124,777 Commits over 4,171 Days - 1.25cph!

3 Months Ago
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3 Months Ago
Fix GitHub Desktop's fuckup yet again (lights.rad)
3 Months Ago
Add command to join party by ID
3 Months Ago
separate volume slider for UI sounds
3 Months Ago
Minor cleanups from main Draw console notify text above all other panels Remove leftover debug print Added background to cl_pdump cvar run iterator reset just after EntityRemoved, not before Simplify optional argument checking for Entity:AddGesture/RestartGesture/AddGestureSequence Update lights.rad
3 Months Ago
fix reproj artifact when camera rotation snaps far
3 Months Ago
Add some sanity checks for malformed models that could crash the game (to do w/ textures) Can now build tier0, tier1, vstdlib and some others for x86-64 Build VPK.exe like x86-64 already does Delete replay.dll/replay.so which are unused Update Build-Game.bat Improve V49 model support for VRAD static props -allowdynamicpropsasstatic also allows props without $staticprop VRAD static prop lightmaps respects skins (crash fix as well) + sanity checks for model loading Fixed an issue with format strings
3 Months Ago
Wall Storage - Updated prefab setup with a proper one, working LODs, Gibs, IO ports and lights
3 Months Ago
fix wobbly reprojection
3 Months Ago
M15 Pistol - Small fixes to world model LOD3
3 Months Ago
add separate shadow density scale for cloud atmosphere shadowing
3 Months Ago
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3 Months Ago
configurable cloud haze with height falloff, attempt improvement to sun-moon transition
3 Months Ago
M15 Pistol - Added final world model and LODs FBX, tweaked attachment positions
3 Months Ago
- Removed indirect_instancing.enabled toggle (was broken) - Reverted all modifications to MeshLOD, MeshCull, RendererLOD, RendererBatch and other LODComponents
3 Months Ago
fixing erosion issues waterside and stripe artefacts - corrected slope angle calculation that was causing striped carving at low - introduced procedural carving limit that eliminates waterside carving and just limits max-depth elsewhere
3 Months Ago
day-switch oddity mitigation with gradients (code fix needed for highlight hotspot)
3 Months Ago
VC TOD gradiation of ambient and scattering during sunsets.
3 Months Ago
- Fixed and optimise debug diagnostics - Use an array instead of a dictionary to store RenderKeys - Added various toggles for controlling which parts of the system run during profiling
3 Months Ago
InstancedDebugDraw: Fix performance issue when re-adding instances each frame
3 Months Ago
merge from abyss_containers
3 Months Ago
merge from frontiergatewalldesc
3 Months Ago
merge from viewmodel_camera_anim_v2
3 Months Ago
merge from combatknife_sfx_drop_fix/woodtea_drink_sfx_fix
3 Months Ago
merge from resourcedispenser_stacksize_fix
3 Months Ago
merge from grass_skirt_legs_fix
3 Months Ago
New StaticMissionItemDispenser entity, acts like a static storage container that fills itself with whatever loot is required by the mission when interacted with. Saves us having to scatter a heap of mission points around monuments that will then get cluttered over time, this allows us to have a single item dispenser that can be used by missions Added to fishing village A, updated safe zone unlock mission to fit
3 Months Ago
Fix response buttons being clickable when animating
3 Months Ago
Fixed being able to repeat non-repeatable missions
3 Months Ago
S2P compound Add a spawn point fishing village a, S2P Create a new CompoundSpawning test scene
3 Months Ago
Merge from outpost_spawning
3 Months Ago
Fixed the conversation screen layout jumping around as the responses and text is animated in, making it hard to click on things Panel is now presized and won't resize at all mid conversation stage (will still resize at the start of each stage)
3 Months Ago
Unsaved
3 Months Ago
Document icons Add support for showing non item rewards
3 Months Ago
Switched outpost scientist npc to a generic mission provider Added support for generic dialogue handling when there are no available missions Generic mission process is now alloc free
3 Months Ago
Safe zone spawn unlock mission boilerplate
3 Months Ago
Very rubbish first attempt at wall snapping when placing deployables
3 Months Ago
Merge from party_system -> main
3 Months Ago
Fix another NRE when connecting to a server in a party
3 Months Ago
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3 Months Ago
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3 Months Ago
patrol_heli_revision_2 -> main
3 Months Ago
Removed logs Ensure heli can crash at airfield? Extend flee monument search range
3 Months Ago
Clicking link in steam chat will add you to the party
3 Months Ago
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3 Months Ago
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3 Months Ago
Patrol helicopter flee map marker matches rotation Patrol helicopter flee map marker shows an estimated to flee location
3 Months Ago
Reduce button width More phrase support for interaction modal Show 'cant connect to steam' error popup as an interaction modal instead
3 Months Ago
trawler ship hull material vcol blends progress, more uving fixed oilrig mask seams
3 Months Ago
add tod gradients for some cloud parameters