134,847 Commits over 4,293 Days - 1.31cph!

3 Years Ago
Use an index based lookup for preloaded cassette audio instead of using StringPool, simpler and solves StringPool warnings when calling an answering machine
3 Years Ago
Added tugboat gibs, although gib behaviour is currently insane
3 Years Ago
Matched sonar blip colour to sonar sweep colour
3 Years Ago
Reinstated changes from 84010 and 84019
3 Years Ago
Merge Tugboat -> save239. Had to stomp 84010 and 84019 temporarily - will restore them in a moment.
3 Years Ago
█ ▍▌▉▉▍ ▋ ▆▍█▊▊▋▅▆▄ █▊▊▍▆ ▊▊▅▅ █▇▌▌▌▊▊█▇▋▍▄▉██▇ ▇▆▉▊▆▅▌▋▆▋▍ ▆▍▉▌▆▋█▅▊▌ ▇▄ ▋▄▆█▇▇ ▍▌ ▅▆ ▉▍▇▅▉▌▆▉▅▊▅▋██▋▍ ▊▇▅▇▌▉▍▅▋▊▄▋██▆▍ ▋▄█▊█▅▅ ▉▌▄▋▋▍▄▊▋▊▇▊▊▊▌ ▇▄▍▅▇▌▌▉▄▊▇▆▍▇▄▅▉▉▅▊▉▋▋▆▆▋▍▇▄▄▌▊▆▍▊▇▊ ▆▌▇▊▇▄ ▄▇▋▄▆▋▉▌▄█ ▍▆▉▆▋▍▊▌██▍▌▋▍ ▍▊▊█▇ ▋▌▍▅ ▋▊▌ █▊▋▊▉▆▋▆▇▊▅▅▍▆▅█ ▅▌▄▆▊▌▄▊▄▅▉▇▉▍▅▋▉▌ ▉▍▅▌▍▋▄█ ▉▆ ▉▉█▄▉█▋▇▋█▆▊▉▅▉▇▋▇▊▇▉ ▇▉▅▋ ▅▆ ▇▍▇ ▅▅▆▋▄█▊█▌▄▅▌ ▄▅▊▌█▄▆▉▄▊ ▌▆▋▅▄▇ ▇▇▆ █▇▇▆▄▇ ▋▄▄▋▆ ▉▉▅ ▋▆▇█▌▋▅▄█▇█ ▇▄▄▍ █▇▅▉▌ ▋█▋▌▊█▋▄▆▌ ▋▅▆▄▍▍▊▌█▉▄█▍▄▌▋▇ ▊▅▊▇ ▄▍▊█▇▉█▌▇▄▅ ▌▉▉▆▄▍▅ ▍▌▉▊▍▌▆▉▊▄▍▅▄▌▊▉▊▅▉▊ ▊▇▅▍ ▅▉ ▌▊▇█ ▉▊ █▉ ▅▋▋█ ▄▌▅▌▌█▍▆▍▆ ▅▄▍▅▉▇█▊▊▊▉▇▄▊▅ ▆▉▆▊█▋▌▋ ▆▅▋█▌▉ ▋▍▍▊▉█▆ ▉▇▅ ▄▄▉▅ ▅▌▊▌█▊▊▌▋▉█▉▇▇▊▄ ▌▌▊ ▄ ▍▊▊▋█ ▆▌▊▅▅▊█▅ ▋▉▇█▌▍▅ ▌▌▆▇▅▍▄▍▍▇ ▇▅██▆█▆▍▇▆▋▍▊▉▌▄▇▊▋ ▆▉▍▌▉▆▄█▆▊ █▅▍▋▋▌█ ▄▋▉▅ ▅▉ ▉▋▇▍▅▋▉▄▊█▅▊ ▋▇ ▇▌▆▅▄▄ ▇▍▄▌▆▍▊█▄▊▅ ▊▅▄█▅▅▆▌ ▋▋▉▌▋▋▄▍ █▅▅▉▇▅▅▅▊▋█▋▆ ▄▄▄▄▆▉▉▋ ▍▅▋ ▍▇▆ ▇▋▄▆▅▅▍▅ ▇▍▅ ▌█ ▍▌▌█▊▉▉▊ ▊█ ▋█▅▉▆▉▍█▉▍▌▋ ▇▉█▇▉▇▌▋▄ ▍█▄▉▌▅▋▄▇▋ ▊▊ ▇▆▌▍▉▊▊▇▉▉▌▊▆▉▆▍▆▍ ▅▋ ▍▇▌▄▄▄ █▇▅▇▅▅▆▅▄▆ ▉█▄▋▆▇▉▇▊█▇▇▍ ▋▋ ▇▉▌ ▊▍█▌▌▉▆▇▆ ▅▇▊█▄█ ▄▇ ▌▍█▉▊▌██▊▊▅█▇ ▊▋▉▇█▅▌▋▉█▉ ▍▅ ▇▍▍▍▆▍▌█▍█▄▆▄▄▍▇▅▌▄▌ ▌▉▉▄▄▉▆▆▊ ▆█▍▊ ▉██ █▋▇▆▉▍ ▋▇█▅█ ▅▌ ▇▇▉█▄▆▌█▌▌ ▋▊ ▊▋▊▍▅▉▉▉█▍█▉▌▇▍▌▆▉▍▅▄▇▆▌▌▉▊▆ ▊▄▊▌▊▉▍ ▅▄▇▇▉▌▉██▍▄▉▊ ▇▍▅▆▍▉▊ ▇▉ ▌ ▅▉ ▍▆▍▇▆▊▌ ▇█▋▋ ▌▆▇▇▉▌▋▍ ▌▍▍▍▊▍▇ ▍▅▍▉▉▆▆▌ ▊▊ ▊▄▅▇▅ ▆▆▉▆▆▄▉▆▄█ ▌▌▆▉▍▆▆█▍ ▊▋▇▌▅▉ ▊▇▋▋ ▌▋▉▊▊▊▋██▊▆▇ ▌▌▄▋▇▍▆▊▇▇▊ ▆▊▇▌▇█▊▊▊▌▉▆▋▆▆▊ ▌▅▌▌▋▊▇▍ ▉▌▇▅ ▊▅▄▇ ▉▄▇▄ ▇▌█▍▋▄▉▉▇▊▇ ▉▅ ▇▇▉██ ▍▉▆█ ▇▉ ▄▉▍▉▋▅▊▊▌▆▇ ▄▋▌ ▅▋ ▄▌▉▍ █▌ ▍▇▋▉▍▄▅▌▋▌ █▌▍▅▅▄▋ ▆▍▊▊▍ ▄▆▋ ▉ ▇▅██ ▍▇▄▆▉ ▉▋▆▅ ▊█ ▄██▊▌▍ ▍▉▄▅▆▄▌▅▄▇▉▋█ ▊▍▇▇▍▄▌ ▋▉ ▉▆█ ▅▆▆▊▉▉▊▍▊█▊ ▇▆▊▇▆▄▉▆ ▆█▋▍█▊▄▉▉▍▅▇▄▌▊▅▋▉██▌▌▌▌▆▇▄▄ ▆▋▊▋▄▇ ▍▄█▇▋▍█ ▄▅▍ █▄▉▉▊▉▉▊ ▉▄ ██▊ ▍▋▄▊▍ ▆▋▇ █▇▋▍▊▋█▋▉▄▋▊▌▇▅▌▉█ ▋▅▄▅▍▌█▇█▉▋▇ █▋▇▊▍▋ ▌▊▄▌▅▌ ▄▄▊▋ ▋▉▉▆▅▉█▊▆▇
3 Years Ago
▌ ▄ ▋▍▅▇▇▋ ▉▇█▇ ▊▊▅▆▅▋▊▋▌▌▅▅ ▌█▋▍▄█▉▌▆▆▋ ▌▊▉▍▋▄█▉▆▄▊▅▋█▌▇ ▉▄▇▍▍▌▊▄ ▊▉▇▊ ▅▋▊▄ █▌▇▊ ▉▌▌▋▇▇▍▄▆▇▍ ▉▅ ▄▍▋▌▆ ▋▍▍█ ▆▆ ▋▌███▉▋▍▅▆▋ ▋▆▊ ▊▊ ▍▊▌▇ ▉▌ █▄▋▌▆▅▄▇▊▅ ▉▊▍▉▍▉▉ ▊▊▄█▍ ▆▆▉ ▆ ▊▅▍▇ ▊▍▊▌▇ ▇▊▊▇ ▉▌ ▋▉▊▆▊▊ ▄▊█▄▅▊▉█▉▌▉▆▄ █▍█▇█▊▍ ▅▆ ▊▍▍ ▇▄▆▋▇▊▍▍▉▊█ ▉▇▉▆▅█▋▉ ▄▇▇▄▍▇▆▆▊▊▉▌▄▉▄▌▉▇▋▆▅▊▇█▌█▌▄ ▍▇▌▊█▄ ▌▉▍▄▇█▄ ▇▇▇ ▍▋▇▍▆▊▊▌ ▋▉ ▇█▄ ▌▆██▆ ▇▆▋ ▌█▄▊▉▌▉▄▇▅▌▆▄█▅▅▌▌ ▆▊▄▍▌▋
3 Years Ago
Limit networking of m_iGModPlayerFlags to useful bits Added func_friction to the FGD Minor change to net.lua Fixup toggle_duck in multiplayer Increase networked bits for player flags so HasGodMode is networked Entity:SetFriction affects players Also default to 1 on client. Also increase network bitcount to avoid prediction errors.
