193,831 Commits over 4,079 Days - 1.98cph!

2 Years Ago
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2 Years Ago
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2 Years Ago
Merge Main -> Misc Fixes Feb 23
2 Years Ago
Final turbine fx
2 Years Ago
Iteration on engine & lighting.
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2 Years Ago
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2 Years Ago
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2 Years Ago
Merge Main -> Experimental
2 Years Ago
Manifest fast rebuild
2 Years Ago
Nuclear missile silo LOD/COL progress
2 Years Ago
Remove the old LootWagonOptions prefabs
2 Years Ago
NRE fix
2 Years Ago
Scene backup. FX meshes & related files.
2 Years Ago
compound s2p
2 Years Ago
compound HLOD update
2 Years Ago
compound graffiti models/textures/prefabs
2 Years Ago
compound topologies painting
2 Years Ago
update to slide back anim mask settings
2 Years Ago
Peg fix
2 Years Ago
adding hurt volumes to compound walls barbed wire
2 Years Ago
reload/unload weapon ammo sounds
2 Years Ago
Merge from main
2 Years Ago
merge from save233 - minor fixes
2 Years Ago
Merge from industrial
2 Years Ago
Increase maxItemStacksMovedPerTickIndustrial default to 12
2 Years Ago
Only apply the maxItemStacksMoverPerTickIndustrial convar per container
2 Years Ago
Fix mission scriptable object preview rendering wrong in the object picker (can't use EditorGUILayout for it) Also seems to have fixed the inspector preview not being resizable
2 Years Ago
Rename the conversation condition type enum members so Unity renders them nicer
2 Years Ago
Expanded the action string stuff in the dialogue editor so templates can be specified Allow selecting type 'assign mission' which shows a field for the BaseMission so it generates the correct action string internally Also made this backwards compatible to not break existing conversations
2 Years Ago
Allow specifying mission conditions in the dialogue editor using a reference to the mission asset instead of copy pasting its ID in Keep it backwards compatible to not break existing conversations
2 Years Ago
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2 Years Ago
Restore research bench loot panel in the loot panels scene Fixed case where default items couldn't be researched Fixed some text overlap when researching a default blueprint that requires a workbench
2 Years Ago
Merge from main
2 Years Ago
Learn button on default blueprints no longer does anything (same behaviour as if you already know the blueprint)
2 Years Ago
Scene backup
2 Years Ago
Merge from main
2 Years Ago
Merge from industrial
2 Years Ago
Code review Convert IndustrialConveyorTransfer handling to using blocks Rate limit some conveyor RPC's Remove some allocations when toggling crafter Better compiled out profiles in pipe mesh building Lots of simplifications in the pipe mesh jobs
2 Years Ago
Set up inventory handling sounds on industrial items
2 Years Ago
Fix industrial deployable sounds not receiving occlusion
2 Years Ago
Fixed incorrect filter evaluation on entities with separate input/output slot ranges (furnaces mostly)
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
Don't call OnObjectiveCompleted if the objective is already complete
2 Years Ago
Show mission objective progress on the HUD
2 Years Ago
Large vents
2 Years Ago
Nuclear missile silo LOD and collider progress