199,291 Commits over 4,140 Days - 2.01cph!
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Set up correct crawl speed
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Fix incapicated gesture, make CurrentGesture nonserialized
More crawling code, getting to grips with the whole player model system
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Move modelstate initial params to one place, in the constructor. Set up crawling state
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WIP PlayerModel code, some renaming
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Fixed the borked post exposure on biome profiles.
Few other related tweaks.
Bug fixes, deleted temp files.
Fixed a server crash when NPC is trying to holster a weapon_frag
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Don't show loop button while recording a shot
Don't allow input on playback controls while recording a shot
Hide keyframe tracks when a shot isn't active
Hook up a new BeingLooted flag for players
Reintroduce ServerFall for incapacitated players. Still WIP
Removed server fall from wounded state. Initial work on crawling wounded state. Initial work on having two variations of wounded state (crawling vs. lying immobile)
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New "downed" model state, basic hookup of the downed animations in the animation controller
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Fix potential crashes with Entity.Firebullets when the entity is a player and has no active weapon
Get rid of leftover code from base scoreboard