248,656 Commits over 3,928 Days - 2.64cph!

5 Months Ago
Tweaked some electrical component positions to avoid clipping with wallpaper
5 Months Ago
Panel light tweaks
5 Months Ago
Shadergraph: Attributes can set default values
5 Months Ago
Prevent wolves being too synchronized by adding a random delay
5 Months Ago
Fix wolf sliding during some montages
5 Months Ago
Convert float properties to generic elementals
5 Months Ago
Integrate spine animator and look animator
5 Months Ago
Leaderboard backup, run #13087
5 Months Ago
Merge from hackweek_optimize_statics
5 Months Ago
boss intros, etc fix doubled boss intro balancing menu panel changes birthday cake butter relic, reduce floater code duplication
5 Months Ago
set override controller
5 Months Ago
Citizen/hackweek: added 58 new **prototype** animations for the avatar menu + moved all menu animations into a separate folder & prefab
5 Months Ago
Leaderboard backup, run #13079
5 Months Ago
Remove other unused assets Update Sprite Tools to the latest published version
5 Months Ago
Tileset Component uses hulls for necessary collisions
5 Months Ago
Fixed PartyMemberMarker NRE Assorted error fixes
5 Months Ago
hc revolver updates: - rigged worldmodel - renamed worldmodels with w_ convention - Added unpacked fbx to .worldmodel and setup - Set up .entity with correct model - added 3p override controller - added rough 3p anims
5 Months Ago
Merge from entitymenu_codegen_optimize
5 Months Ago
divesite small b wip
5 Months Ago
Apply fog after lighting for sprites
5 Months Ago
Fix deserializing across network when GameObject reference on a property doesn't exist on the receiving end
5 Months Ago
Better warning messages on unknown component / gameobject for RPC - try to log the RPC method name, and if unknown component the GameObject name
5 Months Ago
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5 Months Ago
Moved existing Code files into a "Sprite" folder Create Tileset folder and add a basic TilesetResource Add empty TilesetComponent with stripped Tile class. Will optimize this further later. Began basic Tileset Tool, Draw grid with gizmo instead Create TilesetToolInspector, rebuild on hotload Strip TilesetComponent.Tile class and add TilesetComponent.Layer class TileMapTools -> TilesetTools. Add ControlSheet to TilesetToolInspector Create GameObject w Component when necessary Added SelectedLayer and Active to TilesetTool. Tileset Tool Header shows Selected Layer Created Layer List Widget and Layer Widget, displays in both ToolInspector and TileComponent https://files.facepunch.com/CarsonKompon/2024/July/22_22-51-HugeOtter.mp4 TilesetComponent.Layers is now a property under the Layers group Added Dragging to re-order Layers https://files.facepunch.com/CarsonKompon/2024/July/22_23-09-ThoughtfulNabarlek.mp4 Change Height of Layer Scroll Area Darken the layer being dragged Ask for confirmation before deleting animation w/ right click Added .Copy() functions to Tile and Layer classes TilesetToolInspector NRE fix Added Context Menu to TilesetLayerControl https://files.facepunch.com/CarsonKompon/2024/July/23_07-52-ImperfectAmphibian.mp4 Fix TilesetLayerListControl Height Create TilesetSceneObject for drawing tiles in a single Graphics.Draw call. Replace Delete IconButton with Lock Button. https://files.facepunch.com/CarsonKompon/2024/July/23_08-49-GrowingMastiff.png Import some tile assets Test Tileset Resource TilesetLayerControl deletes on right click without the additional popup Rebuild TilesetToolInspector when Selected Layer changes. Serialize Selected Layer as part of the ControlSheet Fixed TilesetComponent SceneObject vertex maths. Each layer now gets its own material, sharing materials between layers if same atlas is used. Update Grid Size to follow Tileset size Fix Selected Layer inspector update TilesetComponent NRE fixes Fix e defined but not set Removed unused variable viewerPosition Show preview tile under cursor when in Tileset Tool. Fit to Grid nicely Updated TileResource structure and prepared for creating Tileset Editor Move UndoStack from SpriteTools.SpriteEditor to SpriteTools namespace Removed AllWindows from SpriteEditor. Removed some debug logs from SpriteEditor. StateCookie is based on resource opened More updates to TilesetResource. TilesetResource is titled "2D Tileset" and Tileset Component is "2D Tileset component". Added SpriteComponent and TilesetComponent to "2D" category Basic TilesetEditor (Empty Window for now. Fitted with asset saving/loading, toolbars, undostack, ect. Move SpriteRenderingWidget up to SpriteTools namespace Move SpritesheetImporter from SpriteTools.SpriteEditor namespace to SpriteTools namespace and make import an Action that SpriteEditor hooks into. Hook up SpritesheetImporter to TilesetEditor window Add Inspector to Tileset Editor Add RenderingWidget/Preview to Tileset Editor Add base settings to TilesetEditor Inspector. Minor changes to TilesetResource MultiPick -> MultiSelect Add SegmentedControl to Tileset Editor with