130,912 Commits over 4,232 Days - 1.29cph!

2 Years Ago
scoreboard fixes (again)
2 Years Ago
Removed redundant print statements
2 Years Ago
Fixed broken vertex alpha in all train tunnel stairwells and corridors
2 Years Ago
Added shirt/vest to Dracula cape Improved cape setup
2 Years Ago
Move where gmod_unload_test is defined to appease linux srcds
2 Years Ago
Reverted back to using line renderers for camera frustum.
2 Years Ago
merge from wire_tool_reconnect
2 Years Ago
Updated Player Image and Name Position for First Wanted Poster Variation
2 Years Ago
Added Second and Third Wanted Poster Variation Added Second and Third Wanted Poster Materials and Models Setup Basic Prefab for Second and Third Wanted Poster
2 Years Ago
Updated First Wanted Poster FBX to have correct position, so shouldn't clip through walls anymore.
2 Years Ago
merge from cinematic_tools_changes
2 Years Ago
Proto gen
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from base_decor_DLC
2 Years Ago
Update island prefab
2 Years Ago
Updated all triggers that needed the new Physics Debris layer. Required S2P on excavator and junkyard.
2 Years Ago
Fix up kayak tutorial stage Delay recycling the island until the player has respawned on the island, fixes a heap of bugs and looks a lot nicer
2 Years Ago
Parent dropped items on trains. Even though item behaviour when entering or leaving a trigger isn't great, they get very confused about the kinematic movement without being parented.
2 Years Ago
Bar door tweaks
2 Years Ago
Dropped items now use Continuous Speculative collision all the time, the only usable mode for vehicle<->item interaction @ 16Hz. The mode can occasionally cause small dropped items to fall through terrain, so DroppedItem has a new terrain check that activates if required and puts them back on top (will not affect intentionally dropping items under terrain as admin).
2 Years Ago
Setup push gesture, assign to double door and adjust timings to match
2 Years Ago
Prevent wanted poster saving debugging screenshots in builds
2 Years Ago
Increased wanted poster collider thickness, prevents it from getting blocked by the wall collider in some cases Fixed not being able to update wanted poster after clearing it
2 Years Ago
Fixed trophies not loading properly when entering/exiting network range Fixed trophy nametag displaying incorrectly when no trophy has been inserted
2 Years Ago
Also fix wanted poster pickup
2 Years Ago
Fixed single weapon racks getting picked up as horizontal racks
2 Years Ago
Added fancy new torch fx when mounted to a wall, not enabled if using the diving torch
2 Years Ago
Fixed heads not being valid after being dropped in the world
2 Years Ago
Fixed several abyss hazmat issues on trophy mount (randomizer will always pick option 0, disable tanks and animators)
2 Years Ago
Adjusted the eyelids on the small trophy so the eye doesn't clip through the eyelids and give me nightmares Only save clothing on the head item if it covers the various head slots
2 Years Ago
Added a tooltip for the dynamic range compression option
2 Years Ago
Loot fix
2 Years Ago
Added a placeholder menu item for BaseGiggableEntity to allow items to be "dug" via interaction (until spades work...) Flag markers grant items when dug up.
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
Diggable entity wip stuff
2 Years Ago
999 more bakes to fix various vertex precision problem areas
2 Years Ago
Fixed broken AO in tunnel stairwell entrances
2 Years Ago
Deleted unused slopes and prefabs
2 Years Ago
baseline
2 Years Ago
Spawn flag entity when a sweetspot is fully detected
2 Years Ago
Added flag entity
2 Years Ago
set reverse close anim to play at same speed (2) as standard close anim in the animator
2 Years Ago
removed delay from saloon door anims
2 Years Ago
Fix #SERVER compile error
2 Years Ago
push doors vm and 3p anim, added to v gestures and player animator
2 Years Ago
Removal basics (very wip)
2 Years Ago
Add .gma to file.Write whitelist Move where gmod_unload_test is defined to appease linux srcds Support Vector / Vector Merged pull requests * Clean up DOF_Ents table on DOF_Kill * Use Brackets for keys in PrintTable to avoid confusion with trailing/leading whitespace RecalculateLineBreaks before firing OnTextChanged Fix Panel:GetNumLines not being up to date within that hook.
2 Years Ago
Merge from shader-stdblends-extended