199,291 Commits over 4,140 Days - 2.01cph!

4 Years Ago
▍▄▅█▆█▇▊ ▇█▉▇▋▍▆ ▊▄▅ ▇▊▊▅▇▊▍ ▉▋▅▆▊ ▋▅▉▉▌, ▊▊ ▄▅▊▉ ▌▊ █▌▆ ▌▍▆ ▄▍▇▍█▆ ▌▊█▉ "▋▊▅▇:///" ▋▋█▌ ▆▄▉▍▍ ▄▋▅ ▌█▍ ▋▊▋▌ ▍▆▋▇ (▅▄. ""▆▄▄▆:///▉:/▇▄▇█▍▊██▉▌/▊▄▍▆▆▆██.▊▊▍"). ▄▋▆▄▄▇▆▋▍ ▄▉▋█▋▋ ▋▇█▆ ▇▆ ▅▄▇▆▋▅▍ ▋▌ ▉▇▉ ▊▇▆▅ ▇▍▇ ▆▊▊'▋ ▅▇▉▉ ▉▉▅▍█▇▋▌ ▋▍▌▆▆ ▆▄▅ ▉▅▅▋ ▇█▊'▍ █▍ ▄▉█▇▆ ▌▅▊█▆▋▉
4 Years Ago
Set up correct crawl speed
4 Years Ago
▍█▋▄▇ ▊█▊▅ ▋▄▌▇▍▌▇▅▍▇/▍▇▊
4 Years Ago
▇▅▄ ▌▍ ▌▍▅▍▇▇ ▄▊▇▅▋▋ ▇▆▉▆▇/▌▊▊▉▆ ▇█▆▊▇/▇█▌▉▅ ▄▉▍▆▄▍▅▆ ▊▋ ▌▍▊▉▍▋▌ ▊▄▆█▅▇▊ ▊▊ ▋▋▍▋▆▉
4 Years Ago
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4 Years Ago
▇▉▊█▄ ▄▄▅▋▊▌█▆▇ ▋▉▍▄▆▋ ▍▌▉▍█ ▇█ ▄▍▊▌▋█▇▅█▉ ▊▆▌▋█ ▌▌▆▌▄▌▋ ▇▇▄▆█▆ █▍ ▋▍▊▉▄ ▆▅▋▄, ▍▌▆▇▍ ▆▌█▄▉ ▄▊▊ ▉▆▊▇▉▆▋▉▄▅ ▊█▌▊▉
4 Years Ago
▌▆▍▅▉ ▅▊▊▊▆▅▊ ▉▌▄ ▌██▆▇▌▊ .▇▉▇ ▊▊█▊▌ ▉▉ ▄ ▇▋█▋▍ ▄▆▍ ▅▆▋▋▄▋▌ ▊▆▆▊ ▉▆▄▅ ▌▇ ▌▌▉ ▅▄▌▋▉ ▉▆▄▊▅▉ ▇▍█▊▇▉▌ ▇▍▌▌█▉▌▍▌▇▉ ▉▇ ▅▅▊▋▅█▄▅ █▉▋▍ ▄▋▆
4 Years Ago
▆▍▆▍▅ ▇▅▅█▍ ▇▌▍▇▇▆▄▌▅▍▋▇▆ ▆▆▄▋▌▇ ▍▅▆▊▇█▇ ▌▆▍ ▊▅▌▊▊▅▅█ ▌▉ ▄▅▅ ▌▄▌▍▋▄ ▋▄ ▉▇▋█▋▅ ▆▉▌▍▇ ▋▍▉▌▌▋▉▄▅▊▍▆▆ ▌▍█▊█▉▊▌ ▉▌▅▌▅▅▌▄▍ ▌▍▉ ▋▇▆▇▆▄▆▅▍▊ █▉▄▉ ▊▌ ▊▉▄ ▇▇█▆▅ ▇▄▋▉▊▍ ▅▋▄▋ ▉▉▋▄██▆█ ▍▍▇▉▋▉▉ ▄█▇▋▉
4 Years Ago
Fix incapicated gesture, make CurrentGesture nonserialized
4 Years Ago
More crawling code, getting to grips with the whole player model system
