200,319 Commits over 4,140 Days - 2.02cph!

5 Years Ago
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5 Years Ago
Sled crafting costs and time No longer researchable
5 Years Ago
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5 Years Ago
manifest Updated neon sign crafting time and cost
5 Years Ago
Updated Ice wall item naming and repair
5 Years Ago
Disable trail fx when not on snow
5 Years Ago
More speed
5 Years Ago
Make initial force last longer if the sled is on a flat surface
5 Years Ago
Fixed some incorrect steering logic Removed some debug stuff
5 Years Ago
Initial work moving WorkCart glass to a separate sub-entity
5 Years Ago
Set up xmas variant
5 Years Ago
Adjust collision damage forces
5 Years Ago
Custom seat prefabs and updated mount positions
5 Years Ago
Dismount if sled ends up in water More drag, speed and turn tweaks
5 Years Ago
Reduce initial velocity when not on snow Dismount if sled flips
5 Years Ago
Add missing bool
5 Years Ago
Remove no-longer-used ground quality enum
5 Years Ago
Add IsOnSnowOrIce bool to terrain handler
5 Years Ago
Allow setting the weather adjust toggle when game is not running
5 Years Ago
Rust Editor changes: - Add master toggle for weather selection, so it doesn't override automatically - Refactor some layout so the editor window works without horizontal scrolling at smaller widths
5 Years Ago
Remove flyby sounds form snowball gun shots
5 Years Ago
Speed tweaks
5 Years Ago
Icon
5 Years Ago
Increase drag, add some support for slight turning input
5 Years Ago
Simplify VehicleTerrainHandler ground quality method since we only use the road component
5 Years Ago
Merge from main
5 Years Ago
Fixed a legacy vehicle terrain check bug Fixed pickup/repair
5 Years Ago
Train protection values edit
5 Years Ago
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5 Years Ago
Apply some force over time when a player mounts the sled
5 Years Ago
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5 Years Ago
Use zero friction absolute
5 Years Ago
Initial sled setup and material swapping boilerplate
5 Years Ago
New handling for collisions between kinematic trains
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Experimenting with converting terrain to use a tessellation shader instead of parallax.
5 Years Ago
Fixed motion vectors on attack prefab
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
Added extra info to "Failed to lock vertex buffer in CMeshDX8::LockVertexBuffer" error
5 Years Ago
Fixed IMesh.BuildFromTriangles always counting one too many vertices Fixed a crash issue with Global.Mesh when given a material with vertex format 0, now prints a warning and assumes no material set
5 Years Ago
Fixed stack traces missing in protected calls
5 Years Ago
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5 Years Ago
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5 Years Ago
Remove the "PID" text from window title with -multirun so the PID number fits in the task bar
5 Years Ago
network++