unset
Created grey control panel texture variant
Additonal text decals
Dressing progress
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merge from rust_metrics_2
merge from accidental_item_breakdowns
Logged missions, underwater crates, buying vehicles & horses, gambling
c4 can now be toggled to detonate via RF instead of at the end of its arming timer
Reducing MinNetWriteBufferSize and MinNetReadBufferSize (testing)
Refactor Steam inventory item price checking
Show an error message if prices fail to load (re-select the item to try again)
Button to break items will not show if price fails to load
Button to break items will not show while price data is still loading
Fix Steam inventory not scrollable when mouse is over the gaps between items
reset scale on rustige_egg_f , more tweaks
fixed egg suit insides clipping, more work on rustige_egg_f
Only allow selecting a single item at a time on the Steam inventory screen