4 Years Ago
▆▋█▅▆ ▌▇▅▄ ██▋▅▆▉ ▋▇▇▄█ ▅█▉▌▌█▇▇ ▆▋▊▆ ▄▆▄▅ ▉▉ ▆█▅▋▇▆ ▄▊ ▄▋ ▅▉▊▇▍▆ ▄▌▆▊▆▌█
4 Years Ago
▊█▋▍▌▍▍▊ ▌▄▊▍█▊▌▅▍▋ ▄▄▄▅▇ █▋ ▌█▋▍▍▆ ▍▊ ▆▊▅▋▌▄ ▌▇▉▌ ▅▉▋▋▋▄█▉▍▆▄ ▌▉▅▆▅▄█▆▊ ▍▋▋▇▆▄ ▋▇ ▄▋▆ ▋▉▇▆▍▄▄▋▊▉ █▇▋▊▇ ▅▄█'▋ ▄▇ ▅▌ ▍▇▌██ ▊▇ ▄ █▆▄▆
4 Years Ago
Move modelstate initial params to one place, in the constructor. Set up crawling state
4 Years Ago
▊▍▇ █▍▆ ▄▊▊▇▆ █▄▊█ ▌▅▉▍▆ ▋▊ ▄▋▉▉▋█
4 Years Ago
▅▊▊▆█ ▇▊▅▉ ▍█▊'█ ▅▋▆▋▌▍▌▊█▌██ ▌▌ ▌▅▉ ▅▅█▅▊ ▄▆▌▉▅▄
4 Years Ago
▉▇▍▄▄ █▅ ▊▇ ▉▋▌▋ ▊▄▊ ▆▆▍█▉▅ ▊▄▇ ▆▄▆▌▋▌ ▌▄▅▆▍█ ▅ ▇▉▆▇▉▊█▆▇ ▊▊▌▄▅▆ ▅▄█▊▌▊ ▌█▍▋▊▋▌▋▊ ▇▄▆ ▅▍ ▇▆▅ ▊▄▊▅▌▇ ▉▍▊▊▉▌▄ ▌ ▇▉█▉▅▇ ▊▍▌▊█▋ ▇▉ ▊▍▆▍▍▍
4 Years Ago
▄▄▆▌▉ ▉▋▅▆▆▄▄ ▄▄▇▄▌▊▍▅ ▇▍▉ ▋▆▉▅▊▉ ▍█ ▊ ▊▄▍▍▊ █▅ ▄█▅▍▉▍▇▄▊ (▉▋▍▊▉▍ ▌▅█▉ ▉▍ █▄▉▇▋▇█▍▅█, █▇█▍▊▆, ▍▍▌▍▉▉▄▌, ▄▋▄▊▆▋█) ▄▍▅▉█ ▉▊▋▉▍ ▄█▅▇ ▉▆ ▊▇▉▅▉ ▋▊█▌▄ ▋▇▄▇▋▋
4 Years Ago
WIP PlayerModel code, some renaming
4 Years Ago
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4 Years Ago
▉▅▅▆▆ ▍▇▊▌▅▋▋▍ ▉▆▅▊▋▌▍▍ ▅▄▊▍▊▉▋▋▉ ▇▌█▄▌▋▅ █▊▇▅
4 Years Ago
Merge from render_scale
4 Years Ago
skin approval
4 Years Ago
Fixed the borked post exposure on biome profiles. Few other related tweaks.
4 Years Ago
Merge from render_scale
4 Years Ago
Bug fixes, deleted temp files.