3 Years Ago
Wrote again to have single array to make job system happy Input: large unsorted NativeArray of every meshes Cull and sort them in the job system Render each mesh from a large compute buffer of the output Not rendering in exactly the right place but need to checkpoint
3 Years Ago
Tugboat gibs mesh
3 Years Ago
Replace BurstCloth components with BurstClothHitboxCollision so things handle parenting etc better Update BurstClothHitboxCollision to work with entities other than players
3 Years Ago
Fixed previous udnerwater "fog" fix not applying for submarine windows
3 Years Ago
Compile fix
3 Years Ago
Fixed underwater view distance adjustments via WaterOverlay not doing anything
3 Years Ago
Fixed Tugboat caustics projecting into nothing, not being set up for its size.
3 Years Ago
Added colliders and updated the LODs for the oiljack
3 Years Ago
Water droplet material is underwater masked.
3 Years Ago
Added water masking to Glass/GlassTransparent shader
3 Years Ago
Replace all materials not just first
3 Years Ago
brick skin texture polish
3 Years Ago
Fix for submarine windows missing underwater effect
3 Years Ago
Fix some issues with skins when using placement models. Skin an item once not a bunch of times.
3 Years Ago
Fixed NREs on concrete hatchet and pickaxe viewmodels
3 Years Ago
Fixed tugboat radar flickering
3 Years Ago
Merge from media_projects/2023_06
3 Years Ago
tweaked wood door to match other doors bounds vertically
3 Years Ago
re-exported single wood door textures for higher quality
3 Years Ago
Water drink prompt tweaks
3 Years Ago
Fixed snowing underwater.
3 Years Ago
Fixed shoreline wave normals never being applied to ocean (should only be applied on highest quality) Fixed fallback normals not being applied to lakes / swamps
3 Years Ago
custom shadow proxies for brick wall meshes
3 Years Ago
Fixed moonpool water issues
3 Years Ago
Cherrypick fix Beaufort 5 being too vibrant, and other water color tweaks.
3 Years Ago
Underwater fog slightly darker.
3 Years Ago
Nudged water SSS down a little. Fixed beaufort level 5 water accidentally being brighter than the others.
3 Years Ago
changed surface type of brick skin from stone to rock because apparently stone surface type sounds like grass. @Sound
3 Years Ago
save file, debug
3 Years Ago
merge from save239 - Staging wipe
3 Years Ago
network++
3 Years Ago
terrain heightmap regression (add to heightmap scripts)
3 Years Ago
Cherry picked 83990 => Fixed minicopter fuel gauge shader much more opaque now
3 Years Ago
Fixed shading on transparent materials
3 Years Ago
disabled burst cloth on vm diver ak
3 Years Ago
Fixed being unable to place wooden ladder on cargo ship
3 Years Ago
Fixed MotorRowboat incorrectly implementing InitShared (without calling into parent version) Fixed door stacking on tugboat (guide still shows as blue, but door cannot be placed)
3 Years Ago
ferry terminal S2P
3 Years Ago
road node adjustment
3 Years Ago
Fixed nested child deployables on tugboat
3 Years Ago
DecayEntity fix on tugboat deployables
3 Years Ago
StabilityEntity tweak on tugboat deployables