248,743 Commits over 3,959 Days - 2.62cph!
wip applying speed modifier to pulling players
Update: Reducing access to BaseMountable internal state
- Mods can workaround by using existing API
Future optim depends on internal state being tightly controlled, so this makes it easier to prove that it'll be safe.
Tests: rode the zipline on craggy
Fix crash in CModelStream::CopyValuesFromStream, assert out of bounds
Add failing hotload test, reproducing #1673
Stricter AreEquivalentTypes, fixes #1673
Fix asset context menus in native tools, resolves Facepunch/sbox-issues#6722
Process inputs in the menu
Post-rebase compile fixes
Add gamepad navigation support to main menu UI and game menu UI
- Virtual cursor system
- Panel traversal system
Refactor: remove IVirtualCursor, IMenuSystem hook-ins, cursor razor component - add InputOverlaySystem which works in MenuDll and GameMenuDll, add RootPanel.Priority
Demote some new stuff from being public
Fixed overlay flicker when re-laying out (due to stuff being pressed on), don't set Style.Width|Height
GameManager -> Game
Use input actions instead of now gone digital action state stuff
Remove unused code
Remove IGameInstance.InputSettings (not used)
Push menu inputs when we don't have an input config to read
Fixed editor error w/ InputSettings.Actions
Merge from speedmod_cherrypick
turned wind movement off on LOD1 wall overgrowth
Merge from speedmod_cherrypick
merge from entity_bounds_pass_projectile
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wearables do proper bone retargetting in the skin viewer
- fixes issues with dracula cape bones not retargetting and extending the render bounds by an insane amount (appearing invisible)
Tea buff UI vital only shows tea source buffs
Added interaction source type.
Added ActiveBuffUICount.
Added a function to remove all modifiers of a source type.
replaced rock formation small prefabs in arctic research base
Replaced old rock formations in ice lakes random elements
Replaced old rock formations in ferry terminal
swamp_c house side rework
Orientation translation fixes.
Added new gesture: Knuckles Cracking
Fixed C4 FX orientation parenting.
Leaderboard backup, run #
15005
Add SteamItemDefinitionId to Clothing
Added shopkeeper NPC's to water well A and B, all water wells now have a shopkeeper
Fixed hash collision warnings on game boot (S2P all water wells and generate manifest)
Merge from waterwell_update_oct_2024
Merge from scrollrect_disable
Disabled skin rendering on default hazmat viewmodel
select starting survivors
fix shoot spread
Better catapult colliders
Updated "shush" gesture's first person anim to prevent near camera clipping