193,831 Commits over 4,079 Days - 1.98cph!
▅▇▇▊▇ ▉▍▌▋▆▋▋█▆▇█▍▆▍▋▍▉ ▋▌▇▍ █▋█▄▊▋▄ ▊▋ ▋▋▍ ▅▇▌▄▆▆ ▅▉▉▉▄█
▉▄▊█▍▊▉ ▇▉▌▍▍▋ ▋▊▌▉▊▌ ▇▌▇▊▉ ▆▆▉▅ ▅▆▇█▊▊█▋▍▆▄▋▅▌
Merge Main -> Misc Fixes Feb 23
Iteration on engine & lighting.
▍▌▄ '█▆▅▍▇_▅▉▇▅▉▅ <▄▇▋▆▅█> <▅█▌▋█▆>' █▌█▊▍▅█ ▍▊ ▉▋▆▆ ▌▊ ▄▊▍▌ ▍▊ ▅▆▊▆ ▇▇▋ ▌▉▍▆▍▍▋▅▌█▉ ▆▋▊█▉▉
▍▆▊ ▄▇█▄▇▌▌ ▌▉▅▅▊▄▍▄▄▋▌.▍▉▄▆▄▋▉ ▌▄ ▆▉▊▌▍ █▅▌▌ ▋▄█ ▉▋▌▆▍▄▄▇▄ █▌ ▇█▍▋▉▋▇▊
Merge Main -> Experimental
Nuclear missile silo LOD/COL progress
Remove the old LootWagonOptions prefabs
Scene backup.
FX meshes & related files.
compound graffiti models/textures/prefabs
compound topologies painting
update to slide back anim mask settings
adding hurt volumes to compound walls barbed wire
reload/unload weapon ammo sounds
merge from save233 - minor fixes
Increase maxItemStacksMovedPerTickIndustrial default to 12
Only apply the maxItemStacksMoverPerTickIndustrial convar per container
Fix mission scriptable object preview rendering wrong in the object picker (can't use EditorGUILayout for it)
Also seems to have fixed the inspector preview not being resizable
Rename the conversation condition type enum members so Unity renders them nicer
Expanded the action string stuff in the dialogue editor so templates can be specified
Allow selecting type 'assign mission' which shows a field for the BaseMission so it generates the correct action string internally
Also made this backwards compatible to not break existing conversations
Allow specifying mission conditions in the dialogue editor using a reference to the mission asset instead of copy pasting its ID in
Keep it backwards compatible to not break existing conversations
▌█▄▌▇ ▇▆▋▄ ▊▉▅▇▅ ▍▋▄▄▅ ▆█▉▉▆▇.
Restore research bench loot panel in the loot panels scene
Fixed case where default items couldn't be researched
Fixed some text overlap when researching a default blueprint that requires a workbench
Learn button on default blueprints no longer does anything (same behaviour as if you already know the blueprint)
Code review
Convert IndustrialConveyorTransfer handling to using blocks
Rate limit some conveyor RPC's
Remove some allocations when toggling crafter
Better compiled out profiles in pipe mesh building
Lots of simplifications in the pipe mesh jobs
Set up inventory handling sounds on industrial items
Fix industrial deployable sounds not receiving occlusion
Fixed incorrect filter evaluation on entities with separate input/output slot ranges (furnaces mostly)
▌▆▇█ ▌▄▌▅█▍▅▋, ▍▆▆▊▆▄▉▄ ▊▇▄▍ ▆▌▊▉█▍▆▇.▊▉▌█
Don't call OnObjectiveCompleted if the objective is already complete
Show mission objective progress on the HUD
Nuclear missile silo LOD and collider progress