193,910 Commits over 4,079 Days - 1.98cph!

5 Months Ago
Added a fallback blit in cases where TAA is invalid
5 Months Ago
Added the RustTAA shader to the Always Included shaders list
5 Months Ago
Add filename to inspector. Only show save preset button if there's a filename specified. Potential NRE fixes.
5 Months Ago
Manifest
5 Months Ago
Fixed catapult fire interaction available when looking at the wheels
5 Months Ago
Added SiegeWeaponVehicleAudio, inherits from from GroundVehicleAudio Updated BatteringRamVehicleAudio Added wheel audio to all siege weapons
5 Months Ago
merge from indirect_instancing
5 Months Ago
Add temporary debug error messages to diagnose the uninitialised component issue.
5 Months Ago
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5 Months Ago
Merge from defaults
5 Months Ago
bumped render queue on hit guide up to avoid issues with disappearing inside sculpture at times
5 Months Ago
Merging new TAA implementation to main
5 Months Ago
5 Months Ago
merge from xmas2024
5 Months Ago
merge from deluxe_christmas_lights_emission/xmas_light_uncrappification
5 Months Ago
merge from primitive
5 Months Ago
Minor horse code cleanup
5 Months Ago
Fixed ballista client loading issue
5 Months Ago
Fixed horse towing ropes not being destroyed when the joint breaks
5 Months Ago
Experiment with dark pie menu colors
5 Months Ago
Dir changes + backups
5 Months Ago
Fixed ballista choppy 3rd person reloading
5 Months Ago
Horses equipment (armor, shoes, saddle) and speed mods
5 Months Ago
Merge from primitive
5 Months Ago
Fixed NotImplementedException on the client when a ragdoll collides with something
5 Months Ago
Fixed jittery movement when noclipping
5 Months Ago
Codegen
5 Months Ago
Setup rotation through animation curve
5 Months Ago
Merge from primitive
5 Months Ago
Swap over to using Quaternions instead
5 Months Ago
Sculpt backups
5 Months Ago
Xmas menu background video
5 Months Ago
Renamed back to testbulb in case it is hardcoded somewhere or not updating with manifest or whatever.
5 Months Ago
Ass rotate implementation. Setup anim events. Moved everything over to a Viewmodel script
5 Months Ago
Tweaked catapult seat mount point Allow handcuffed player to be forced mount Reloading level change player corpse throwing force
5 Months Ago
Editor exporting of presets as default configs. Load defaults before convars.
5 Months Ago
merge from legacy_shelter_description_change
5 Months Ago
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5 Months Ago
merge from lanternfixes
5 Months Ago
merge from xmas2024
5 Months Ago
merge from xmas_light_uncrappification
5 Months Ago
battering ram - model update export
5 Months Ago
battering ram - updated animator to remove additional broken anim loop
5 Months Ago
updated battering ram anims
5 Months Ago
Delete unused resource/chromium/ folder Remove non existent commedit.dll from sdkenginetools.txt Minor micro optimization in VRAD Added MAX_EDICT_BITS global enum Updated Run Map dialog in Hammer https://files.facepunch.com/rubat/2024/December11-872-GenerousSkimmer.png Added NPC:GetLastPosition Added NPC:SetMoveDelay/GetMoveDelay
5 Months Ago
merge from increase_vis_entity_buffer -> main
5 Months Ago
Increase collider buffer from 8k -> 32k - allows copypaste to copy large bases
5 Months Ago
Didn't save Catapult.cs
5 Months Ago
Can't mount the catapult if its loaded Minor ballista cleanup