130,373 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Setup some basic steering wheel visual turning
                
                
                
                
             
         
        
            
            
            
                
                Floating cities progress / visual test for the security tower area
                
                
                
                
             
         
        
        
            
            
            
                
                HTTP image supports duplicating an image to an secondary image/rawimage
                
                
                
                
             
         
        
            
            
            
                
                added camera animation to mini crossbow reloading
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge: from growablegenes_allocs
- clean of 1 line
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                Clean: remove unused static
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                Merge: from growablegenes_alloc
- reduces(removes?) junk allocs from growables
Tests: editor builds + alloc unit test
                
                
                
                
             
         
        
            
            
            
                
                Clean: unused usings
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Tests: editor builds
                
                
                
                
             
         
        
            
            
            
                
                Clean: remove Sort from BufferList
Not used anywhere
Tests: editor builds
                
                
                
                
             
         
        
            
            
            
                
                Optim: don't sort slotWeights to avoid internal allocs
Array.Sort(T[], IComparer<T>) in this version of mono always allocates a Comparison<T> internally. Lucky for us, we can just simplify the code and avoid this alloc.
Tests: alloc unit test passes
                
                
                
                
             
         
        
            
            
            
                
                merge from discord_sdk_1.2
                
                
                
                
             
         
        
            
            
            
                
                trawler ship materials and models progress
                
                
                
                
             
         
        
            
            
            
                
                 merge from hackweek_fps_logging
                
                
                
                
             
         
        
            
            
            
                
                 merge from menu_fps_cap_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from purifier_waterloss_fix
                
                
                
                
             
         
        
            
            
            
                
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                Update x marker data for VineSwingingTree02 and 03
                
                
                
                
             
         
        
        
            
            
            
                
                Updated battery search mission to require 3 batteries
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from main (NPCTalking conflicts)
                
                
                
                
             
         
        
            
            
            
                
                Merge from frontier_external_fixes
                
                
                
                
             
         
        
            
            
            
                
                Added a 50% buffer for the look at check when looking at a gate with a spraycan
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from computerstation_reskin_fix
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from team_invite_changes
                
                
                
                
             
         
        
            
            
            
                
                Fix auto turret auth not working
                
                
                
                
             
         
        
        
            
            
            
                
                Resource dispensers respect max stack size
                
                
                
                
             
         
        
            
            
            
                
                Bring back modding category to server browser
Add wipe schedule filters back
                
                
                
                
             
         
        
            
            
            
                
                Don't auto-enter BBS edit mode when loading from a save so any boat left in the work area isn't confusingly converted to editable.
                
                
                
                
             
         
        
            
            
            
                
                Remove leftover debug print
                
                
                
                
             
         
        
            
            
            
                
                Indirect instancing fixes:
- Supported shaders are no longer determined at runtime, instead a list is supplied to the component on the main camera prefab. This fixes issues where instanceable objects would end up in the non-instanceable fallback renderer.
- Add operations are no longer queued in order to return success/failure states immediately back to the caller.
- Remove operations are now queued without relying on managed references, fixing various use-after-destroy issues.
- Broadened the use of the InstanceCreationInfo struct to avoid fealing with so many function parameters.
- Improved logging when instances can't be added (1) at all or (2) only in the non-instanced fallback renderer.
- Fixed exceptions resulting from calling RecalculateUVDistributionMetric() after UploadMeshData()
                
                
                
                
             
         
        
            
            
            
                
                Cleanups from x86-64
Remove probably unused linux libraries related to Steam
Cleaning up VPC build scripts
Draw console notify text above all other panels
                
                
                
                
             
         
        
            
            
            
                
                Enabled R/W on a few collision meshes that need it
                
                
                
                
             
         
        
            
            
            
                
                Set isDynamic on all block RendererLODs, fixing visual issue after loading.
                
                
                
                
             
         
        
            
            
            
                
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