199,292 Commits over 4,140 Days - 2.01cph!
Fixed players without a valid SteamID creating errors with the base scoreboard (Fixed Player.GetVoiceVolumeScale() returning nothing for such players, now returns 1)
client compile fix for new Reloading ai event.
BaseNavigator can now use SetDestination or CalculatePath. Added ai.usecalculatepath to toggle (defaults to false for now)
Added ai.pathfindingIterationsPerFrame.
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No longer attempt to place 80 (!) countryside tunnel entrances, taking 155 seconds
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Detail greybox models for underwater labs
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (Scene2Prefab)
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (code)
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (prefabs)
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Fixed some jitter matrix issues.
Updating dungeon grid test scene
Fixed error update in GenerateDungeon, leading to incorrect corridor end positions
Simple voice scale support for default scoreboard (scroll wheel on the mute icon)
Simple voice scale support for default scoreboard (scroll wheel on the mute icon)
added Reloading AI event.
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