198,742 Commits over 4,140 Days - 2.00cph!

2 Years Ago
Fixed server provided emoji not working (broken several refactors ago)
2 Years Ago
Converted ragdoll and corpse to support both Client- and Server-side setup.
2 Years Ago
Merge fixes Fixed some tooltip changes on vending admin panel
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Merge from more_map_markers
2 Years Ago
Merge from building_skins_3
2 Years Ago
Merge from tooltip_cleanup
2 Years Ago
Resend respawn info to the client when a bag is renamed
2 Years Ago
Merge from main
2 Years Ago
Fixed toggling team leader markers via eye icon not immediately hiding/showing team leader map markers Fixed delete button appearing when hovering over team leader markers
2 Years Ago
Player model and LOD setup
2 Years Ago
Merge from main
2 Years Ago
Force enable text on tooltip to maybe fix missing tooltips text in builds
2 Years Ago
Merge from main
2 Years Ago
Fixed non-shipping container gibs getting tint colours
2 Years Ago
Fixed physics troubles with buoyancy and positioning
2 Years Ago
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2 Years Ago
Fix shipping container blocks randomising colour when the server loads
2 Years Ago
Work in progress for: - Player corpse and ragdoll are no longer separate. The corpse is also the ragdoll. No more issues with corpse vs. ragdoll position not lining up. - Simulate ragdoll movement on the server side and sync to clients. This means good behaviour on server-side sim objects like vehicles. - Can revert to the old system for now by setting physics.serversideragdolls to false.
2 Years Ago
compile fix
2 Years Ago
creation gib sounds
2 Years Ago
merge from main/ping-sounds
2 Years Ago
ping sounds
2 Years Ago
Bugfixes
2 Years Ago
Show tooltip if a player doesn't hold down the button to delete a bag
2 Years Ago
Added UV2 and UV3 to each layer "UV Set" option in "Rust/Standard Blend 4-Way"
2 Years Ago
Cleaned up old temp lighting from the scene.
2 Years Ago
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2 Years Ago
Pick nexus server list realm based on build info Fix nexus category button not updating properly Fix nexus tab shown by default
2 Years Ago
Added the lighting prefab and made a few scene tweaks needed for its integration.
2 Years Ago
Moved the subway entrance lighting to an override group with a culling volume to save on shadow casters. Exit sign emissive tweak.
2 Years Ago
Progress moving "Core/Hair" backend to Rust Standard
2 Years Ago
Remove redundant code from workshopDL Update TTT
2 Years Ago
Add controller cfgs So that they are not ran from mounted games util.GetModelMeshes now accept "00000" format bodygroups Batch WorkshopDL queries to 50 addons at a time Should help with Steam seemingly rate limiting us. Also reduced number of redundant warnings on failure, added a message when workshop addons are skipped due to cl_downloadfilter mapsonly, instead of spamming about missing files
2 Years Ago
Include biome of building block when color is applied
2 Years Ago
Analytics for color of shipping container when built with last used color or when recolored with spray can
2 Years Ago
merge from main
2 Years Ago
merge from respawn_changes
2 Years Ago
merge from change_skin_bind_fix
2 Years Ago
Added LightEx ability to sync intensity to other lights that don't have the component (e.g. bounce lights)
2 Years Ago
some weapon override controller updates
2 Years Ago
player animator relax stance (upper body) and threshold updates
2 Years Ago
Analytics when a player unclaims their bag / bed
2 Years Ago
Block switching hotbar item while context menu is open
2 Years Ago
Fixed setting context menu binds occasionally resetting normal binds
2 Years Ago
Add default binds for +prevskin and +nextskin
2 Years Ago
Fix wiretool showing sleeping bag quota
2 Years Ago
merge from main -> respawn_changes
2 Years Ago
Fix merge