Setup and Tiles tabs Tileset Editor undo/redo works properly now and has undo steps for properties changing Add Regenerate Tiles button with warning beneath explaining what it will do Only show warning when tiles already exist Display image in Preview when set/updated. Show import gizmos when in setup tab. Show WarningBox with a different message when trying to view Tiles tab with no Tiles Generate Tiles button generates tiles from shown import gizmos. Doesnt display in Tiles tab yet Start on Tiles tab if Tileset already has Tiles Onlyu display new import gizmos when no tiles exist or when hovering the Regenerate Button Added "Delete All Tiles" button when resource has tiles. When undoing/redoing an action the inspector will rebuild appropriately Added Tile Gizmos. Hovering over a Tile Gizmo will highlight it. Implemented TilesetResource.CurrentTileSize so Setup variable can affect current tiles (with optional regeneration button) https://files.facepunch.com/CarsonKompon/2024/July/26_00-18-MadeupHoneybee.mp4 Organized Editor folder and made LabelTextEntry agnostic with OnStopEditing action Add Name to TileResource.Tile Fix not used warning Add EmptyValue to LabelTextEntry Add PixmapCache for creating cropped pixmaps from textures Use PixmapCache in SpriteEditor Created TileListControl and TileControl for TilesetEditor. Shows list of all created tiles. Shows preview icon. Can be renamed/reordered/ect. https://files.facepunch.com/CarsonKompon/2024/July/26_10-38-TrickyHellbender.mp4 Move Editor Controls to Controls folder Clean up some tile control styling Added SelectedTile to Tileset Editor. Can select from list. Deleted tiles show as ghost tiles, selected tile is highlighted and is a different colour. Can click on Tile Gizmo to select it, right click to delete. Deleting selected tile will select first tile it can. Clicking on ghost tile creates tile at that position. Make necessary fixes to allow swapping out sheets https://files.facepunch.com/CarsonKompon/2024/July/26_12-06-NextMealworm.mp4 Draw selected widget above others Add CornerDrag Gizmos to Selected Tile. Change cursor when hovering based on direction. Show as hidden when movement is invalid. Can click and drag Corners to resize the tile. Bunch of updates to invalid resize checks https://files.facepunch.com/CarsonKompon/2024/July/26_14-08-PlainArmednylonshrimp.mp4 Adding/Removing tiles by clicking on gizmos are part of the undo stack Tiles have their own Guid now. This does not get serialized and are assigned on load Don't allow to box to resize into others. Prevent deselecting gizmo when resizing up-left LabelTextEntry text now updates when property updates (if it was edited elsewhere) Added "Selected Tile" section to Tileset Editor Inspector Put Selected Tile section in an Expand Group so we can have ControlSheet groups within that are less confusing Display [ReadOnly] Index in Selected Tile group Removed TilesetResource.SheetRect and replaced it with two Vector2Ints (Position and Size). Fixed can drag logic on Corners Remove cooldown on resize so it's snappier Added Multi-Select to Tiles List and supported MultiEdit in the Selected Tile Inspector. Adding/Removing tiles no longer rebuilds entire list, only makes necessary changes. Also fixed a few NREs from previous commit Can remove from selection when CTRL selecting in tile list Can now MultiSelect from gizmos directly https://files.facepunch.com/CarsonKompon/2024/July/26_20-12-InsidiousChinchilla.mp4 Can now create new tile even if tiles have yet to be generated. Will use current settings from Setup tab. Updated warning box text in Tiles tab to fit. Update inspector when adding first tile/removing last. Fix divide by zero error when dragging sprite with single frame in first animation Support TileSize of non-square size. Draw grid accordingly. Push the example assets for now since old ones are ancient Added Click and Drag to move tiles in Tileset Editor https://files.facepunch.com/CarsonKompon/2024/July/28_16-49-VibrantIvorybilledwoodpecker.mp4 Update TilesetComponent.Tile and UVs on drawing Fix TilesetTool NRE Setup BaseTileTool for Tileset Subtools Added PaintTileTool for painting tiles Fix tile drawing so higher layers are drawn above lower ones. Fix layer index on Tile Tools Add EraseTileTool. Choose when preview tile renders Added Shortcuts using new Shortcut attribute Don't draw tileset tool sceneobject when no subtool is selected https://files.facepunch.com/CarsonKompon/2024/July/30_20-54-LivelyAldabratortoise.mp4 Update Shortcuts to use the new Editor Keybinds system Did some minor tileset optimizations. Added Line Tool to Tileset Tool https://files.facepunch.com/CarsonKompon/2024/August/02_10-44-SickBird.mp4 Update example project assets Round calculated line positions instead of flooring them (prevents lines from looking oddly curved at certain angles) Added Rectangle Tool Tileset Tool Inspector now shows Properties on the currently selected tool. Added Separation to Line Tool and