223,543 Commits over 3,684 Days - 2.53cph!

6 Months Ago
Add IO slots to spooky speaker to turn it on and off, no power required to run
6 Months Ago
Update the animation in the editor too!
6 Months Ago
Bone merge basics Nicer bone merging Threaded animation updates by default Update particle scene
6 Months Ago
This isn't needed
6 Months Ago
Add SceneModel.MergeBones( SceneModel other )
6 Months Ago
merge from halloween2023
6 Months Ago
merge from halloween2023
6 Months Ago
merge form main
6 Months Ago
merge from halloween2023
6 Months Ago
logo update phrases
6 Months Ago
ActionJigCreated event
6 Months Ago
6 Months Ago
6 Months Ago
ActionJig.LinkTriggered event
6 Months Ago
Leaderboard backup, run #6827
6 Months Ago
vampire stake icon setup
6 Months Ago
Use Transform proxies instead of copying the transforms
6 Months Ago
Transplant new physics interface to master, start fixing up shit again Remove unused from iphysicsshape Remove unused from iphysicsjoint Remove unused from iphysicsbody Add back AddHullShape and AddMeshShape that takes a transform, implement later.. these are needed now :( Remove unused from physicsaggregate Remove unused from physicsworld Remove unused from physicssystem Remove shared manifold and physics contact shite Add intersection controller, kinda bullshit but needed Get game compiling again Build new mesh and hull when adding transformed hulls and meshes Support creating transformed hull from mesh (why tho?) Latest trace solver Return default physics material when user data is null Setup joint break callback, break joint on body remove Remove SetOnBreakHandler, callback is always added Support body gravity enable Fix joint and body double delete Should be null checking this in water controller
6 Months Ago
Should be null checking this in water controller
6 Months Ago
merge from main
6 Months Ago
merge from rockingchair_remove_prints
6 Months Ago
merge from halloween2023
6 Months Ago
Fix joint and body double delete
6 Months Ago
Remove SetOnBreakHandler, callback is always added Support body gravity enable
6 Months Ago
Setup joint break callback, break joint on body remove
6 Months Ago
AnimatedModel creates and updates bone GameObjects (not the best perf right now, but I will address it)
6 Months Ago
Fix startup error Performance scope animation update
6 Months Ago
Leaderboard backup, run #6821
6 Months Ago
AssetSystem: optimize FindByPath lookup Optimize GameResourceProcessor Keep __references ordered to avoid diff hell Optimize recursive WalkJsonTree
6 Months Ago
FPArms: updated weightlists FPArms: overhauled punching animgraph (still some things to iron out, but the core functionality works again at least)
6 Months Ago
Save the equipment & storage inventory separately in protobuf
6 Months Ago
Don't show "Open Storage" menu option if they have no saddle bags equipped / no storage slots
6 Months Ago
many small changes fire/poison damage stat includes overall dmg mult fix reroll sfx, balance, etc level earliest upgrade pacifist barrel upgrade levelupexisting fix
6 Months Ago
Error list title fix
6 Months Ago
Rerouting and other fixes
6 Months Ago
Rerouting fixes Fixed handle config names for generic types
6 Months Ago
FireSignalExpression fix
6 Months Ago
6 Months Ago
6 Months Ago
Some safety when deserializing types
6 Months Ago
Fixed another generic type binding case
6 Months Ago
Fixed another generic type binding case
6 Months Ago
6 Months Ago
Fixed Nop node passing signals
6 Months Ago
World models for DraculaMask/DraculaCape
6 Months Ago
Reworked the train signal lights and lighting.
6 Months Ago
vampire stake loot spawn (small loot bag) bonus loot for scarecrow kills with vampire stake increased chance of additional frankenstein parts
6 Months Ago
vampire stake sounds
6 Months Ago
Some cleanup NoOperation node definition
6 Months Ago