194,096 Commits over 4,079 Days - 1.98cph!

2 Years Ago
Size adjustments Only process emoji's that have conditional ownership on the server (cuts down on a lot of processing for emoji's we don't care about on the server)
2 Years Ago
Initial support for emoji use in vending machine names Includes full emoji gallery in vending machine admin panel as well as support for displaying emoji in tooltips
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
Merge from industrial
2 Years Ago
Monitor UI bugfix, get it showing up again
2 Years Ago
Fixed conveyors not being able to move the additional blueprint slots on Industrial Crafters
2 Years Ago
Temp edit
2 Years Ago
Fixed some double substitutions
2 Years Ago
Heli UI WIP
2 Years Ago
Automatically apply the skin tone version when typing in an emoji (eg. typing :angry: will automatically insert :angry+x: where x is the selected skin tone)
2 Years Ago
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2 Years Ago
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2 Years Ago
Adjusted PTZ dof curve and blur values for zooming
2 Years Ago
More
2 Years Ago
Merge from parent
2 Years Ago
Initial string substitution work
2 Years Ago
Take a new approach, just alpha out the emoji string and spawn the emoji visual in the midpoint of the alpha'd out string Doesn't look quite as neat but keeps input field compatibilty intact
2 Years Ago
Env FX progress.
2 Years Ago
Merge from industrial
2 Years Ago
Some additional NRE checks in StorageAdaptor
2 Years Ago
Show/hide the monitor appropriately
2 Years Ago
Changed zipline platform layers to World, fixes not being able to deploy drone on the platforms
2 Years Ago
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2 Years Ago
Log dropped items, picked up, demolish, dropped explosives, codelocks picked up & fixes
2 Years Ago
Scene progress Toilet counter corners
2 Years Ago
Switch all helicopters to use a client tick that only runs while the heli is active, rather than using Update. Also some initial work on gunner screen UI interaction.
2 Years Ago
Drone sound updates New computer station deploy sound
2 Years Ago
Add the recording light back to the PTZ camera
2 Years Ago
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2 Years Ago
NMS progress & related files.
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Cherry picking 79592, 79593, 79594
2 Years Ago
Changing MaxReceiveTime back to 20 (previous default value) for better comparability
2 Years Ago
Adjusting NetRead and NetWrite pool buffer sizes to eliminate chance for spills even when network queue convars are adjusted
2 Years Ago
Call EnterPool even when object is spilled (so any cleanup in there is still performed, which lots of existing code assumes will happen)
2 Years Ago
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2 Years Ago
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2 Years Ago
PTZ camera temporarily goes out of focus while changing zoom level
2 Years Ago
Progress
2 Years Ago
Improved electrical FX WIP
2 Years Ago
Log monument of all gathered items with an entity, label junkpile & water junkpile spawngroup categories, fix growableentity not logging
2 Years Ago
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2 Years Ago
SpawnGroup will try to find its monument when Awake() is called, can set "category" to manually set monument / loot source
2 Years Ago
Quick LOD support
2 Years Ago
Spark textures are half-res but less compressed. Cheaper, looks better.
2 Years Ago
Add wipe id to every server data point & send server info when server starts up
2 Years Ago
Consolidated culling indirect args