198,742 Commits over 4,140 Days - 2.00cph!

2 Years Ago
better gibs for stone ramp
2 Years Ago
Merge from main
2 Years Ago
Merge from more_map_markers
2 Years Ago
Remove background blur from interest point background, causes lingering halo after closing map
2 Years Ago
Fixed delete button appearing on team leader markers
2 Years Ago
Visual tweaks to map UI marker list: Padding/spacing adjustments to headers and list items. Simplifed delete button to be visible within marker container. Applied BG blur to marker container for better separation.
2 Years Ago
Merge from ping_improvements
2 Years Ago
Ping sfx now have no falloff but are still 3d, so they sound like they are coming from the left or right but won't be inaudible if they are a long way away Adjusted volume of sfx to better fit new falloff
2 Years Ago
Unsaved file
2 Years Ago
Fixed compass highlights not working
2 Years Ago
Merge from main
2 Years Ago
Move conversion code from RendererLOD into normal code so we can dynamically convert all building block prefabs at runtime Move refactoring / cleanup
2 Years Ago
Removed idle sfx animation events from horse breathe idle Adjusted/cleaned up sfx animation events on new horse animation idles
2 Years Ago
Merge from industrial_json
2 Years Ago
Display parsing errors as warnings instead of errors when importing conveyor JSON
2 Years Ago
Anim backup
2 Years Ago
Fixed some collider meshes
2 Years Ago
Updated cine ammo box prefabs with respective colliders
2 Years Ago
Scene backups
2 Years Ago
Parent merge
2 Years Ago
Fixed skin_radius command
2 Years Ago
Removed physics from the client-side player_corpse_new, plus bug fixes
2 Years Ago
fixed foundation side walls not appearing during creation phase fixed blocks with multiple gib instances not obeying transform/rotation ( stairs)
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Tweaked local map marker rendering process on map list so that background refreshes don't disable the delete button while the marker is being hovered over
2 Years Ago
lorry_trailer wip material setup
2 Years Ago
Dual client/server var for ragdollmode
2 Years Ago
Rename teammates -> team
2 Years Ago
Fix bag quota counting too many bags Added toast when you assign a bag to another player
2 Years Ago
Finished porting "Core/Hair" to Rust Standard shader backend
2 Years Ago
Workaround for Material() loading from data folder not always working Workaround "../data/whatever" Material() paths not working on linux when garrysmod/materials/ folder is missing
2 Years Ago
use old upgrade sounds when creation effects are disabled
2 Years Ago
Change "bag gifting" option to from "friends" -> "teammates"
2 Years Ago
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2 Years Ago
Refresh menu subscribed lists if they are open when subs change Spawnmenu search handle errors on invalid output from addons Restore sorting of Lua files by name
2 Years Ago
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2 Years Ago
added effects.creationeffects convar (default true) debug.log cleanup fixed a few leaks fixed a bug where some creation effects would be at 0,0,0
2 Years Ago
merge from main
2 Years Ago
merge from creation_gibs
2 Years Ago
merge from building_skins_3
2 Years Ago
Backported extended UVSet in Blend4Way (82710) to /main/ferry_terminal
2 Years Ago
Apply to twig foundation
2 Years Ago
Added InstancedMeshFilter component (needs better name) & an editor tool to grab all meshes, materials & lods from RendererLOD(s) and store in the new PrefabAttribute
2 Years Ago
Start cleaning up code and move to properly named branch
2 Years Ago
Fixed a couple of shader compile errors when certain features are active
2 Years Ago
Use a separate convar for server ragdoll physics mode - ragdollmodesv
2 Years Ago
set culling off on plywood material to fix leaky shadow maps at lower settings
2 Years Ago
some tweaks to floor colliders
2 Years Ago
Refactor server emoji to use FileStorage, uses less IO