248,624 Commits over 3,928 Days - 2.64cph!

2 Months Ago
Lets try making the player face correctly again Sub intro cutscene text Swap to models of platforms
2 Months Ago
setup admire anim for metal shield
2 Months Ago
Codegen
2 Months Ago
Fixed rotate Phys trace Rotate player onstart to face correct direction
2 Months Ago
Add "Set to None" option to InputActionControlWidget https://files.facepunch.com/tony/1b2211b1/0WMKcWO3Z1.png
2 Months Ago
Move on Fixed
2 Months Ago
Third person camera clipping Use the same collision rules when tracing Better handling when third person camera is too close Don't position camera in editor Switch the rest of the test scenes to use new player controller
2 Months Ago
Remove tags for moving Phys character updates
2 Months Ago
Snakes can now reposition after striking. Added variables and convars for reposition chance, min/max radius and multipliers.
2 Months Ago
Merge: from main Tests: none
2 Months Ago
Some general cleanup, moved tool to Tools/Cinematic/Pose Tools
2 Months Ago
Added Undo support to Pose selected, pose random and paste pose options
2 Months Ago
Merge: from requesttrees_spike This reduces overhead of streaming grid cells of tree impostors from 3.5m to 1m on a 4.5k server. Tests: 2 editors(1 server, 1 client) in same session - streamed no changes, removed 1 tree then re-streamed, and streamed with disabled lazy serialization
2 Months Ago
Avatar field in PoseTools will now persist between editor restarts (saved in EditorPrefs)
2 Months Ago
Fixed copy/paste buttons not working in PoseTools
2 Months Ago
merge from kayak_perf_fix
2 Months Ago
merge from icesheet_fix
2 Months Ago
Merge: from main Tests: none
2 Months Ago
merge from oases_topology_fixes
2 Months Ago
merge from optimize_hbhf
2 Months Ago
merge from voice_chat_cctv
2 Months Ago
Merge from main
2 Months Ago
merge from world_update_2
2 Months Ago
merge from nuking_old_cliffs_in monuments
2 Months Ago
merge from halloween24
2 Months Ago
merge from main
2 Months Ago
Leaderboard backup, run #14837
2 Months Ago
Correctly scope to current scene when pressing [Button] Fix gizmos being unavailable during editor tick
2 Months Ago
IKReachOut ignore player body PlayerGrabber ignore player body Try to auto assign player body renderer No collision sounds on player body Add button to automagically create the player body Ensure PhysicsCharacter is axis aligned on startup, but rotate body/eyes Update a bunch of scenes to use the Physics Character
2 Months Ago
2 Months Ago
2 Months Ago
Fix gizmos being unavailable during editor tick Correctly scope to current scene when pressing [Button]
2 Months Ago
Codegen
2 Months Ago
Merge from main
2 Months Ago
handle selection box while camera moving movement handling for arena bounds and better structure avoiding offset when moving multiple survivors; change deceleration handling movespeed tweaks
2 Months Ago
More docstring elements https://files.facepunch.com/ziks/2024-10-21/sbox-dev_l5UcrtR1tm.png Courtesy of bringing my laptop on some long train journeys this weekend Clothing Updates Show unambiguous ident subdirectory path in project creator window, resolves Facepunch/sbox-issues#6609 Bring back automatic default project names (My Project 1, 2 etc) now we use idents for project subdirs (and have for ages) Smite the random third-party cloud references in core assets Clothing Updates Move joint attachment mode and local frames to base joint, all joints should have these Unfuck native physics interface for creating joints, they should all pass in local frames, it's up to C# to calculate local frames for desired setup Merge branch 'master' into asset-browser-2
2 Months Ago
test map, pause menu work
2 Months Ago
Large surface tuning
2 Months Ago
Merge from main
2 Months Ago
Iterating. Large wall variant.
2 Months Ago
Add refresh button to the top of the era editor to refresh all items - used if you change prefabs without using GUI
2 Months Ago
Don't show redirect items in era editor window When checking if a redirect's era, use the redirects era
2 Months Ago
Set 600/1000 items to a sensible default era
2 Months Ago
Flag ragdoll body bones as bone, because they are
2 Months Ago
Unfuck native physics interface for creating joints, they should all pass in local frames, it's up to C# to calculate local frames for desired setup
2 Months Ago
Fix assets not being marked as dirty and not saving after being assigned an era (ask me how I know)
2 Months Ago
Finished era editor window - tons of fixes to make it actually work - show orange as background when item is unassigned to an era
2 Months Ago
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2 Months Ago
Once touched check if we have touched the platform