193,863 Commits over 4,079 Days - 1.98cph!
Fixed name on dropbox storage adaptor socket (wouldn't have been an issue in built client + server)
Grounded check for helis with no wheelcolliders, ground control changes
Fixed case where minimum amount transfer wouldn't begin if amounts were spread across multiple stacks
Fixed case where minimum amount transfer would send too many items if there were more items available in the same tick
Fixed electric furnace consuming power while off
Fixed being able to pickup locker while storage adaptor is attached
Restored attack heli ground control, but at a reduced amount
NPCs can specify separate SoundDefinitions to use for idle footsteps
NPC idle foosteps are occludable
Set up horse idle footsteps
Fixed scrap heli being on fire all the time
Motion inheritance progress
Mat vertex displacement fix
In flight emission-over-time damage stuff WIP
merge from main -> door_unlock_fix
setup some test weapon configs for rotation
Make string.ToTable work with numbers again
Merge branch 'main' into prerelease
Make string.ToTable work with numbers again
tweaking perimeter wall for flush placement around garages
SmallScope remake
models, textures and material setup
▍█▊▅▇▅▋▄ ▌▉▅▋▌ ▌▋▊█▅ ▅█▌▊ ▊▉ ▇▊▍▉▅ ▄▍▇▄▋█▇ ▋▌▆▌▌▌▅▉▇▋ ▇▌▄▇
Compound cover and flow polish, narrowed some areas down a notch for extra coziness
static version of small planters for decor and misc
▇▉▉'▉ ▄▉▇▉█ ▇▍█▋▇ ▊▋ ▅▆ ▄▇█▍▅█▄ ▋▇▋▆▊▌▉ ▌▊▇▆▆▌▋▅
▌▆▌ ▇▉ ▊▍▄▇▄▅ ▊▄▌▍▅▋ ▊▄▍▇ ▋▍▅▍▅█▅▍ ▌█ ▆█▊▄▅▇▅ ▉▊▋▋▌▅▆ ▅▄▌▋▋ ▊▉▄ ▉▆▅▆▊▇█ ▆▌▄█▉▌▆█ ▋▋▋ ▊▄█▅▉▌▌▌
WIP process for setting default skin tone for emoji
Initial support for multiple skin tones per emoji (supports + notation so :happy: :happy+1: :happy+2: etc)
Fixed furnace power PowerConsumption = 3
fixed conveyor volume not equal on top and bottom
Don't include default ammo in ammo list if you don't have any.
Restore UI and manifest after merge.
Fix accidental file change commit
re-disable fishing_village c xmas decor
merge from save233 - minor changes