248,745 Commits over 3,959 Days - 2.62cph!
Added Catapult Explosive Ammo FBX, Materials, Textures
Setup Basic Catapult Explosive Ammo Prefab
Re-setup catapult for towing visuals
cherrypicking
106676 diversuit cape hack
106706 wearables do proper bone retargetting in the skin viewer
- fixes issues with dracula cape bones not retargetting and extending the render bounds by an insane amount (appearing invisible)
106739
siege_weapons -> siege_weapons/visual_towing
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Add "Go To Folder" in recents
Replaced small rock formations in the world setup
timed_explosive_hit_normal -> main
timed_explosive_hit_normal -> main
Triggers are much more reliable
Flip if statement to use checkbox first (prevents a .HasValue() call unless matches normal is actually on)
Cache hit normal on projectile impact. Try and use this hit normal should it be valid and explosionMatchesNormal is ticked
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Push trigger wip
WorldMap wip
deleted unused model prefabs
Organised TimedExplosive's 200 properties into some groups to split up a wall of text in editor (rip muscle memory)
Fix compiled asset filtering
Updated composite minimap visuals
npc_spawn_on_cargo_fix -> main
Handle cargo switch off in npc spawner rather than cargo. Ensures more consistent behaviour
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Catch case when ResourceProperty has no asset
Easier to target catapult ammo storage
Increased reload time
Use cloud asset type instead of file extension for filters in Cloud Browser. Resolves Facepunch/sbox-issues#6721
Fixed camera logic in multiplayer
Merge: from main
Tests: none (trivial merge)
Improved catapult deployable prefab sockets
Easier to deploy on uneven terrain
Merge: from vehicle_optims
Saves 0.5ms on a 6k world by avoiding iterating over unmounted mountables
Tests: On craggy drove a kayak. On 6k world confirmed that the profiling scope shrunk to 0
Long Folder names will wrap in Asset Browser icon view
blocking off large oilrig passage
Merge: from main
Tests: none (trivial merge)
Optim: Avoid trying to sync non-mounted mountables
- Implemented via a mounted-queue that gets populated when a vehicle/animal is mounted
This saves 0.5ms on a 6k world map with no players riding vehicles.
Tests: on Craggy rode a kayak and validated player transform sync was happening via profiler. Loaded 6k world and validated that the original 1.3k item queue was gone.
Reorganise cloud browser sidebar, add type shortcuts
Add count badge to cloud Installed node
Fix qt exception when installing cloud assets
Cloud browser: Update facet dropdown selection from actual value in query, avoid putting crap in the searchbar from sidebar shortcuts
Cloud browser: Still show facet title when there's a selection
moved splitter boxes out of the way in excavator
- Make sure to cancel pulling if the pulling player dies or is disconnected
- Additional server side checks
- Added pulling speed modifiers on ballista and siege tower
Decreased catapult fire recoil force when the handbrake is off
merge from siege_weapons/speedmod
a few asset updates/meta files
Merge from speedmod_cherrypick
Cherry pick
104487 (movement speed phrase)
Setup modifiers on catapult