194,097 Commits over 4,079 Days - 1.98cph!
Don't show the avatar of the killer on the death screen if streamer mode is enabled
Remove some FormerlySerializedAs that are no longer needed
Add the LOD levels back in for the deployed drone's propellers
Show emojis on market terminal
Fix PTZ not returning correct zoom scale when running as server only
Fix load not loading for server side entity in server+client mode for cameras
ParticleSystemContainer now optionally supports enabling/disabling lights as well. Gets the Attack Heli damage FX lights working as intended.
Tweaked power input position so it's not floating. Removed redundant collider
Set up camera rendering in fulllscreen UI. Set up aspect ratio etc for fullscreen UI. Added missing camera components for rendering water etc. Replaced gunner monitor rendertexture with static effect (so we don't have to run two cameras at once).
PTZ camera can be rotated before placement (90 degrees).
PTZ camera faces towards player by default. Power input moved to opposite side.
Updated deploy guide mesh for PTZ camera
Prefab backup
Another burnt material variant
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Burning room WIP
Burnt variant of the pallet material
Log projectile hits as well as misses
Revert
79559, we want to to show repair costs even if they are 0/0 as that indicates that the item needs to be in the players inventory
New attack heli blur rotor system, no longer hides the main rotor post
Move AzureWebInterface to new .cs file
Nuclear silo text decals
Dressing progress
lodded some rooms
Remove LINQ calls from IsAuthed()
Merge from main -> gameplay_analytics
Finish implementation of sending total aggregate of entities & items across server
Give each event its own guid
Typo on indexes & added damage_type to damage log
Slightly softened underground_neutral color grading, and toned down the blue cast on everything.
Add indexes to sqlite table for user wipe ids
merge from
78909 pistol_slide_remerge2
merge main to experimental
merge from save234 - Staging wipe
Updated quarry deployable latest progress
Updates the oilrig tiled textures by copying it from another branch
Fixed spawning inside reclaim at bandit town on softcore
Extra TerrainAnchors on cliff_low_sloped_L
Extra TerrainAnchor on cliff_medium_sloped_R
merge from caves_shadow_proxies_fix
merge from large_stable_spotlight_fix