239,341 Commits over 3,837 Days - 2.60cph!

4 Months Ago
Fixed convar defaulting to disabled instead of enabled
4 Months Ago
reapplying 98204, stomped
4 Months Ago
merge from main
4 Months Ago
merge from fix_barricade_building_error
4 Months Ago
merge from fix_icelake_building_blocked_preview
4 Months Ago
Leaderboard backup, run #12258
4 Months Ago
Added SuppressEyeMovement animator state behaviour, disables eye and eyelid movement while the state is playing and it's layer has >0 weight
4 Months Ago
PartyRoom - run tick at set interval, cache owner Add Panel.ToggleClass Remove ButtonGroupConstructor Can change party title, capacity, public state
4 Months Ago
Fix weather effect error on quit
4 Months Ago
Pedal trike driving/physics work
4 Months Ago
debug.FakeSpeechPlayer now works in live gameplay (still admin only)
4 Months Ago
Trike wheels and colliders
4 Months Ago
Better lit PFX normals.
4 Months Ago
Fixed positioning on sand trails.
4 Months Ago
Iterating on trails
4 Months Ago
use async to check for matches remove CardBehaviour trumpet reveal stage init changes level label original cardtype OnTurnStart pawn movement, don't show message for unrevealed cards
4 Months Ago
Additional null checks
4 Months Ago
Add URL support for community market skins from before our newer skin system
4 Months Ago
Merge from techtree_workbench_multi_access
4 Months Ago
Merge from fishing_changes_june_24
4 Months Ago
Trout and yellow perch bait value reverted to 10, 1 stack size
4 Months Ago
vehicle dev van
4 Months Ago
Removed excess logs
4 Months Ago
Fixed formatting bugs
4 Months Ago
Ensured translated ammo name and proper type is passed
4 Months Ago
Raw fish is now worth 0.5 bait and can be used in stacks of 3 (max 1.5 bait value) Catfish, orange roughy, salmon and small sharks now have a bait value of 0 (eliminates possibility of losing a valuable fish for a lower value fish)
4 Months Ago
Tech tree panel changes Rename the tabs from Tier 1/2/3 to Level 1/2/3 Reduced the size of the close text slightly Don't show the button at all for tech trees that the current workbench can't access
4 Months Ago
Merge main
4 Months Ago
Ammo count and type of ammo is now visible in the tooltips of vending machines
4 Months Ago
4 Months Ago
Test map edit
4 Months Ago
Trike DoPrepare + manifest
4 Months Ago
Combine PedalTrike LODGroups
4 Months Ago
Combine PedalBike LODGroups
4 Months Ago
Some initial trike setup
4 Months Ago
Raise water detection level on the push bike
4 Months Ago
Merge main -> Bikes
4 Months Ago
Fixed WaterDepthMask not deregistering the mask when a boat is placed in a scene before the game starts (only relevant to dev work)
4 Months Ago
Applied FX to pedalbike.
4 Months Ago
Add marker panel more reliably
4 Months Ago
Fixed crosshair friendly trace including the wrong tags Rework marker system, don't iterate through all marker objects every frame, handle lifetime properly Expose separate friction and acceleration values for crouch, slow walk, etc Add hc1_debug_units, to see speed in units
4 Months Ago
Folder cleanup
4 Months Ago
Remaining wheel fx.
4 Months Ago
Fixed pedal bike right pedal rotation
4 Months Ago
Merge main -> Bikes
4 Months Ago
Fixed weapon shoot traces including the player's collider.. this'll fix headshots Upped player movement speed, adjusted friction/accel
4 Months Ago
Get rid of "Status" category on radios, since it's done through the game loop automatically now
4 Months Ago
Scrap that, this is better logic that supports TKs
4 Months Ago
Don't play enemy left sounds if it's a TK
4 Months Ago
Integrate death sounds, two/one enemy left sounds played to killing team