199,279 Commits over 4,140 Days - 2.01cph!
Calculate X offset correctly using Z size for standing racks.
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merge from main -> respawn_changes
Set crunch compression to max quality on all skins
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Setup Handmade Shotgun Shell Ammo Box World Model (Empty Variation)
Setup Handmade Shotgun Shell Ammo Box World Model (Half Variation)
Setup Handmade Shotgun Shell Ammo Box World Model Prefab
Added Handmade Shotgun Shell Ammo Box World Model Materials
Setup Handmade Shotgun Shell Ammo Box Folders
Added Handmade Shotgun Shell Ammo Box Model Variations
Flag enabled in standalone on shipping container skin
merge from keycard_durability_fix
more accurate colliders for SC floors
merge from unlockall_safeguard
changed import settings on collider meshes for SC skin
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fixed offset in SC triangle.spiral prefabs
Fixed compile error due to infinite ammo convar being defined inside #CLIENT accidently
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merge from infinite_ammo_convar
Fixed corpse & skull not having name hidden in streamer mode
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Displaying softside detail up to last LOD, at the cost of an extra drawcall on walls
Fix infinite ammo being defined inside #EDITOR block, refactored `UsingInfiniteAmmoCheat` property while fixing
Fixed incorrect SC convex roof piece highlight - bad transforms
merge from main -> infinite_ammo_convar
fixed SC floor frames gibs assignment
fixed SC foundation hole nexto adjacent tiers
eliminating gap between roof and wall from LOD2
fixed regression disabling tint on shipping container material
visually different softside for SC wall.half
Mark InfiniteAmmo as EditorOnly, not sure if this was the intention though.
compile fix for infinite_ammo_convar