199,291 Commits over 4,140 Days - 2.01cph!
Fixed 'victory' cinematic animation using hat tip clip
New atlas renders made for the updated shader.
Restrict building skins without assets from being selectable in standalone builds
▆▍▉█▅ ▊▅█▉ ▋▊▄▅▇▊▋ ▆▌▍▋ █▍▄▅
▋▊▌▆▋ ▋▊▍█ █▍▆█▌▍▅ ▌▅▍▇ ▇▋▌-▌▉
Fix sleeping bag markers reseting cooldown every time the map is opened
Default to max 10 beds + bags
Configure limit via `max_sleeping_bags` convar
Change hardcore gamemode to use convar instead of gamemode code
thumb_up
68
thumb_down
255
▄▄ ▉▇▊▌▊ █▇▄▆▆ ▆▅▊▉▄ - ▊▋▌▅▉ ▇▊▋▆▇▉ ▇▌██▌ ▄▍/▋▋▌ █▍▅▌▄
Unclaim bags instead of deleting them when unclaiming on map
Remove "send list of bags every 60s"
Ensure that list of sleeping bags are sent out to old & new owner every time a sleeping bag is assigned
Only make bed public when unclaimed on map if the bed was set to public mode
Destroy bed with gibs enabled when unclaimed
Allow deleting bags that are still on cooldown
Use existing FindForPlayer method incase one gets changed in the future
Make entity properties more resilient against EyePos issues
garrysmod-issues/issues/5462
Fix keycards losing durability when swiping on a reader twice
Doubled resolution of the other hanging & terrain signs (512x256)
Quadrupled the resolution of the standing & hanging banner (1024x256)
▉▉▅▊▋▊ .▋▇▊▍▄▄▅▋▆▋▋▍▅
▇▅▅▊▍ ▉ ▄█▌▆▅▇▊▄█ ▇▋▉▌▋ ▉▆ ▋█▄▌▊▉
▌█▆▅▉▍:▆▍█▍▆▄▊▆▍▅█▊▇▄▋▇▉▆ ▍▆▊▄█ ▋▉ ▄▌▉ ▊█▄▄▋▋▌█ ▌▌▇▋ ▄▆ ▇▊ ▍██▊▌█ ▍▄
▆▇▇▅▉▋▇▅, ▅▅▊█▄█▌▊ ▅▆█▋▌▅▅▇ ▊▌▋▅ ▊▆▊▅▉▄▋██▊ ▍▅█▆▉▍▊▌▉ ▉▉▌▉_▊▍▅▅▄▅▍, ▉▊▍▆▉▍▉█, ▍▄▊▇▆ ▉▆▆▆▊▉▆, ▊▋▇ ▆▉▋▊▍▆▇▌, ▋▇█▅▆▆▆ ▋▊▇▆▍
Updated index buffer creation
tweaked tintset value to fluctuate more
fixed vertex alpha being wrong on wall_low LOD0
merge from shoot_outside_safezone_fix
Fixed placement issue.
Recreated test save to be compatible with latest proto.
merge from lod_level_display
merge from recycler_animated_v2
merge from query_port_connect
Updated item ID handling to work with new main chainges.
Codegen.
merge from modding_prefabs
combing shipping container skin prefabs for left over fixes
fixed gibs bounds and overrides, incorrect surface types, checked layers
merge from main (test, had to resolve a bunch)
fixing some roof top line prefab issues with shipping container skin
Sleeping bag now notifies players involved when ownership changes (so client side bag info is up to date)
Initial implementation of showing respawn options on map screen
Double resolution of wooden signs to match painting signs
Merge from hackweek-chat-emoji
Add some padding to the bottom of the emoji picker