129,302 Commits over 4,201 Days - 1.28cph!

2 Months Ago
Fixed missing media in store pilot showcase
2 Months Ago
merge from scene_warmup_fixes
2 Months Ago
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2 Months Ago
merge from connect_modal_nre
2 Months Ago
merge from pilotpack_storepage
2 Months Ago
merge from skinviewerquality_fix
2 Months Ago
merghe from christmaslights_fix
2 Months Ago
merge from skinviewer_connect_fix
2 Months Ago
merge from connect_modal_dont_cache
2 Months Ago
Prevent connect modal from ocassionally throwing an NRE
2 Months Ago
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2 Months Ago
Bugfix: Parallel Occlusion marks entity snapshots as out of order Since we can send them from muiltiple threads, they are unordered - this would cause a client disconnect previously. Not anymore Tests: none yet, need to try validating with server demos
2 Months Ago
Set the new map on the RHIB to use the same shader and basic setup as map views in the server browser
2 Months Ago
Update: Escape hatch for Server sending entity messages out of order - Client skips ordering validation based on message contents Needed for the parallel server occlusion, useful for other places Tests: local SERVER+CLIENT session, though no code uses this yet
2 Months Ago
edited chainsaw anim.controller and added strike to chainsaw effects folder
2 Months Ago
Use a single shared 200 x 200 texture to keep costs down
2 Months Ago
Show the real ingame map on a RHIB screen
2 Months Ago
Simplify SwapCamera. Removed an orbit camera lock position. Reordered orbit camera lock positions to go to the player first
2 Months Ago
prison update
2 Months Ago
Clean: removing dead param from SendAsSnapshot I need the param for different logic, and it's been lost in the sauce since 2015. Tests: editor compiles
3 Months Ago
Updated fluorescent light icons
3 Months Ago
Updated water bottle, bota, basket and syringe override controller and entity
3 Months Ago
Added missing editor scene view check to the Combine and ClearRenderTarget passes within the DeferredIndirectLightingPass
3 Months Ago
Only update the ceiling fluorescent light cables when the light has been recently damaged CeilingLight code cleanup
3 Months Ago
Animate the throttle level on the new RHIB Support reverse
3 Months Ago
Fixed game view indirect lighting when in prefab mode
3 Months Ago
Fixed ceiling fluorescent light collision issues
3 Months Ago
Added pipeline textures that get set during the Setup pass. This makes Deferred Indirect Lighting work correctly in the new render pipeline
3 Months Ago
Hanging fluorescent light setup Added TransformLineRenderer for the cables
3 Months Ago
Server compile fix
3 Months Ago
Scientist RHIB texture and model update
3 Months Ago
Re-enable Read/Write for collision meshes only
3 Months Ago
Fixed the lighting and shadow issues when using the Rust.RenderPipeline
3 Months Ago
added editor-only debug convar to just spin mouse at a set speed on x-axis
3 Months Ago
PT Boat update
3 Months Ago
Fluorescent light prefab setup, deploy volumes, colliders, io etc
3 Months Ago
merge from storeitem_phrase for todays skin upload
3 Months Ago
Spotlight collider tweaks, added a large interaction collider
3 Months Ago
minor code cleanup
3 Months Ago
Electric table light prefab minor cleanup
3 Months Ago
Added working compass to the new RHIB
3 Months Ago
Update: Test.ServerOcclusion - rewrite perf tests - Also added ParallelJob perf test covering recent Shows that 1k pairs case goes from 2ms to 0.2ms with ParallelJob - hoping it'll carry over to live env. Tests: ran the perf tests
3 Months Ago
Fix max health display applying modifiers twice on the client.
3 Months Ago
Fixed advanced christmas lights spawning disabled bulbs
3 Months Ago
added new mesh for charity plushie 01 set up new prefabs for the new plushie updated textures and materials and set up new material for plushie sash
3 Months Ago
Fixed the propellers not rotating with movement speed
3 Months Ago
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3 Months Ago
Add Waterworld to the scene loader
3 Months Ago
Update: Test.ServerOcclusion - update stale cases with new ones This was much more painful than expected. Need to update the perf test next Tests: ran the unit tests
3 Months Ago
Fix changelog panel looking wrong when first opening it Fix changelog button remaining toggled on if closing the inventory menu whilst changelog panel is open