248,624 Commits over 3,928 Days - 2.64cph!

4 Months Ago
Let mining laser destroy soil
4 Months Ago
Fix prop rotation not being deterministic
4 Months Ago
Fixed not being able to drop items [whoops]
4 Months Ago
Change path of loading a world, so it should only load once for host and remote client
4 Months Ago
Generate some soily beaches
4 Months Ago
World gen block tweaks
4 Months Ago
Fixed position for dropped block
4 Months Ago
I don't know what this is doing but it's making everything too dark Make noise texture match voxel resolution
4 Months Ago
Fixed block item temp world model
4 Months Ago
Refactor block spawning
4 Months Ago
Fixed some issues in hotbar
4 Months Ago
Update inventory UI style Crafting menu style improvements
4 Months Ago
setting up wallpaper viewmodel in unity
4 Months Ago
Get rid of BlockItem - do it another hacky way for now, solve this problem of multiple item types later Fix
4 Months Ago
Clean this up a bit
4 Months Ago
Send chunk info from host to clients when they join (this is pretty shit), commented out because it's crashing?
4 Months Ago
pine tree and actual fix for tree hit boxes Merge branch 'main' of sbox-hc2
4 Months Ago
added watertank_02
4 Months Ago
Spawn item on block destroy
4 Months Ago
Update shaders
4 Months Ago
Add BlockItem. Make some stuff in Item virtual. Add Item.Name (virtual). Can use BlockItem.Create( Block, int ) to create a block item.
4 Months Ago
Blocks respect GatherSourceKind
4 Months Ago
hitching tweaks - project hitch joint - move ridable queue processing to fixed update
4 Months Ago
Renamed wainscotting icon and added minor grunge added to textures
4 Months Ago
hitbox tweak
4 Months Ago
Digital clock material and texture update
4 Months Ago
adjusted tree hitbox
4 Months Ago
Update to Digital Clock material
4 Months Ago
tree adjustment
4 Months Ago
multiple trees Merge branch 'main' of sbox-hc2
4 Months Ago
Durability should be saved to Inventories now. Removed debug logs for it. Implemented Mining Laser / TraceWeapon functionality. Added StatModifier which prevents BaseStats being applied on top of it since it's a basic tool.
4 Months Ago
Enabled cutout on default wallpaper skin materials, so you can see the wall grade behind
4 Months Ago
Block health working Every hit does 1 damage for now
4 Months Ago
Digital Clock - Moved Materials Folder. Updated prefab text position. Updated mesh.
4 Months Ago
Updated Wallpaper Viewmodel and World Model to use updated FBX Updated Wallpaper Viewmodel and World Model Material to use an opacity map Added Wallpaper Viewmodel and World Model Opacity Map
4 Months Ago
wallpaper entity updated with wallpaper wm
4 Months Ago
Fix possible NRE in drone chase graph Starting on block health
4 Months Ago
exported wallpaper viewmodel rig/anim set with latest wallpaper model
4 Months Ago
Get rid of hardcoded gradient
4 Months Ago
Update the page prefabs with branding, logo and layout masks enabled
4 Months Ago
NetworkSpawn persistence-created prefabs
4 Months Ago
unpacked prefabs for divesite
4 Months Ago
corrected robot_shell_a colors + scale
4 Months Ago
Add [JsonIgnore, Hide] to BlockToIndex
4 Months Ago
menu ui prefab
4 Months Ago
Small tweaks to subway texture grime, added wainscotting (still WIP)
4 Months Ago
Remove AllowedTools in favor of a GatherSourceKind (MaterialKind) on the Block defintion. Remove MinimumEffectiveness from the defintion too as it'll be unused in Zik's damage system
4 Months Ago
Added green wallpaper placeholder icon Folder cleanup
4 Months Ago
Added Mining Laser Item/Prefab and TraceWeapon (Doesn't do anything yet)
4 Months Ago
World Update 2 -> Legacy Wood Pile Improvements