248,717 Commits over 3,959 Days - 2.62cph!

2 Months Ago
▄▅▉ ▌▆▅
2 Months Ago
Humans: fixed compile errors
2 Months Ago
Clientside affordability check first
2 Months Ago
Clicking a mixing table recipe will auto add all the ingredients to the mixing table inventory in the correct amounts/locations
2 Months Ago
Markers now default to a number as their name (0,1,2,3,etc) - can toggle behavior with `map_marker_autoname` - can specify the default color for map marker with `map_marker_color` convar - -1 = random, 0 = yellow, 1 = blue, 2 = green, 3 = red, 4 = purple, 5 = cyan https://files.facepunch.com/jakerich/Xy99wr6maG1h/g9nPKC3XjPA2WYIf.mp4
2 Months Ago
Fix Folder Icons not being centered Added Folder Metadata window. Allows you to change folder Color/Icon and see additional information. Resolves Facepunch/sbox-issues#6705 https://files.facepunch.com/CarsonKompon/2024/October/28_13-38-MeagerIbizanhound.png
2 Months Ago
IsValid() wrapper for main asset browser instance
2 Months Ago
Fix path breadcrumbs not working outside of main asset browser
2 Months Ago
Pass cancelation token here Item editing Download item json
2 Months Ago
███▇▌ ▆▉▋▅▋▇▆▆ ! ▊▉▍▆▆ ▌▊▄▉▆▆▋▆▇ ▋▇▌ ▊▉▄ ▇ ▉▍█▇▍▌▊▇ ▄▇▄▅▆ (▇▍▅▅▊▌▌▅) ▍▅▆▉▊▌▋ █▆▄▋▆▍ ▄▉█▌▇▍▍▋ ▉▌▆▊▄▄▋ * ▆▋▄▋▆▆▉ ▌▆▌▆▄▌▌ ▋▇▆▍▆▆/█▊▆▇▌▍ * ▇█▇▍▍▊▌ ▄▅▉▄_▄▄▋█▊▆▄▄▍▅ ▌▋▉▄▊▋ ▌▆▊█ ▋▍▆▌▅█▆ ▌▊▅▌▊▅▆ & .▅▍▉ ▋▋█▆▆▍▌ ▉▊▋ ▍▆▌▄▋▉_▄▇▄▋▌ ▇▆▍▅█▋▆ ▅▉▇▌▋ ▅▄█▅▅▉ ▍_█▆█▊▆▉▋▅▄▅▅▌▅▆▋█▉▉▅▋▅ ▉▇▅█ ▅▉▋▍ ▇▇▌▌▅▆▉▍▉ ▊▉▊▊▆▄██▋▉█▊▌▊ ▄▋▌▍▍ ▇▅▅▄▄ ▅▋▋▆▄▄▍▅█▄ ▌▉▄▉▆▇▊▄█▄▆▆█▋▌▄▆▆ ▊ ▊▇█▉ ▊█▉▆▆▇ ▋▉▇▅▌▌█▊▇▊ ▉▊▅▋▍▋▍▇▄█ ▍▋▊█▌▋ ▇▄█ ▄▋▄█▋▋▉▍▅▉ ▌▇▇▍▊▄ ▍▆▋ ▊▍▉▅▆▌▇▍▌ ▌▆▅██▆▆▌▉ ▆▇▍█▋▋▋▅ ▄▉ ▋▄▇▍▉ ▉██ ▉▉▌ ▉▇▋▊ ▅▌██▌▄▋▋▉-▋▌▌▅▅▋/█▄▋▋▆▌/█▇▊▌ ▄▋▊▆▋▊ ▄▆▋▊_▍▇▋▆█▄▇▌▅ ▊▋▆▇▌▅ ▋▌▉▉▌▊█ ▌▉▌▇▄█ ▌▅▌▉▇█ ▋▅▇▉▆▅█▊▅▍ ▄▋█▌▅ (▍▋█▋▍▄) `██▅▇▅▍▍▍` ▄▌ `▆▌▌▄▄▇_▆▆▇` ▇▍▇▌▉ ▄▌▆▇▌▇▇▌█ █▇▊▆▆▅ ▅▉▊▅▄▌_▍▉▋▄▊▉▅.