193,473 Commits over 4,079 Days - 1.98cph!

8 Years Ago
customisation option lists are now sorted by unlock cost, low to high
8 Years Ago
play online and customisation editor buttons are set to not be interactable until connected
8 Years Ago
merge into main
8 Years Ago
more customisation item button work
8 Years Ago
netting double sides with slightly increased health manifest
8 Years Ago
XP curve tweakage.
8 Years Ago
merge from main
8 Years Ago
garage door polish, balance, sounds, skinnable code lock has a filler mesh between the two sides now increased ceiling light rope length
8 Years Ago
Talent split
8 Years Ago
If you can afford an item, clicking unlock now sends request to server. Server unlocks items if the player record has enough currency, sends success or fail response message and new currency balance. Unlocked items get added to playerrecord id list.
8 Years Ago
customisation UI buttons now listen to item unlock success/fail events, modify properties accordingly
8 Years Ago
Switched refl probes time slicing to all faces
8 Years Ago
error fix
8 Years Ago
Fixed ListComponent sometimes having instances in its list that are disabled (because they were added in Awake)
8 Years Ago
wip unlocking/equipping ui
8 Years Ago
EAC integrity violation is logged as error
8 Years Ago
more unlocks progress
8 Years Ago
Fixed rare packet corruption when network encryption is enabled
8 Years Ago
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8 Years Ago
Session scene loading cleanup Hacky fix for navmesh agents not being placed on a navmesh in certain scenes
8 Years Ago
More talents stuff
8 Years Ago
UI bugfix
8 Years Ago
arrow texture updated/uvs
8 Years Ago
Phone stored numbers
8 Years Ago
art
8 Years Ago
Show a notice on the ui navbar when there are talent points available
8 Years Ago
Don't hide some player stats from inventory ui just because they're low.
8 Years Ago
Fixed potential NRE in LoadGameWidget caused by null save games list. List is now initialized in the field, upload SaveLoad API methods to take a list rather than outing one
8 Years Ago
Fixed mission info not setting correctly on client in some cases
8 Years Ago
Touched water shaders to fix refl quality 0
8 Years Ago
p1, post fix
8 Years Ago
Fixed mission nonsense with items that stack
8 Years Ago
deleted placeholder unlock items
8 Years Ago
wip currency/unlocks protobuf
8 Years Ago
Select a random container in the world for package missions
8 Years Ago
Added independent water reflection probe that includes sun/moon (TOD) Removed sun/moon from main reflection probe + reduced resolution (TOD) Updated custom shaders to new probe; fixes skin sun reflection highlight in shadow
8 Years Ago
Keywords utility build fix
8 Years Ago
more
8 Years Ago
garage door fixes
8 Years Ago
Fixed tribe members not being visible during the Tribe Create process
8 Years Ago
Merge from UI. NPC tweakage.
8 Years Ago
Stop EffectSettings errors when loading keywords that couldn't load in build (need to figure out why keywords aren't loading though)
8 Years Ago
Give gang safes a bit of helpful stuff to start with (per Bill F request)
8 Years Ago
Pre-merge
8 Years Ago
Adding this mission feature: "The money that's given to the gangs to buy the package will be random. No less than what the package is worth but sometimes more. Neither gang will know how much the other has so they'll need to negotiate a price too."
8 Years Ago
Fixed broken button
8 Years Ago
Bugs
8 Years Ago
Fixing global network entity stuff for missions
8 Years Ago
Fixed load game screen not refreshing properly after deleting all saves
8 Years Ago
Bit of a hack, but fixed init order for gang mission object vs. entities registering