129,273 Commits over 4,201 Days - 1.28cph!

2 Months Ago
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2 Months Ago
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2 Months Ago
Merge from /main
2 Months Ago
Merge from ./vram_budget
2 Months Ago
Chandelier progress Prefab tweaks
2 Months Ago
Added DisabledIf attribute for entity menus, for when you want to show a disabled interaction
2 Months Ago
Update: start on BasePlayer.ConnectedPlayersUpdate - Inlined BasePlayer.ConnectedPlayerUpdate and cleaned up the styling - Annotated potential loops to optimize/offload - Removed dead IsReceivingSnapshot check Tests: none, trivial changes
2 Months Ago
Merge from ./command_buffer_indirect
2 Months Ago
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2 Months Ago
Bugfix: Parallel ServerOcclusion - get rid of extra ShouldNetworkTo checks - Added a note explaining why we're not offloading network-cached children to worker threads Tehnically previous version added an extra check due to APIs being used - this brings it back in line with serial count. Tests: 2p session on craggy with UsePlayerUpdateJobs 2
2 Months Ago
very weak angular drive spring on ceiling light so it can't rest weirdly but still tilts nicely
2 Months Ago
lr300 animation update
2 Months Ago
Properly break out of GetRules() if rules are null
2 Months Ago
New, cleaner pipeline for setting server logos. Connect modal doesnt do anything. Fully handled by PlayerJoin system
2 Months Ago
merge from bc_viewmodel_fixes/frontier_hatchet
2 Months Ago
re-tuned BC on frontier_hatched_VM now that it's rendered in VM space rather than world - less jitter - actually moves in the right direction when spinning
2 Months Ago
Consolidate market price error handling
2 Months Ago
Fixed some items showing as marketable locked when they shouldn't
2 Months Ago
corrected rotation delta rootmotionstrength modifier, was ivnerted
2 Months Ago
Clean: simplify SendAsSnapshotWIthChildren - remove includeChildrensChildren - it was always set to true - remove the children null check - it's always created/set Tests: compiles in editor
2 Months Ago
Update indirect instancing tools with new mesh r/w logic
2 Months Ago
Connect modal: Ensure description is always cleared whilst we wait for the new one to arrive Add a spinner showing the description is still 'updating'
2 Months Ago
String lights generation optimisations and refactoring Lights and batched mesh are culled Fixed changing graphics quality turning all string lights off
2 Months Ago
Fix workbench tech trees in vanilla gamemode
2 Months Ago
Bugfix: Parallel ServerOcclusion - serialization now happens only on main thread - main thread doesn't try to process lost pairs and already-serialized found pairs tasks anymore - serializing work is longest Previously serialization was offloaded to worker threads, but after investigation discovered that it would kaboom due to accessing scripting API. So instead, we offload to worker threads only players + entities that we can guarantee won't trigger serialization. Tests: 2p session on craggy with UsePlayerUpdateJobs 0, 1, 2 - ran around, switched weapons, disconnected
2 Months Ago
Enable r/w on gib models
2 Months Ago
Updated keycard animations, override controller and entity
2 Months Ago
Fix server description not appearing on the very first server you click on after game launch
2 Months Ago
Updated Rust.RenderPipeline to include debug visualizations for the GBuffer outputs and the indirect lighting targets
2 Months Ago
Fix bug preventing the images from changing in subsequent calls
2 Months Ago
Only update the loading screen image provided its been over a certain time period since you seen the last one
2 Months Ago
handling demo scrubbing and timescale 0 for batched projectiles
2 Months Ago
chansaw attack anims and anim controller updated
2 Months Ago
Bug fixes with the texture prepare process
2 Months Ago
Swap video player over to api mode and project to a texture. Camera render doesn't seem to want to play properly
2 Months Ago
merge from modded_tag_fix
2 Months Ago
Fix servers been incorrectly placed in the modded category when they should be in community
2 Months Ago
merge from decor_lighting_dlc/wallcabinet
2 Months Ago
Wall cabinet tweaks, added pickup volume
2 Months Ago
merge from skinviewer_connect_fix
2 Months Ago
merge from bc_trophy_disabling_fix
2 Months Ago
merge from mode_fixes
2 Months Ago
merge from tutorial_webm_fix
2 Months Ago
merge from respawn_hide_cancel_button
2 Months Ago
merge from battlefield_tag_overflow_fix
2 Months Ago
Update VPhysics Changes IPhysicsObject interface - Added `virtual float GetBuoyancyRatio( void ) const = 0;` at the end. Adds PhysObj:GetBuoyancyRatio Lua function
2 Months Ago
Fix sorting by 'mode' not working Sorting code cleanup
2 Months Ago
servers marked as 'battlefield' and 'build' will be battlefield servers
2 Months Ago
Stop Battlefield tag from overflowing
2 Months Ago
Bug fixes - ensure its hidden at the right point