130,934 Commits over 4,232 Days - 1.29cph!

2 Years Ago
Only chase players from idle state if player is > 60% health
2 Years Ago
Train tunnel rail entrance environment volume setup
2 Years Ago
Reduce tutorial bear attack damage Added MinimumTargetHealthFraction check to BaseNPC.Attack Tutorial bear won't damage the player if they're under 60% health.
2 Years Ago
Send global update the next frame (to account for parenting after the entity is spawned)
2 Years Ago
Merge from tutorial main
2 Years Ago
Merge from chickens
2 Years Ago
Merge from main -> global_networked_bases
2 Years Ago
Merged proper version of /main/uv123-tangent-basis-fix
2 Years Ago
Fixed the fix
2 Years Ago
Tether chickens to short distance from spawn point. Reduce roam range. Increase roam frequency
2 Years Ago
Reapplied fix
2 Years Ago
Merge from main
2 Years Ago
Tutorial specific AI design. Chickens now only roam and idle, don't attack player.
2 Years Ago
Rerun doprepare on all mirrors, manifest rebuild
2 Years Ago
Simplified & fixed FOV calculations for world clicker panels Call GM:EntityRemoved for full update removes, but with an extra arg EmitSound precaches the sound when ran in multiplayer serverside Added NPC:Set/GetViewOffset
2 Years Ago
merge from main
2 Years Ago
First pass on converting the help modal into a single panel that the player cycles through
2 Years Ago
Added a custom build ping type for better clarity
2 Years Ago
Added a tutorial stage to build a roof onto the starter base
2 Years Ago
Reduce chicken and barrel count
2 Years Ago
Rework deploy pings to be a bit more reliable
2 Years Ago
Convert build target to use BaseEntityRef instead of copy+pasted id uints Add a mission step to craft and place a key lock on the door of the base
2 Years Ago
Wrecked boat instead of a helicopter
2 Years Ago
Added a key bind to open the current tutorial help panel at any time, defaults to Y Added some text to the objectives panel to explain the bind
2 Years Ago
Merge from main
2 Years Ago
Subtract 87804, fix skin shader error from uv123-tangent-basis-fix merge.
2 Years Ago
Added support for showing the camera UI dialog when first-person spectating someone who's ADSing the homing launcher, including the post-processing
2 Years Ago
Remove debug log Fixed tooltips staying on if the underlying UI element was pooled while the tooltip was active
2 Years Ago
Merge from main
2 Years Ago
Merge from report_npc_fix
2 Years Ago
Removed unused heliTip
2 Years Ago
UI canvas changes, to include it in the post-processing
2 Years Ago
Don't pass NPC's in range along with reports
2 Years Ago
Enabled Petur's post-processing on the homing launcher camera
2 Years Ago
Added zoom to homing launcher ADS, at 2x
2 Years Ago
Merge from main
2 Years Ago
Merge from tc_layout_update
2 Years Ago
Update TC tooltip
2 Years Ago
Removed homing launcher ADS sound
2 Years Ago
Fixed multiple deploy sounds if multi-clicking while ADSing with homing launcher
2 Years Ago
Merge Main -> HML
2 Years Ago
Convert brutalist prefabs
2 Years Ago
Add editor tool to convert brutalist only to instancing
2 Years Ago
Updated train tunnel entrance terrain check
2 Years Ago
Train tunnel entrance icon
2 Years Ago
Tweaked entrance mound heightmap to get rid of the gaps Extended the lip around the mesh to help with hiding gaps Tweaked the blend map to generate flat terrain in front of the entrance
2 Years Ago
EmitSound precaches the sound when ran in multiplayer serverside Added NPC:Set/GetViewOffset
2 Years Ago
merge from /main/standard-refraction
2 Years Ago
merge from building_skins_3/building_skins_4
2 Years Ago
Fixed brutalist still using HQM instead of stone