248,679 Commits over 3,928 Days - 2.64cph!

2 Months Ago
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2 Months Ago
Updated loading screen tooltip icon to use the icon prefab Allow a network message to update the tooltip icon enum - Provides two things: existing loading screen plugins will now no longer break with broken network messages - The previously used "title" message can now be an icon enum string.
2 Months Ago
Finish bone updates at end of update if transform has changed after updating bones
2 Months Ago
Leaderboard backup, run #14958
2 Months Ago
Leaderboard backup, run #14957
2 Months Ago
Revert, this is likely going to break threaded animation
2 Months Ago
Finish bone update on renderer transform change to ensure bones are up to date in situations where transform changes after animation update
2 Months Ago
Do not do a recursive destroy on mesh copies when loading fbx blend shapes, this seems to fuck up the original mesh it was copied from https://files.facepunch.com/layla/1b2711b1/sbox-dev_NPHzQrVaHv.png
2 Months Ago
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2 Months Ago
Applied everything to grenades. Some iteration on fuse FX and more.
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
- editor queue simulator fully working.
2 Months Ago
Fix warnings in editor projects
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
Fix button colors
2 Months Ago
Unify all asset delete methods, fix delete not working for certain assets. Resolves Facepunch/sbox-issues#6692
2 Months Ago
Disable Forward/Back buttons in the Asset Browser if you cannot go forward/backward instead of throwing error https://files.facepunch.com/CarsonKompon/2024/October/26_10-32-LightcyanAntarcticfurseal.png
2 Months Ago
merge from world_update_2
2 Months Ago
update defaults, ExecuteInEditMode, weather viewer
2 Months Ago
Updated to fit the changes of Asset/AssetEntry
2 Months Ago
TTT: check data_static for rearm scripts for use in workshop addons (#2139) Workshop addons can only include data files via data_static, which includes rearm scripts. TTT now checks data_static if no rearm script is present in the maps directory.
2 Months Ago
Naming consistency between Widget, Option, GraphicsItem Tooltip -> ToolTip StatusText -> StatusTip Expose Menu.ToolTipsVisible, add Menu.PathElement.Description Node menu rewrite, add tooltips https://files.facepunch.com/ziks/2024-10-26/sbox-dev_BqmtPdWalM.png
2 Months Ago
Merge from ai_wolf_iteration
2 Months Ago
Fix wolf chasing its own tail
2 Months Ago
Fix a lot of the wolves state incorrectly returning base.OnStateEnter() from OnStateUpdate, causing a lot of weird behaviour
2 Months Ago
Remove unneeded junk Build footsteps into BodyController
2 Months Ago
Merge from ai_wolf_iteration
2 Months Ago
Fix NRE
2 Months Ago
Leaderboard backup, run #14933
2 Months Ago
Manually Paint the Button widget, make it tintable
2 Months Ago
Fixed the fix.
2 Months Ago
Fixes
2 Months Ago
Grenades
2 Months Ago
Add Jump To Code option to properties https://files.facepunch.com/f5a729e8-da9c-4e20-bf95-eea8a5fc4e84.png
2 Months Ago
Fix new project location file dialog not setting initial directory
2 Months Ago
Improve spotlight gizmos
2 Months Ago
Map Updates
2 Months Ago
- added steam rich presence for waiting in queue and connecting to a server - basic tracking of queue wait times and status
2 Months Ago
- take sun and ambient colors from proper TOD scattering components - make sunset/sunrise lighting on clouds MUCH prettier
2 Months Ago
Converted QuestResource [Groups] to [Feature]s Add [Feature]s to TileResource Add [Feature]s to EntityResource
2 Months Ago
Added StartingRotation to Projectile Updated ItemResource to use [Feature]s instead of [Group]s, creating a new item is much less overwhelming now Updated all ItemResources using certain Features
2 Months Ago
change timescale to 1 for problematic scenes
2 Months Ago
add leaderboard button to solo page, show greyed out frenzy letters even after they've been collected
2 Months Ago
cape balance mummy + frankenstein mask loot tables
2 Months Ago
Update SpriteTools Fix crosshair targeting on Entities Added Rotation [Feature] to Projectile Added Bone item drops and projectiles Cleaned up a bunch of lengthy components by converting [Group]s to [Feature]s Added Ranged Combat Feature to Enemy. Skeletons now throw bone projectiles from a distance
2 Months Ago
Remove logs
2 Months Ago
occupancy stripping
2 Months Ago
Asset Browser 2 (#1670)