248,743 Commits over 3,959 Days - 2.62cph!

2 Months Ago
wip applying speed modifier to pulling players
2 Months Ago
Update: Reducing access to BaseMountable internal state - Mods can workaround by using existing API Future optim depends on internal state being tightly controlled, so this makes it easier to prove that it'll be safe. Tests: rode the zipline on craggy
2 Months Ago
Fix crash in CModelStream::CopyValuesFromStream, assert out of bounds
2 Months Ago
Add failing hotload test, reproducing #1673 Stricter AreEquivalentTypes, fixes #1673
2 Months Ago
Fix asset context menus in native tools, resolves Facepunch/sbox-issues#6722
2 Months Ago
Process inputs in the menu
2 Months Ago
Post-rebase compile fixes
2 Months Ago
Add gamepad navigation support to main menu UI and game menu UI - Virtual cursor system - Panel traversal system Refactor: remove IVirtualCursor, IMenuSystem hook-ins, cursor razor component - add InputOverlaySystem which works in MenuDll and GameMenuDll, add RootPanel.Priority Demote some new stuff from being public Fixed overlay flicker when re-laying out (due to stuff being pressed on), don't set Style.Width|Height GameManager -> Game Use input actions instead of now gone digital action state stuff Remove unused code Remove IGameInstance.InputSettings (not used) Push menu inputs when we don't have an input config to read Fixed editor error w/ InputSettings.Actions
2 Months Ago
Merge from speedmod_cherrypick
2 Months Ago
Remove log
2 Months Ago
turned wind movement off on LOD1 wall overgrowth
2 Months Ago
Merge from speedmod_cherrypick
2 Months Ago
Merge from interaction
2 Months Ago
merge from entity_bounds_pass_projectile
2 Months Ago
█▇▍▄▆ ▆▄▋▅ ▄▄▌▆▊▍▍▄▉▉_▄▊▋▅█▄_▇▄▍▅▅▍▍▋▅▋_▍▋▊▊▊
2 Months Ago
▌▄▆▌▋ █▉▆▄ ▊▆▄▉▅▆▇▊▌█▊▉▉▍_▅▍▋▆▇▌▇▉▊▇
2 Months Ago
▇▋▉▊▇ ▉▅▋▍ ▇▉▆▍_▊▉▋▆_▆█▆█▆▋▋_▌▄▇
2 Months Ago
▌█▌█▌ ▊▊▆▌ ▍▌█▆▄▌_▅▋▊█▌▆▄▊_█▋█
2 Months Ago
▇▅▅▆█ ▋▆▋▊ ▉▄▊▉▉▅█▇▄██_▅▋█▄▊_▌▊▉
2 Months Ago
merge from halloween24
2 Months Ago
wearables do proper bone retargetting in the skin viewer - fixes issues with dracula cape bones not retargetting and extending the render bounds by an insane amount (appearing invisible)
2 Months Ago
Cherry pick 106079
2 Months Ago
Tea buff UI vital only shows tea source buffs
2 Months Ago
Added interaction source type. Added ActiveBuffUICount. Added a function to remove all modifiers of a source type.
2 Months Ago
replaced rock formation small prefabs in arctic research base
2 Months Ago
Grab just speed modifier
2 Months Ago
Replaced old rock formations in ice lakes random elements
2 Months Ago
Replaced old rock formations in ferry terminal
2 Months Ago
swamp_c house side rework
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Test
2 Months Ago
Orientation translation fixes.
2 Months Ago
Merge from gesturepack
2 Months Ago
Added new gesture: Knuckles Cracking
2 Months Ago
Fixed C4 FX orientation parenting.
2 Months Ago
Leaderboard backup, run #15005
2 Months Ago
2 Months Ago
Add SteamItemDefinitionId to Clothing
2 Months Ago
40mm
2 Months Ago
Added shopkeeper NPC's to water well A and B, all water wells now have a shopkeeper
2 Months Ago
Fixed hash collision warnings on game boot (S2P all water wells and generate manifest)
2 Months Ago
Map Updates
2 Months Ago
Merge from waterwell_update_oct_2024
2 Months Ago
Merge from scrollrect_disable
2 Months Ago
Merge from gesturepack
2 Months Ago
Disabled skin rendering on default hazmat viewmodel
2 Months Ago
select starting survivors fix shoot spread
2 Months Ago
Better catapult colliders
2 Months Ago
Updated "shush" gesture's first person anim to prevent near camera clipping