▇▉▄ ▅▊▊▆▇▋▊ ▅▊▉▇ ██▋, █▄ ▄▅▆▌▇▅▋ ▊ ▅▇▉ ▆▅▋▅▉▌ ▇▅▄▊▍▋ █▍█ █▉█ █▄▍▊▉█▍ ▅▋▋ ▍▌▍▅▍▆ ▇▍▍▇▌▉ ▅▉██▅ █▋▌▌▋▅▅▊▆▉▉▉ ▇▆█▄▊ ▆▅▊▋▋▆▉▉▉ ▆▊▌▍█▆▅▇ ▉▇▍▌ ▅▊▌█▋▋▌█▉ ▄█▉▉▇▆▋▇▊ ▉▇▇▆▍▉ ▋▇▄▇█▍ ▊▄▅▋▄▉▌▇▄▉ ▋▅ ▍▅▆▇ █▅▍▇▍▍▌▉▉ ▍▋▆▊▇▊ █▍▉ █▇▇▋▆ ▋▍▄▉▄ ▉▆▆▋▇█▍▍▇/▄▄▋▆▉▅▅▋▉▊/▋▍▆▅▇▋▌▍▊ ▌▆ █▌█ ▋▄▇ ▊▍ ▍▆ █▊▅▍▉▋▄▋▉ ▅▍▇█▌ ▅▇▄ ▍▄█ █ ▆▄▄▉▅▆ █▉▌█▌▉ ▇▆▆▅▅▋▄ ▌▅▄▋▇▄ █▊▊▊▆ ▋▍▉▋ ▆▉▄██ █▉▆▋▊▅▋ ▄▉▌▅▍▅▍ ▉▆▅▇▋ █▋▊ ▌▌▉▊▌▄▉, ▍▊▅ ▋▇▉▆▍▆▄▅▆▇ ▄▌▉▇▊▍ ▍▉▄▆▆▍▊ ▋▋▇▆ ▄▆▋ █▉▅▄▅▋'█ ▇▆▌▆▉▅▇▊▍▇▆/▄▍▄▄▍█ ▌▌▋▋▉ ▊▄ ▄▍▉▍█▊ ▉▅▌ ▉^▊▆ ▆▍▊▋▇▅ ▋▄▄▍▇▋█ ▊▋▅▇▄▊▌ ▊_▋▅▊▊█▆▇▌▄▅▇▇▋▋ █▆▄ ▇▊▋▊▄▅▊▋▉▋ (▌▇▋▌▍▌:▊█▋▄▄▌▍█▅▍▋▍▇) ▊▍▆▍▆ ▊▍▄▄▋▄ ▍▌▌███▇ ▇▇▉▅ ▇▋ ▅▄▉▋▆█▅▇▊█▌▌▊▇* █▅▍▋▊▊▋▄▅ ▍█▍▋▉▇▉▌ ▉▊▉▋ ▆▅▆▋ ▊▉▊▇█▄ ▊▌▄▌▆█▋█▊▍ ▅_▌▉▇▇▊▊▄▄▉▇▅▄▊▆▄▋▍▄▄▄ ▋▋▍▋▅ ▊_▊▅▅▅▄ ▍▉▊▇▊▍█ ▍▍▊▆ (▌▊█▋ █▊) ▅▊▋█ ▉▍▇▅▉▉▅ ▄▍ ▌_▌█▇▆▉▍▌█▌█▅▅▇█▌▇▆█▅▍ ▄█▇ ▉█▊▇▆▄▇▇▌▄ ▋▇ ▇▇▆ ▆▉▌▋▌ ▆▇ █▉▌▆▅▇▋ ▌▍ ▌█▅ ▋▌▍▊▉▇▉▅▆▄ ▊▄▉ ▄▍▆▊▅▆ ▉▄▆▍ ▄█▄▍▍▊▄ ▄▍ ▍▆▉█▇▍ ▇█▇ ▅▅▇▍▌▋ ▅█▉▆ ▌▊▌▄ ▉▌▌▅█ `█▉▉▆▄▊▅▆██▍` ▋▋▌▆▍ ▅▉ ▄▊▇▋_▉▅▋▆▇▅▅_▄▊█▋ ▌ ▄▌ ▉▌▇▆▊█▊▍ ▊▉▄▋▉▄ ▇▆▋▉ ▅▊ ▍▇█▋▇▍▅█. ▌█▍▍▌█▇▆▅▋ ▍▌▄ ▊▉▆▅▉▉▅▊▇▊▆▊ ▇▌▆█▉/▍▋▇▆▅▅ ▉▅▍ ▅▊▅▅▍▊ ▆▊▇▌ ▅▊▌ █▍ ▌█▋ ▋▆█▉▅▌▉ ▌▆▉▌█▇▋▍▉ ▇██▆▊▉/▇▋█▇▆▍▄▆ ▇▇▊ ▇▌▌█▉▉▆ ▉▅█▋▋ ▌█ █▊ ▆▄█▇▆▅▅ ▌▋▅▋ ▊▊▋ ▍▆█ ▌▄▌▄▄▌▍▆ ▋▉ ▅▊▍ ▉▌▋ ▆▌▆▌▄▇▆▊▍ ▊█▋▊▌▇ ▉█ ▆▄█▉▉▅▅ ▉▅▉▉ ▄ ▆▌▉'▌ ▌▇▍▊ ▇█▉ ▌▆ ▅▇█ ▆▉▌▆▊ ▆▊▉ █▆ ▋▊▄, ▇▌'▌ ▊▉▋ ▌ ▌▌▌▉▇▌▄▌ █▊▇█▋▋, ▆▉ ▋▇█'▄ ▅▄█ ▊▊▇▉▄▉ ▊▅▊ ▇▉▉█▊▆▌ ▋▅▌ ▄▌▍▆▌▇▄▆▄ ▇▅▋▋▌▇ ▆▌▄ ▇▄▇ ▋█▊▄ ▆▆▌▍██▋. ▌▇▍ ▉▋▇█▆▄▆ ▉▌▉ ▊▌▋▄██ ▌▇▅▉▆ █▆ ▅▉▄▆▇▊▌ █▌▇▌▌▉█▉▄. ▍▄▅▊▅ ███▋█▄▊▇ ▋▌▊_▅█▆▌▅▋▌▍▍▅▋█▌ ▆▍▍▆▇ ▅█▄▋▅▊▅▊█▍▊ ▆▅▄▉▆▊ ▅▆▋▍▆▆ ▆▋▄▋▄▉ █▉▄▇▍▊█▉▇▆▉▋ * ▉▆▍▆ ▊▄▋▍▊▉▋▊ ▉█▌▆▌▄▅▍▄▄▄▇ * ▉▍▅▇▅▊'▇ ▌▊▍▇▍▆▄▄▍▍▅▍▌▋ ▇▌▉ ▌▅▋▆▅▊▊█▆, ▉▊▋ ▌▇▋▍▆ ▍▄▉▄▍▍ ▌▄▅▍▍ ▄▅▉▆▄▉▉▍ ▍▄▋▄▇▍ `▊▊▇▇▅▊▇▄▊▌▇▇▉` ▌▆▍ ▆▍▊▊ █▅ ▄█ ▊▇▌ ▌▍▆▆▍▆▄▇▆█▊▄▇▊▍▉▋▌.▋▍▋▊▄▋▌█▊▉▉▊▍▊▋ ▋█▅▇▊█▄██▍ █▊▌▆▄█▉ ▆▊▍▇▄ ▅▌ ███▊▉▋ ▊▉▍▇▉▆▌▅ ▅▇▊▉▆▋▉ ▅▍▅▊▅▍█▇ ▋▇▋▆ ▆▍▆ ▍█▌▋▇ ▍▊ ▉▋▋▉█▅▆▆▌▌ █▆▆█ ▇▍█: ▌▅▅▆▍ ▌▍▉▅_▍█▅▊▉▇ ▊▉▇ █▌▉▉▆ ▄██▌▌▍▊ ▋▊█ █▌▅ ▋█ ▉▌▌▄▆▅▌▄ ▆▇▄▊▋▄ ▌▅▍▇▌▅▋ ▉▄▅▉█▅▋▊ ▆▊▅▌▄ ▌▊▄▉▆ ▅ ▆▇▅▉▋ ▇▌▊▌ ▇█▉▆▊:▊▄▌▋█▋▍▄█▄
2 Months Ago