4 Years Ago
Fixed a server crash when NPC is trying to holster a weapon_frag
4 Years Ago
▉▍█▋▋ ▊▍▄▆ ▇▇▇▉▊▉▄▋▋▆/▌▅▄
4 Years Ago
▄▊▋▉▇▋▉▉ ▅▄▉ ▉▌▄ ▌█▇▅▆█ ▄▌▇ ▍▌▉▊▅▊
4 Years Ago
▍▄▇▄▇ ▍▊▉▍▆▅▄█▄█ ▅▉▍▅▊ ▋▇▍ ▆▊▆▍▌▅▆█ ▉▌'█ █▋ ▆▄▉▊▋▊
4 Years Ago
█▌▊▌▍ ▅▅▄▋▌▇▆▋ ▉▋▉▄ ▆▅▆ ▊▄▋▍▉▉▅▆▌ ▇▅▆█▇ ▅▋█
4 Years Ago
Don't show loop button while recording a shot Don't allow input on playback controls while recording a shot Hide keyframe tracks when a shot isn't active
4 Years Ago
Hook up a new BeingLooted flag for players
4 Years Ago
Reintroduce ServerFall for incapacitated players. Still WIP
4 Years Ago
Removed server fall from wounded state. Initial work on crawling wounded state. Initial work on having two variations of wounded state (crawling vs. lying immobile)
4 Years Ago
▆█▄▅▇ ▅▉▄▌ ▍█▍▆▇▅▉▋▇▍/▅▊▅
4 Years Ago
▋▅▇▍▌ ▆▅▉▊▉ ▋▆▉▌ █▍▇▋▍▋█▌ ▆▋▊▋▇ ▋▇ ▅ ▋▌▋▅▍▇▍▆▌ ▍▄▌▋▇█▋ █▄▍▌'▊ ▍▊██▌▌▉ ▇▄▌█▅▉▋ ▌██▌▅ (▍▄▌▍▊▊ ▄▍▇▍▇▇ ▋▉▉▋)
4 Years Ago
Test map edit
4 Years Ago
▊▉▍▉▍ ▉▆▉█▌▆▊ ▆▌▄▊██▌ ▄▆▇▍ ▄█ ▉▊█▌▉▄ ▇▍▅▆▆
4 Years Ago
▅▆▆▇▉ ▊ ▋▄▇█▉▌▉ ▆▇▄ ▄▌ ▌▊▄ ▅▋▋▇▌ ▋▌ ▉▋▊▄▉ ▄▍▅█ ▆▇▆▋ ▄▄▄▌▄█ ▄▊ █▆▊▉▌▌▄▉▉▍▊ ▌▍▉▉ ▋ █▆ █▇▅▉ ▌▉▉▌▄▄▋ ▍▆█ ▋▅▄█▄▉▋ ▆▌ ▊▍▆▊ █▌█▉▆▇▌
4 Years Ago
Anim source file updates
4 Years Ago
New "downed" model state, basic hookup of the downed animations in the animation controller
4 Years Ago
▄▅██▋▅▍▄▌▍▉▋ ▋▆▉▉/▇▇▋▄▉▅▄▇/▍▆▇▇█▉▅▄▍ & ▍▉▄▅█▊▄
4 Years Ago
▉▌▋▆▆ ▆▉▉▊ -> ▊▌▍▄▊
4 Years Ago
█▊▍▇█ ▋▋▉▅▅▍▌▇▊▄█ ▆▆▉
4 Years Ago
▍▇▆▅▄ ▌▇▄ ▄▋▅▄▊▄▇▋▌ ▊▉▋▋ ▊▄▆▇
4 Years Ago
Fix potential crashes with Entity.Firebullets when the entity is a player and has no active weapon
4 Years Ago
▍▋▌▋▅ ▅█▄▌▄▊█▆▄▍ ▉▄█
4 Years Ago
merge fix again
4 Years Ago
Get rid of leftover code from base scoreboard
4 Years Ago
▇▌▋▅▋ ▉▄▉ █▍█▅ ▆█▌▊