160,906 Commits over 2,771 Days - 2.42cph!

4 Months Ago
Remove bullshit SceneCapture, replaced with Render.DrawScene and UI.Scene control
4 Months Ago
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4 Months Ago
Player mouth will now move while using megaphone and microphone stand
4 Months Ago
Fix dances disabling screen overlays (diving goggles, plate helmet, etc)
4 Months Ago
Merge from voiceprops/dlc
4 Months Ago
Compile fix
4 Months Ago
Another attempt to fix boom box not turning off when player disconnects
4 Months Ago
Viewpoint no longer rotates while dancing Viewpoint positional changes are 50% dampened Use legs mesh (with arms) while dancing instead of full body mesh, works nicely with alt looking
4 Months Ago
Code review: Disable saving on WoundedFreeCamera and WoundedNeverEnds editor vars to avoid confusion
4 Months Ago
Merge NewWounding->Main
4 Months Ago
Revert the pointless change but now, if we're very lucky, crawling will be fixed
4 Months Ago
Make a pointless change to player_movement.prefab, see if the build server will fix the crawl hovering bug
4 Months Ago
bunker hatch sounds
4 Months Ago
If players recover from being wounded, they can't get wounded again within one minute; if they get wounded again they go straight to being dead. That's intentional, but the one minute timeout was being applied even after death and respawn. This is now fixed.
4 Months Ago
merge from main
4 Months Ago
Remove "client says open door" debug log!
4 Months Ago
try undoing materialsystem changes
4 Months Ago
4 Months Ago
TTT: updated the Russian localization (#1813)
4 Months Ago
Updated Map + Assets Updated Map; Larger and more open spaces Adjusted areas for better flow Implemented new trees which shouldn't block the players as much Some more art Rebuilt ground mesh to fixed problematic areas Rebalanced resources based on feedback Created several areas to set up forward bases Removed old trees Merge branch 'master' of sbox-rts
4 Months Ago
MoveGroup belongs in the Flow Fields game lib now and added method to IFlockAgent
4 Months Ago
concrete barrier physics shape now part of main fbx file Removed hard edge from lod1&2 concrete barrier concrete barrier lod adjustments Merge branch 'master' of sbox-game
4 Months Ago
Fixed shatterglass crash (by disabling shatterglass) Merge branch 'master' of sbox
4 Months Ago
Attack units automatically if we're standing still even though we're selected
4 Months Ago
Added better debug stuff and fixed interaction between units and items
4 Months Ago
give doors default spawnflag of "Use" Update base.fgd
4 Months Ago
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4 Months Ago
Hammer: SupportsSolids tag makes a @PointClass also work as @SolidClass Added string.ToTitleCase() and use it for FGD autogen Hammer.DrawAngles can be used without any arguments (Also make FGD autogen generate a bit nicer headers) Hammer.MetaDataAttribute supports tags Added Hammer.SupportsSolid Mark DrawAngles as non-visual element (So that @PointClass with a model() and drawangles() doesn't make the selection box disappear when no model is selected)
4 Months Ago
Post process revert
4 Months Ago
Model updates and gibs added to concrete barrier Merge branch 'master' of sbox-game
4 Months Ago
Tweaks to the fog material
4 Months Ago
Added cheat to always avoid death for recording performance replays For some reason this fixes an NRE in Switch builds Updated com.unity.burst, com.unity.mathematics
4 Months Ago
Default bind mouse3 to zoom
4 Months Ago
Make more steamworks internal
4 Months Ago
Push more of Steamworks behind proxy Merge branch 'master' of sbox-game
4 Months Ago
Flow Field Flocking v0.9 Simplified flocking to one single radius and use multipliers in Flocker Merge branch 'master' of sbox-rts
4 Months Ago
Added dof debug pass
4 Months Ago
Cherry pick more
4 Months Ago
Rpcs can read/write client's
4 Months Ago
Codegen trips up less on nested classes
4 Months Ago
Merge from render_scale
4 Months Ago
Build fix
4 Months Ago
Additive directional blend in noclip
4 Months Ago
Merge from render_scale
4 Months Ago
Merge from main
4 Months Ago
PanelEvent and Event properly find private members
4 Months Ago
Potential fixes for screenshot issues
4 Months Ago
Fixed cargo ship speaker using RendererLod rather than LodGroup and disappearing after the cargo ship starts moving
4 Months Ago
Add.Icon also takes optional class
4 Months Ago
Box shadow ignores own overflow: hidden