Network compat breaking changes * Removed bodyque system/entity * Remvoed vote_controller entity Bump network version & .exe version Fix weapon_snark network types Remove m_bHL2EpisodicBehaviour from gmod gamerules CTEPhysicsProp model scale networking TEHL2MPFireBullets Y axis spread networking Completely remove the commentary system Fix incorrect particles spawning if there are too many garrysmod-issues/issues/5509 Remove test_traceline entity Restore portal entity clientside parts (lasers) `teamonly` in `player_say` event networked Update decals_subrect.txt Updated from HL2, to contain 2 new Portal decals You can gravity gun portal energy balls successfully Fixed studiomdl crashing with remapping sequences Remove unused properties on SWEP internals Change how SWEPs store ViewModel/WorldModel/PrintName To get rid of 80 character limit for all 3 fields Remove another unused field from SWEPs Network gravity scale for players, for prediction Reduce network bits for player's drivingmode/player class No server has 2^32 unique classes Network m_bSprintEnabled for prediction (Player:SprintDisable) Fixed insane network load of ManipulateBone* functions Optimize some more player networking m_OverrideSubMaterials array m_iTeam reduced bits (from 32) Undo changes to m_OverrideSubMaterials Fix networking of gib scale to clients Do not initialize the scaled prop physobj as shadow for client only ents Added `SetLifetime` input to prop_combine_ball 0 or negative values make it infinite. BallCaught and OnBallCaught input/output for portal BALL ent Do not network duplicate health/velocity for players Since it is already done for all entities Do not set collision bounds on physgun beam I don't know why it was being set at all, it's not a physical entity, so let's try simply not setting the collision bounds and see what happens. Not setting the bounds saves on network bandwidth. Minor cleanups npc_combinecamera fires OnLostEnemy output Remove unused stringtables * GMod specific