223,524 Commits over 3,684 Days - 2.53cph!

3 Months Ago
cherry picking 92516
3 Months Ago
scene backup and S2P for testing
3 Months Ago
removing ground grass decal
3 Months Ago
Zipline platforms LODs, colliders and prefabs cleanup
3 Months Ago
Set damage position in player grabber shoot
3 Months Ago
Include hit location in DamageInfo
3 Months Ago
Fix NRE Update packages Update version Fix assembly resolve s&box release zip test lut
3 Months Ago
Add ApplyLocalClothing component
3 Months Ago
Mock userinfo for local user when not in a network session Add ClothingContainer.CreateFromJson( json ) Add ClothingContainer.CreateFromUser( ) Fix SceneViewWidget using main camera's rect
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
ModelPhysics gizmos sync to physics group
3 Months Ago
Make sure ModelPhysics always finds a root body to use as game object transform
3 Months Ago
NavMeshAgent.SetAgentPosition works
3 Months Ago
Add CharacterController.Bounciness
3 Months Ago
PhysicsWorld.Bodies only returns valid bodies
3 Months Ago
Manifest api should give more useful errors
3 Months Ago
Rewrite exception handler, try to ignore more c# exceptions
3 Months Ago
Leaderboard backup, run #9340
3 Months Ago
Cupertino: Managed Build Scripts No need for nvpatch for non-windows targets
3 Months Ago
Cupertino: Add Makefile for VPC so we can actually build it without actually having vpc Rename some IOSALL flags to just PLATFORM_APPLE, we always imply arm64 SDL_config doesnt always imply windows Update gitignore
3 Months Ago
Physics based controller test, strip a bunch of previous code
3 Months Ago
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3 Months Ago
New spark atlas to replace the old pixelated mess. Scene backup.
3 Months Ago
Revert "Remove bloom effects layers ("QuarterResEffects"), nothing is really using it, can be better done outside managed if you really want it, was used for the cool HLA ghost effects, did a quarter res depth downsample that was never used" This reverts commit f2ff2e24581df8b38093cce5717420957680fecd.
3 Months Ago
Revert "Remove bloom effects layers ("QuarterResEffects"), nothing is really using it, can be better done outside managed if you really want it, was used for the cool HLA ghost effects, did a quarter res depth downsample that was never used" This reverts commit f2ff2e24581df8b38093cce5717420957680fecd. Hash view ID to FindOrCreateFrameBufferScratchTexture as well to solve collision when we have multiple views with same resolution, eg with splitscreen Fix dynamic reflections and AO in viewported views Use `GetFinishRenderingViewsCounter()` instead of `GetFrameUpdateCounter()` for calculating pingponging for dynamic reflections, the second one increases when all views are rendered
3 Months Ago
Add a -parent-pid command line option to have the Rust server automatically quit when the given process ID exits
3 Months Ago
Actually catch and report crashes
3 Months Ago
Fix Asset.CompileIfNeededAsync() not failing early for assets that don't compile via asset system: maps, anim subgraphs and shaders
3 Months Ago
Fix bin/win64/vbsp.exe not finding .fgd files out of the box
3 Months Ago
Switch to using new backup endpoint
3 Months Ago
.NET 8.0
3 Months Ago
Fixed GameObject.Clone not following CloneConfig.StartEnabled, added test for it
3 Months Ago
Fixed joining servers forever (it has been a hard week) https://files.facepunch.com/garry/a0695fad-3581-4fb4-bf8f-c014ba41f890.png
3 Months Ago
Fixed datapack_stats Added util.IsRayIntersectingRay Takes 4 positions (2 start/end pos), returns bool, float (dist1), float (dist2) Remove engine.ServerFrameTime from menu state No need for it there Added NPC:GetIdealSequence
3 Months Ago
Don't save go id if it's a prefab (fixes sbox-issues/issues/4687)
3 Months Ago
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3 Months Ago
Fixed build errors
3 Months Ago
Ensured diving tank is treated as the same as parachute/backpack backpack but still takes up torso back slot
3 Months Ago
player update. exported/set up binoculars animation set and populated its holdtype controller with the new anims
3 Months Ago
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3 Months Ago
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3 Months Ago
Recast, NavMesh, NavMeshAgent - https://docs.facepunch.com/s/sbox-dev/doc/navigation-vwoSUsEPJ9
3 Months Ago
scrap updates
3 Months Ago
Performantly unsets old set icon
3 Months Ago
NavMesh example scene
3 Months Ago
Add NavMeshAgent component https://files.facepunch.com/garry/eb931495-2b71-4152-a87a-c3c9ad982778.mp4
3 Months Ago
Fixed some bugs with colour setting
3 Months Ago
Prevented client from attempting serverside equipment moves.
3 Months Ago
'keep out' and road debris decals