125,573 Commits over 4,171 Days - 1.25cph!
Scientist NVGM
model
textures and materials
LODs
Basic prefab setup
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Add a UseLocalGravity field to BurstClothHitBoxCollision to allow turning off automatic gravity orientation
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Rearranged turret TargetScan() to early exit before raycasts
Add console command to spawn multiple linked IO entities
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Merge from VFX. (Refreshes both Jacko lanterns, Tuna Can Lamps and Skull Fire Pit)
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Fixed Jacko lanterns interior lights taking 58 minutes to reach full brightness
Temporarily reverted Additive HDR shader to earlier version for merge purposes
Scene backup & related files
Fixed flashlights & laser attachments not working in turrets
Fix playerlist command returning negative time, fix secondsConnected stat not reset when connected
Benchmark for corpses except they don't render
Use lowest LOD for building blocks
Fix emission colour
Add another LOD to the world model
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MaterialParameterToggle can toggle emission as well
Fixed shader keywords not getting updated
Enabled Halloween event
- Updated collectables
- Updated ambient sounds
- Enabled Frankenstein table craft
- Enabled Hunt event
- Enabled NPC spawns
- Switched to Candy vision
- Enabled scarecrowpopulation
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flee state and state timeouts
improved opacity map for office_vents texture
Pipes are constructed in local space, still has rotation issues
Fixed incorrect terminal order
No-game display for the small screens
Fixed a UI override causing trouble
Info text for various situations on the player's screen
IO entities now have a handle direciton as well as position for better pipe positioning
Don't show the higher score count if it's over 21
Show player bet and scrap total
Fixed incorrect viewmodel shadows
Add FPS.limitInMenu convar that limits the game to 60fps when in the menu and not connected to a server