223,442 Commits over 3,684 Days - 2.53cph!

3 Months Ago
3 Months Ago
Coerce typed operands Support default value for property substitution in DisplayInfo.Format
3 Months Ago
Scene view orbit camera: account for mouse X axis, add invert options to editor preferences sbox-issues/issues/4663
3 Months Ago
Source Updates
3 Months Ago
player update. exported building plan animations
3 Months Ago
added decal_wall_damage_a + decal_leak_c
3 Months Ago
Reset lua_error_url on level init like before for x86-64 Because the server enforced cvar value system is not present Partially fix dynamic model loading
3 Months Ago
Gizmo improvements
3 Months Ago
WIP GameObject.Properties Proof of concept Dynamic Properties sheet https://files.facepunch.com/ziks/1b3111b1/sbox-dev_5ewZW6QaZ5.png
3 Months Ago
Fix live unit tests unit test allow native debug Add BBox.Grow Add Triangle.ToString PhysicsWorld.GetPolySoup Use recast from c# without navlib
3 Months Ago
Camera Volumes
3 Months Ago
Undo changes to ClientsideModel for now
3 Months Ago
Reposed hide shirt to match updated player rig
3 Months Ago
Add convar for toggling version overlay
3 Months Ago
ComponentSheet: Default to showing actions if no non-actions exist
3 Months Ago
backpack wb1
3 Months Ago
Obstacles and scrap car models Merge branch 'main' of sbox-industrial-platformer
3 Months Ago
City hall colliders / glass colliders
3 Months Ago
Potential fix for Particle Accum Layer breaking when rotating object
3 Months Ago
Set dressing harbor2 progress
3 Months Ago
mossy containers mossy rubble piles mossy plywood walls
3 Months Ago
Moved legacy shelter icon layer to be the same as sleeping bags
3 Months Ago
CanKillPlayer bool on objectwithvelocity
3 Months Ago
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3 Months Ago
Restore the additional detection distance range
3 Months Ago
rebuilt manifest
3 Months Ago
remove logs
3 Months Ago
Spinner Conveyor icons trash spawner icon Improve respawn
3 Months Ago
Fix tests from non fully init engine
3 Months Ago
PackageManager Mount/Unmount reloads symlinked resident resources
3 Months Ago
keep track of current checkpoint
3 Months Ago
Checkpoint improvements and ui
3 Months Ago
Stash
3 Months Ago
player update. updated bandage animation set and entity
3 Months Ago
Basic checkpoint
3 Months Ago
Expose some basic stuff in PhysicsWorld / PhysicsBody etc to ActionGraph
3 Months Ago
Remove InputActionName struct, InputNodes, decorate original methods with [InputAction], use for InputActionControlWidget
3 Months Ago
merge from metal_detector
3 Months Ago
Merge from alternate_detection
3 Months Ago
Whine about very old nvidia drivers to the user Vulkan: Always allow mutable swapchain format Vulkan: Update swapchain texture spec if overridden swapchain format videorecorder: convert image format if not RGBA
3 Months Ago
Add Scene -> Close All, Close All But This (https://files.facepunch.com/devultj/1b3111b1/D9bLtLtQpY.png)
3 Months Ago
Merge from metal_detector
3 Months Ago
Metal detector unlock 500 -> 75 scrap
3 Months Ago
merge from backpacks
3 Months Ago
merge from metal_detector
3 Months Ago
Merge from main
3 Months Ago
merge from CNY_DragonLauncher
3 Months Ago
Citizen: small adjustments to WalkFast_N + remade WalkFast_NE
3 Months Ago
Leaderboard backup, run #9268
3 Months Ago
Improve performance of vending machine screens In a test of 200 vm's in network range, the cost of updating these screens is the highest single cost in the game (about 0.46ms a frame) Updated screen script to use new NotifyLod system to use the regular LOD system rather than checking camera distance every frame NotifyLod now turns off the screen component when out of range, completely removing the runtime cost if the player is more than 15m away Reimplemented the fade in/out that was commented out due to a memory leak, reimplemnt it with MaterialPropertyBlocks for better performance Updated all vending machine prefabs, monuments will need a S2P but backwards compatibility is preserved so they can still run in the old mode