199,652 Commits over 4,140 Days - 2.01cph!
merge from gameplay_metrics
merge from namehelper_optimize
Add server.broadcastplayvideo command to play a video for all players on the server (for Twitch Rivals)
Pre edge-blend animation checkpoint
Refactor to take advantage of grouping and rendering groups together properly
Tweaked portacabin building ceiling material
Removed shadow casting on some exterior lights where they had little impact on the visuals
Scene2prefab
map sampling rules, grouping
Scientist only move to one random spot when blinded.
Increased the duration variance.
merge from save237 - Staging wipe
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merge from nuclear_missile_silo
Move start gesture to the blinded state StateEnter.
Slightly vary blinded duration.
Changed flash blinded gesture to loop.
Clear gesture when leaving blinded state.
merge from nuclear_missile_silo
Added delete buttons to the marker list
Show team leader markers, better text sizing
Added a randomiser to the blinded gesture
Fixed dwellers not being able to play gestures
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Added a new community UI parent root: "UnderNonScaled"
Will appear behind the Under layer and will never have any pixel scaling applied
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Moved flash blinded state to upperbody layer.
Added cinematic gestures directory.
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Added LODs to the quarry ladder and created a prefab for it
Save team id's so they don't need to be set in every session
Exposed esp colour coding team id's as convars and added more (eg espplayerinfo.blueteamid). Defaults are:
GreenTeamId = 1000
RedTeamId = 2000
BlueTeamId = 3000
YellowTeamId = 4000
PurpleTeamId = 5000
OrangeTeamId = 6000
GrayTeamId = 7000
PinkTeamId = 8000
Exposed espcanvas.maxnameplates convar
Organized fields.
Time of day modulation.
More asset backups/unsaved files
Prevent NPC or cinematic gestures from ever appearing in the gesture wheel
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Reduce HLOD swap distance to 200m for silo HLOD
Unsaved flash blinded setting