GModGameInfo * Source's ServerMapCycle and InfoPanel, and their panels Minor cleanups Double `modelprecache` max size to 8k Fix CNewParticleEffect.AddControlPoint attachment default value No longer produces console warnings when not given an attachment name TTT: check data_static for rearm scripts for use in workshop addons Updated language files Merge branch 'main' into prerelease Fixed a crash with Panel:AppendText Merge branch 'main' into prerelease
2 Months Ago
Fixed a crash with Panel:AppendText
2 Months Ago
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2 Months Ago
merge from halloween24
2 Months Ago
▋▊▅▆▌_▊▌▉▄_▋█▄█▅▅▋ -> ▍▊▉▇
2 Months Ago
Citizen/animgraph: improved turn poses (and enabled them) as well as standing shuffle
2 Months Ago
Don't hide compiled assets if no source file is available
2 Months Ago
▅▋▄▊█ ▍/▉ ▄▊▊▆▋ ▇▊▄▌ ▊▋█▆█▌▅▉▉ ▌▌▆▌▅▉ ▊▌▆▍▉▍▆▉▍ ▊▉ ▉▆▅▄▊▇▋ ▉▉▇▍█▅ ▇▊▉▅ ▊▅▆▆█ ▅▊▌▅ ▊█ ▍█▆▉ ▉▌▇▌██ ▅▉▉▆▉▆ ▋█▅▉ ▍█▄▌▋█ ▇▄ ▅█▅▉ ▊▇
2 Months Ago
- More logs - Call set tow id with detach
2 Months Ago
Re-implemented FilterAssetTypes in AssetBrowser and CloudBrowser. ResourceControlWidgets will now only show the selected resources Unify "Show In Explorer" icons in Asset Browser Don't show Games in the Cloud Browser. Don't include in type facet
2 Months Ago
Show 'open with' dialog if we can't open a file Set hammer material when selected (both in cloud and asset browsers) Moving selected facet dropdown entry fetches from current facet entries rather than copying
2 Months Ago
reduce root motion strength on dracula cape BC assets (visually feels about the same, but less likely to explode on vehicles)
2 Months Ago
- Additional Logs - Codegen
2 Months Ago
Don't show the menu path for custom assets' file type, just the title Add "Open File Location" shortcut for files in search results, meta locations etc. Tweak context menu icons.
