157,363 Commits over 4,536 Days - 1.45cph!

2 Years Ago
Boolean to force an explosion to follow the orientation of
2 Years Ago
BurstCloth - optionally allow bone transforms to reset when disabled - also removed transform reset when re-enabled, only caused a weird jump in behaviour
2 Years Ago
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2 Years Ago
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2 Years Ago
'clearinventory' command can now take container names as arguments: --belt --wear --backpack Examples: 'inventory.clearinventory Jim --belt --backpack ' = clear Jim's belt and backpack content 'inventory.clearinventory --belt' = clear your own belt content
2 Years Ago
Network++ Save++
2 Years Ago
Merge from testrun2
2 Years Ago
Ensure shared is created in GameSetup as well as main menu system
2 Years Ago
visual_bounds_fix -> world_update_2
2 Years Ago
Fix projet settings
2 Years Ago
Increased render resolution to 2560x1440 to match what is usually manually used.
2 Years Ago
Subtract last merge due to project settings
2 Years Ago
Fixed missing items.
2 Years Ago
visual_bounds_fix -> world_update_2
2 Years Ago
- Visual bounds didn't exist on the client. This broke all snow effects via MaterialSetup as it incorrectly reported entities as being on the tutoral island 100% of the time on the Client. - Setup new shared system prefab. - Shared prefab launches before client/server init.
2 Years Ago
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2 Years Ago
viewmodel positional anim update
2 Years Ago
removed uneeded model prefabs
2 Years Ago
setting cliffside as 'topology not' for power substations
2 Years Ago
Error count and item logging and display summary.
2 Years Ago
disabled 'check placement map' on terrain filters of radtown
2 Years Ago
Improved erosion splats Erosion now avoids cliffs Improved erosion distribution, simulation length and blending
2 Years Ago
Log warning if item definition isn't set
2 Years Ago
Set item IDs for test run
2 Years Ago
Added terrain filters to radtown to detect and avoid Arid and Arctic biomes - Revert if needed
2 Years Ago
Merge from main
2 Years Ago
Restored normal scale, glossiness and occlusion scale sliders range to 0-2
2 Years Ago
swamp trees spawn population allowed on lakeside refined topologies in swamps and bandit town to correct the impact of painting swamp topology across the entire body of water. Now using lake to prevent tree there.
2 Years Ago
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2 Years Ago
Added ProceduralMapCliff test map
2 Years Ago
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2 Years Ago
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2 Years Ago
Subtracting item pooling due to Item.MoveToContainer / Item.Save server NRE (too close to patch to attempt a fix)
2 Years Ago
Merge from main
2 Years Ago
Merge from modifier_limits
2 Years Ago
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2 Years Ago
merge from store-ui-dlc-pages
2 Years Ago
merge from F1ConsoleFix
2 Years Ago
merge from wantedposter_nre_fix
2 Years Ago
Fixed the binocular overlay not scaling correctly with interface scale
2 Years Ago
Texture optimization & sRGB.
2 Years Ago
Adjusted muzzle pos. Iterated on FX. Manifest.
2 Years Ago
Replace Physics.Raycast with GamePhysics.Trace inside BasePlayer.CheckLookingAtVisible, fixes not being able to pick up dropped items that are dropped in terrain collision ignore areas (notable in power plant)
2 Years Ago
Merge from hackweek_accessibility_colourblind
2 Years Ago
Fixed deuteranopia typo Adjusted default deuteranopia values based on feedback
2 Years Ago
Merge from main
2 Years Ago
Closed up holes at the back near the sides on the armoured cockpit
2 Years Ago
Fixed Patrol Heli tracer visibility.
2 Years Ago
Update manifest, fixes revolver not loading