224,850 Commits over 3,714 Days - 2.52cph!

3 Years Ago
Puzzles flow fixes
3 Years Ago
Crew cabinets progress
3 Years Ago
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3 Years Ago
fixed 4way LShaped dweller AI data positions
3 Years Ago
Vector2, Vector3, Angles, Rotation JsonSerialize roundtrip tests (and fixes)
3 Years Ago
set dweller data gameobjects active on remaining 3 prefabs
3 Years Ago
added salmon and salmon_skinned plus materials
3 Years Ago
Temp Bubble Guard particle for testing Early basic version.
3 Years Ago
enabled dweller gate gameobjects on module_1200x1800_2way and module_1200x1500_2way_moonpool
3 Years Ago
Puzzle electricity tweaks
3 Years Ago
Added dungeon info scripts back to prefab instances in dungeon_base_test so the scene works
3 Years Ago
Null checks for NPCDwelling
3 Years Ago
Fixed duplicate DungeonBaseInfo on secondary moonpools
3 Years Ago
Rising torpedoes rise in a more buoyant-like way. Added torpedoes to my testing loadout.
3 Years Ago
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3 Years Ago
Tweak defaults for video config, so tools starts in 1280x720 instead of 1024x768
3 Years Ago
Thumbnails for old bench and plastic bench Merge branch 'master' of sbox-game
3 Years Ago
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3 Years Ago
Try using spotlights for home avatar
3 Years Ago
keep left lit bollard blockout Merge branch 'master' of sbox-game
3 Years Ago
Set D_SRGB_IMAGE to 1 when drawing multisampled scene to UI. Fixes color banding.
3 Years Ago
Add D_SRGB_IMAGE combo to ui_cssbox shader
3 Years Ago
Shifted AI nodes from the prefabs in the autospawn folder to the dwellersData nested prefabs. This will likely help as more rooms based on a same module get developped in the future and Ai content will vary alongside it
3 Years Ago
Merge from save215
3 Years Ago
Dynamically connect intercom speakers and mics in underwater labs Speakers will automatically connect to the closest mic within 128m
3 Years Ago
Made toilet seat an interactive chair using invisible chair - quick experiment, will revert if it doesn't play nice or need its own entity
3 Years Ago
Rooms spawn limit setup
3 Years Ago
Dwellings AI spawn/cover/move and obstacles setup - end
3 Years Ago
Merge from main
3 Years Ago
Fixed TorpedoRising not being loadable anymore
3 Years Ago
Torpedoes inherit the sub's velocity. Changed torpedo gravity.
3 Years Ago
Torpedo script, minor edits, enforcing a delay between torpedos fired. Now allowing holding down fire to keep firing at max rate.
3 Years Ago
Fixed not being able to fish in the moon pool Fixed moon pool water body fishing tag
3 Years Ago
Submarines can fire torpedoes, which are just rockets that look like torpedoes at the moment
3 Years Ago
▄▉▄▍▋ ▌▉▋▉ -> ██▄▉▅
3 Years Ago
Added local space option to the RotateObject script for the torpedo propellers to use
3 Years Ago
Fixed line renderer not working if the viewmodel camera is being used Updated bobber preview with new model
3 Years Ago
Minor edit
3 Years Ago
Finished torpedo object setup
3 Years Ago
Merge save215->Torpedoes
3 Years Ago
Add campfire entity Double click placeable items to start placing them, press E to confirm or Tab to cancel Add the wood wall entities in
3 Years Ago
Remove orphaned meta files for BubbleTrail.mat and speargun_spear.worldmodel.prefab
3 Years Ago
Update data
3 Years Ago
Another one, same bug
3 Years Ago
An extra safe check. Include IsValid() test.
3 Years Ago
Fixed the same error in MixerSnapshotManager
3 Years Ago
Fixed error in WaterOverlay if the player was mounted to something that isn't a vehicle
3 Years Ago
Torpedo setup WIP
3 Years Ago
Added ItemComponent.TakeDamage as a component event. Added ShieldAbsorber component, DomeShieldEntity and DomeShieldAbility. The Dome Shield ability lets a unit deploy a dome around them that absorbs damage to all units inside until it breaks or 30 seconds have passed.
3 Years Ago
Improved fishing rod third person animation Extended base player animator instead of relying on overrides