2 Months Ago
Initial work on seeing the actual tow connection as ropes: - Towing Visuals attempts to connect x connections -> y connections using OneToMany or ManyToOne approaches - Horse now syncs the entity id of the entity its towing - Created TowingVisuals class which creates and manages rope connections - Uses FakePhysicsRope to connect up and simulate ropes - Setup base prefab - Setup catapult towing visual connection points
2 Months Ago
Tex2DBicubic uses generic hlsl, make DoF compositing use bicubic filtering, makes it look nice even at lowest quality https://files.facepunch.com/sam/1b2811b1/jXqgNeXnCK.png Explicit quality level for DoF
2 Months Ago
Focus Gap in world units and outside the shader
2 Months Ago
▍▌▅▉▍▆▄▄ █▍▍▌ █▇▄▊█ ▉▅▇▅██▄▉ █▆ ▄▄▅▌ ▄▋ ▍█▅▊▇ ▋▆▄ ▌▋▅ ▌▆▆▅▌▆█▌▊▇ ▅▉▇▄▍▉▍▍ - ▍▇▅▌▅▉▍▌▍ ▄▋ ▍▇▇▊▇ ▆▆ ▅▄▆▌▊▄ ▇█ ▌▌ ▋▊█▆▆▄▌ █▍▍▅▋▆▍▆▇ ▄▋▄ ▋▍▄▋▋ ▇▌ ▊▅▊▅▉▊▊▅ ▅▇▊▉ ▊▆█▅▇ ▇▄▇▌▇▉▇ ▍▉▇▄▍▊▌▋ ▌▇█ ▊▌ ▌▇█▅▄▌▍ ▊▉▄ ▋▆▋▋█▊ ▄▍▇▊ ▆▅▍▇▉▅ (██▍▊▇▌▌▆ █▍▊ ▆▋▉▉▋█▉▊ ▋▅ ▍▇▄ ▌▇▄▍▊▋ ▇▅▉▍ ██▊▌▋▍█ ▉▆ ▉▄▌▆ ▌▄▉▊█▋▋▄█▄)
2 Months Ago
Merge: from profiling_improvements Removes boxing allocations in Pool.Get and Pool.Free in Editor context. Tests: in editor on Craggy started a normal session, couldn't see allocations in the profiler. Overrode the startup params and was able to see the overhead table printed out when invoking cmd.
2 Months Ago
Merge: from main Tests: none
2 Months Ago
Fix asset icons at 16x16, centre Use 16x16 icon for unknown files so that doesn't get cut off Pretty up file modified date, standardised w/ leading zeros so it's nicer in column view
2 Months Ago
Update: Make Pool capacity waste tracking off by default - Added an editor-only command to enable it, "pool.memory_overhead_tracking_enabled" - Cleaned up implementation a smidge, left a comment explaining where the box is coming from - "pool.print_memory_overhead" skips entries with 0 overhead I couldn't find a way to avoid boxing in a generic call, so I decided to disable this telemetry gathering by default to avoid muddying profiler data. Tests: in editor on Craggy started a normal session, couldn't see allocations in the profiler. Overrode the startup params and was able to see the overhead table printed out when invoking cmd.
2 Months Ago
API changes
2 Months Ago
Fix error from API change
2 Months Ago
▋█▉▌▇▆█▄█ ▄▄▊▍ ▆█▊▅▊▍▆
2 Months Ago
Don't need these Hammer prefab templates anymore Add "Create Game Object" button to Hammer outliner
2 Months Ago
Don't try add menu project if we're headless
2 Months Ago
Merge from ai_wolf_iteration
2 Months Ago
Make wolves reposition between attacks to vary the angles, instead of spamming frontal attacks
2 Months Ago
Updated language files
2 Months Ago
merge from AnimalRagdollUpdate
2 Months Ago
Fire fire blocking the wolves unreachable behaviour from triggering
2 Months Ago
Add flat view back
2 Months Ago
▄▌▆▌▆ ▇█▉▇ ▋▇▊▋
2 Months Ago
2 Months Ago
Update decals_subrect.txt New version from HL2, adds 2 new decals from Portal 1 Update serverevents.res `player_say` includes `teamonly` field.
2 Months Ago
Use full paths for engine asset locations
2 Months Ago
TTT: check data_static for rearm scripts for use in workshop addons
2 Months Ago
Reduces wolf odds of trying to resist fire