238,095 Commits over 3,837 Days - 2.59cph!

4 Months Ago
Add Mesh.UvDensity, needs to be calculated for texture streaming Calculate uv density for scene meshes
4 Months Ago
Merge from main
4 Months Ago
Hits near - but not actually touching - the balls now still move them. Makes spear-pool much easier. Something still not quite working right here though.
4 Months Ago
Pool ball physical interaction work
4 Months Ago
Zeroed out run bob amounts on sks viewmodel, fixes inconsistent weapon height when sprinting
4 Months Ago
Notify the viewmodel that the player has jumped immediately, don't wait for the player to become not grounded Added a jumped trigger so that we can leave the land anim early if the player has already jumped again
4 Months Ago
Split 3p gestures into individual fbx anims
4 Months Ago
Added player avatar mask for referencing entire bones in anim clips
4 Months Ago
Added TreeLOD tests
4 Months Ago
Fixed unharvestable 'ghost' trees, making sure killed trees are not added back to the LODGrid
4 Months Ago
Fixed prefab ID shenanigans
4 Months Ago
Compression updates to vm anims
4 Months Ago
Recreated the pool ball entity structure. Ball 1 is now the base prefab, all others variants
4 Months Ago
Split vm crude gestures into individual fbx files. Various anim tweaks - scaled down middle fingers a bit
4 Months Ago
Tests for a standalone LOD baker using the UnwrapBaker system
4 Months Ago
merge hackweek_combat_playground -> aux2
4 Months Ago
Better colliders so the holes aren't blocked
4 Months Ago
Visual studio automatically adding incorrect using statements
4 Months Ago
Manifest rebuild for pool table entity
4 Months Ago
Created pool table entity. Set up convex colliders so it can be used on tugboats. Set up comfort and preventbuilding zone, icon, resource cost etc. Added a rack of pool balls that come with the table.
4 Months Ago
merge from hackweek_combat_playground -> aux2
4 Months Ago
Network++
4 Months Ago
Loadouts now save ammo count of weapons
4 Months Ago
Shadergraph: Add tint color to render options https://files.facepunch.com/layla/1b1011b1/sbox-dev_ELn53pVfKS.png
4 Months Ago
Manifest build, add the pool ball entities
4 Months Ago
Merge main -> hackweek_pooltable
4 Months Ago
Restore fast manifest-only updates
4 Months Ago
Shadergraph: Add Tint node to grab the tint of the sceneobject
4 Months Ago
jackhammer new material and textures
4 Months Ago
New Crowdin translations by GitHub Action
4 Months Ago
Fix CSV parsing handing quotes TMP_ButtonIconAnimator handles multiple SDF materials better
4 Months Ago
audio, spacing and styling tweaks
4 Months Ago
Merge from hackweek_combat_playground -> aux2
4 Months Ago
Fix bunch of CLIENT & SERVER compilation errors
4 Months Ago
sidebar styling, shrunk a few fonts & spacings
4 Months Ago
Fixed collider issues on sentrys again
4 Months Ago
Merge from hackweek_combat_playground -> aux2
4 Months Ago
Add game jam view, use Page component
4 Months Ago
Fix Save() and Load()
4 Months Ago
Fiannly got turrets working on vendor
4 Months Ago
Add commands to add spawnpoints to the server at runtime & load different spawn points
4 Months Ago
Page Header, Button styles and Game Category buttons
4 Months Ago
Merge main
4 Months Ago
merge from hackweek_combat_playground -> aux2
4 Months Ago
First rough version of player pouches
4 Months Ago
Loads of random work trying to make the interaction system less shit
4 Months Ago
add support for multiple scene views, orthographic scene views, and configurable grid axis add keybind to cycle camera plane around selection refactor bits into SceneEditorViewport, re/store gizmo settings alongside viewport cookie
4 Months Ago
Page Header restyling game category styling
4 Months Ago
Shove test
4 Months Ago
Fix broken reading delta protos (player ticks) Game seems to run fine in the editor now