193,910 Commits over 4,079 Days - 1.98cph!
Added a fallback blit in cases where TAA is invalid
Added the RustTAA shader to the Always Included shaders list
Add filename to inspector.
Only show save preset button if there's a filename specified.
Potential NRE fixes.
Fixed catapult fire interaction available when looking at the wheels
Added SiegeWeaponVehicleAudio, inherits from from GroundVehicleAudio
Updated BatteringRamVehicleAudio
Added wheel audio to all siege weapons
merge from indirect_instancing
Add temporary debug error messages to diagnose the uninitialised component issue.
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bumped render queue on hit guide up to avoid issues with disappearing inside sculpture at times
Merging new TAA implementation to main
merge from deluxe_christmas_lights_emission/xmas_light_uncrappification
Fixed ballista client loading issue
Fixed horse towing ropes not being destroyed when the joint breaks
Experiment with dark pie menu colors
Fixed ballista choppy 3rd person reloading
Horses equipment (armor, shoes, saddle) and speed mods
Fixed NotImplementedException on the client when a ragdoll collides with something
Fixed jittery movement when noclipping
Setup rotation through animation curve
Swap over to using Quaternions instead
Xmas menu background video
Renamed back to testbulb in case it is hardcoded somewhere or not updating with manifest or whatever.
Ass rotate implementation. Setup anim events. Moved everything over to a Viewmodel script
Tweaked catapult seat mount point
Allow handcuffed player to be forced mount
Reloading level change player corpse throwing force
Editor exporting of presets as default configs.
Load defaults before convars.
merge from legacy_shelter_description_change
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merge from xmas_light_uncrappification
battering ram - model update export
battering ram - updated animator to remove additional broken anim loop
updated battering ram anims
Delete unused resource/chromium/ folder
Remove non existent commedit.dll from sdkenginetools.txt
Minor micro optimization in VRAD
Added MAX_EDICT_BITS global enum
Updated Run Map dialog in Hammer
https://files.facepunch.com/rubat/2024/December11-872-GenerousSkimmer.png
Added NPC:GetLastPosition
Added NPC:SetMoveDelay/GetMoveDelay
merge from increase_vis_entity_buffer -> main
Increase collider buffer from 8k -> 32k
- allows copypaste to copy large bases
Can't mount the catapult if its loaded
Minor ballista cleanup