194,097 Commits over 4,079 Days - 1.98cph!

2 Years Ago
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2 Years Ago
Don't show the avatar of the killer on the death screen if streamer mode is enabled
2 Years Ago
Remove some FormerlySerializedAs that are no longer needed
2 Years Ago
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2 Years Ago
Add the LOD levels back in for the deployed drone's propellers
2 Years Ago
Show emojis on market terminal
2 Years Ago
Fix PTZ not returning correct zoom scale when running as server only
2 Years Ago
Fix load not loading for server side entity in server+client mode for cameras
2 Years Ago
ParticleSystemContainer now optionally supports enabling/disabling lights as well. Gets the Attack Heli damage FX lights working as intended.
2 Years Ago
Tweaked power input position so it's not floating. Removed redundant collider
2 Years Ago
Set up camera rendering in fulllscreen UI. Set up aspect ratio etc for fullscreen UI. Added missing camera components for rendering water etc. Replaced gunner monitor rendertexture with static effect (so we don't have to run two cameras at once).
2 Years Ago
PTZ camera can be rotated before placement (90 degrees). PTZ camera faces towards player by default. Power input moved to opposite side.
2 Years Ago
Updated deploy guide mesh for PTZ camera
2 Years Ago
Merge from industrial
2 Years Ago
Prefab backup Another burnt material variant
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Burning room WIP Burnt variant of the pallet material
2 Years Ago
Log projectile hits as well as misses
2 Years Ago
Revert 79559, we want to to show repair costs even if they are 0/0 as that indicates that the item needs to be in the players inventory
2 Years Ago
Merge from main
2 Years Ago
FX prefab backup
2 Years Ago
New attack heli blur rotor system, no longer hides the main rotor post
2 Years Ago
Move AzureWebInterface to new .cs file
2 Years Ago
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2 Years Ago
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2 Years Ago
Nuclear silo text decals Dressing progress lodded some rooms
2 Years Ago
Merge from main
2 Years Ago
Remove LINQ calls from IsAuthed()
2 Years Ago
Merge from main -> gameplay_analytics
2 Years Ago
Comment
2 Years Ago
Finish implementation of sending total aggregate of entities & items across server Give each event its own guid
2 Years Ago
Typo on indexes & added damage_type to damage log
2 Years Ago
FX prefab backup
2 Years Ago
Slightly softened underground_neutral color grading, and toned down the blue cast on everything.
2 Years Ago
Add indexes to sqlite table for user wipe ids
2 Years Ago
Refactoring
2 Years Ago
merge from 78909 pistol_slide_remerge2
2 Years Ago
Removed a seam
2 Years Ago
merge main to experimental
2 Years Ago
merge from save234 - Staging wipe
2 Years Ago
Updated quarry deployable latest progress
2 Years Ago
Updates the oilrig tiled textures by copying it from another branch
2 Years Ago
Fixed spawning inside reclaim at bandit town on softcore
2 Years Ago
Protocol++
2 Years Ago
Extra TerrainAnchors on cliff_low_sloped_L
2 Years Ago
Extra TerrainAnchor on cliff_medium_sloped_R
2 Years Ago
merge from caves_shadow_proxies_fix
2 Years Ago
merge from large_stable_spotlight_fix
2 Years Ago
merge from main