194,087 Commits over 4,079 Days - 1.98cph!

2 Years Ago
merge from refactor_grids
2 Years Ago
2 Years Ago
manifest
2 Years Ago
NMS giant hatch files and door prefab
2 Years Ago
Starting to hook up culling routines
2 Years Ago
GetWeaponStart
2 Years Ago
Cache skin variant base name
2 Years Ago
Remove IEmojiSource, abstraction is no longer needed
2 Years Ago
GridCellsFree usage
2 Years Ago
size calc function usage
2 Years Ago
Attempting to make emoji work inline with an input field, still very broken
2 Years Ago
refactoring grid cell functions
2 Years Ago
Fix a bunch of issues with grid cell contents and stand types
2 Years Ago
merge from main
2 Years Ago
merge from rc_drone
2 Years Ago
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2 Years Ago
Fixed missing LOD setup on HMLMG worldmodel that was causing bounds detection to not work. NRE fix when worldmodel setup is incorrect.
2 Years Ago
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2 Years Ago
Can now exclude weapons from certain weapon rack types
2 Years Ago
merge from main
2 Years Ago
Applying EAC's own C# wrapper pinning fix (keeping my previous fix in place as it's expected to yield better multithreading performance)
2 Years Ago
Updated crosshair for RC computer station UI
2 Years Ago
Log bulk item changes (furnaces, minicopter fuel, etc) by sum amounts and sending every 1 min per entity type
2 Years Ago
Gun interaction option
2 Years Ago
Don't show attack heli loot interactions when mounted
2 Years Ago
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2 Years Ago
Merge Main -> Experimental
2 Years Ago
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2 Years Ago
Make the drone sway around in the wind while flying Disable the swaying for the client controlling the drone to make it look stabilized
2 Years Ago
Remove curve evaluations and tuple usage in pipe generation job to make it burst compatible
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Merge Main -> Experimental
2 Years Ago
Prevent poker wasting time updating hidden UI content
2 Years Ago
Add server convars for overriding the drone's movement speeds for paddy
2 Years Ago
Log making beds & campers public / private
2 Years Ago
Try catch every hook implemented so far
2 Years Ago
Enable burst compilation on the client (affects egg suit and ghost costume jobs)
2 Years Ago
Log repair, skinning, chat messages, vending machine purchases, vending machine orders added / removed, turret auth, tc auth, team add/remove, codelock add/remove, sleeping bag assignment, building block upgrades, entity pickup, New table instead of new .db file for each wipe Initialize analytics db seperately after the .sav is loaded
2 Years Ago
Silo dressing progress
2 Years Ago
Support max ranges for remote controlling devices (screen will have static when nearing max range, and will lose connection when too far) Set max range for drones to 250m for now, configurable with a server convar
2 Years Ago
Fixed bug where a poker community card wouldn't show in the UI if it was the same card in the same position as in the previous round
2 Years Ago
Drone and autoturret default to having no RC identifier set, so cannot be remote controlled until one is set Reduce the amount of damage the drone takes when bumping into things
2 Years Ago
Enable condition on the drone item - fixes drone getting repaired when it is picked up and redeployed
2 Years Ago
Ignore triggers when checking if the drone is on the ground (fixes drone turning off randomly in the air around monuments)
2 Years Ago
Fix Reveal Hand option not being available after a poker round
2 Years Ago
Rework how GetItemInfo timeout works for WorkshopDL Should be less error prone with huge addon amounts
2 Years Ago
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