239,341 Commits over 3,837 Days - 2.60cph!
Fixed convar defaulting to disabled instead of enabled
reapplying
98204, stomped
merge from fix_barricade_building_error
merge from fix_icelake_building_blocked_preview
Leaderboard backup, run #
12258
Added SuppressEyeMovement animator state behaviour, disables eye and eyelid movement while the state is playing and it's layer has >0 weight
PartyRoom - run tick at set interval, cache owner
Add Panel.ToggleClass
Remove ButtonGroupConstructor
Can change party title, capacity, public state
Fix weather effect error on quit
Pedal trike driving/physics work
debug.FakeSpeechPlayer now works in live gameplay (still admin only)
Trike wheels and colliders
Fixed positioning on sand trails.
use async to check for matches
remove CardBehaviour
trumpet reveal
stage init changes
level label
original cardtype
OnTurnStart
pawn movement, don't show message for unrevealed cards
Add URL support for community market skins from before our newer skin system
Merge from techtree_workbench_multi_access
Merge from fishing_changes_june_24
Trout and yellow perch bait value reverted to 10, 1 stack size
Ensured translated ammo name and proper type is passed
Raw fish is now worth 0.5 bait and can be used in stacks of 3 (max 1.5 bait value)
Catfish, orange roughy, salmon and small sharks now have a bait value of 0 (eliminates possibility of losing a valuable fish for a lower value fish)
thumb_up
12
thumb_down
42
Tech tree panel changes
Rename the tabs from Tier 1/2/3 to Level 1/2/3
Reduced the size of the close text slightly
Don't show the button at all for tech trees that the current workbench can't access
Ammo count and type of ammo is now visible in the tooltips of vending machines
Trike DoPrepare + manifest
Combine PedalTrike LODGroups
Combine PedalBike LODGroups
Raise water detection level on the push bike
Fixed WaterDepthMask not deregistering the mask when a boat is placed in a scene before the game starts (only relevant to dev work)
Add marker panel more reliably
Fixed crosshair friendly trace including the wrong tags
Rework marker system, don't iterate through all marker objects every frame, handle lifetime properly
Expose separate friction and acceleration values for crouch, slow walk, etc
Add hc1_debug_units, to see speed in units
Fixed pedal bike right pedal rotation
Fixed weapon shoot traces including the player's collider.. this'll fix headshots
Upped player movement speed, adjusted friction/accel
Get rid of "Status" category on radios, since it's done through the game loop automatically now
Scrap that, this is better logic that supports TKs
Don't play enemy left sounds if it's a TK
Integrate death sounds, two/one enemy left sounds played to killing team