Hollow to Rectangle Tool https://files.facepunch.com/CarsonKompon/2024/August/02_11-11-IllinformedArmyworm.mp4 Right Click with Rectangle Tool will delete https://files.facepunch.com/CarsonKompon/2024/August/02_12-33-CheerfulAngora.mp4 Fix Rectangle Tool Delete Gizmo displaying incorrectly Rectangle Tool optimizations and bug fixes Make TilesetComponent.Tiles a Dictionary instead of a List so position lookup is much more easy/optimal Add Collider generation to Tileset Component https://files.facepunch.com/CarsonKompon/2024/August/02_19-31-DarkgoldenrodFlycatcher.mp4 Added TileComponent.HasCollider, defaults to false. Rebuild TilesetComponent collision on tile add/remove. https://files.facepunch.com/CarsonKompon/2024/August/02_19-45-IndianredAsiandamselfly.mp4 Can mark a Layer as a Collision Layer. Collision Mesh will only be generated from this layer. https://files.facepunch.com/CarsonKompon/2024/August/02_20-37-TotalAss.png Fixed a bunch of NREs when Layer(s) or Tile(s) weren't set yet. Also fixed tools not updating when certain properties were changed in the inspector Tileset Tool Inspector NRE fix Tiles are referenced by Guid instead of CellPosition. Allows you to edit existing tiles after being placed already https://files.facepunch.com/CarsonKompon/2024/August/03_10-17-HelplessSanddollar.mp4 Update example scene to use guid format Fix Deserialization on TilesetComponent.Tile Added "Bake Selected Layer" button to Tileset Tool. This detaches any placed tiles from their references. https://files.facepunch.com/CarsonKompon/2024/August/03_11-01-MediocrePaddlefish.mp4 Added Tile Picker to Tileset Tool Inspector https://files.facepunch.com/CarsonKompon/2024/August/03_12-52-StormyRabbit.mp4 Paint Tool can now paint tiles larger than size 1x1 https://files.facepunch.com/CarsonKompon/2024/August/03_13-06-OutrageousAnemone.mp4 Don't draw tiles with broken id references, don't rent those verts Don't draw multi-tile brush in non-paint tool. Added Rotation and Flip variables w/ Shortcuts Can now place rotated/flipped tiles. https://files.facepunch.com/CarsonKompon/2024/August/03_13-37-VirtuousDarklingbeetle.mp4 Updated example again More example scene stuff NRE fix Only draw Collision Gizmo when TilesetComponent is selected Draw Missing Tiles (When a placed unbaked tile has their referenced tile deleted/regenerated) https://files.facepunch.com/CarsonKompon/2024/August/04_10-56-UnlawfulGallinule.png Various minor optimizations Don't show base Collider Properties in the Tileset Tool Inspector TilesetComponent now has proper collisions. Also cleaned up the Rebuild function https://files.facepunch.com/CarsonKompon/2024/August/08_13-55-GummyTopi.mp4 Created TileAtlas class which will create a new texture from a Tileset that adds 1px of bleed around each tile so you don't see UV seems at medium-to-far zoom levels. Rewrote TilesetComponent to use TileAtlas w some other minor optimizations https://files.facepunch.com/CarsonKompon/2024/August/08_17-04-SnivelingQuetzalcoatlus.mp4 TileAtlas now properly adds bleeding tiles for tiles of sizes larger than 1,1 Fix AspectRatio returning 1 (even when not 1) for single frame sprites OnAnimationComplete is now run on the main thread so code isn't unknowingly run on other threads Added TileScale to TilesetResource. Changes scale of placed tiles. Fixed some TilesetComponent collision faces facing the wrong way Added support for rotating tiles of size larger than 1,1 https://files.facepunch.com/CarsonKompon/2024/August/09_12-14-ElatedEarthworm.mp4 Added Undo/Redo support to Tileset Tools Merge branch 'tilemap-tools'
5 Months Ago
Added Undo/Redo support to Tileset Tools
5 Months Ago
Update vortigaunt model to have EP2 animation preference Fixes EP2 intro scene with alyx and antlions Antlion, Zombie and Fast Zombie models from Episode 2 They have missing animations used in episodes, and appear to be backwards compatible.
5 Months Ago
Added TileScale to TilesetResource. Changes scale of placed tiles. Fixed some TilesetComponent collision faces facing the wrong way Added support for rotating tiles of size larger than 1,1 https://files.facepunch.com/CarsonKompon/2024/August/09_12-14-ElatedEarthworm.mp4
5 Months Ago
Fix wolves going very fast
5 Months Ago
Don't need to use the RPC filter here this should fix Tony's issue - doing a check inside the RPC callback anyway Fix parent setting, flush for appropriate game object only, ++
5 Months Ago
Wallpaper now has health and protection (still need to tweak the values)
5 Months Ago
IconButton has Toggle/Active mode
5 Months Ago
Dropdown to change timelines
5 Months Ago
Jeep: oversteer less, override mass center to prevent pulling slowly to the right
5 Months Ago
Modify AI debug code to not require the removal IClientComponent or IServerComponent
5 Months Ago
Update aspect when it changes
5 Months Ago
Water material tweaks Planar reflections use static resolution (128 by default) multiplied by aspect, should help for high res displays
5 Months Ago
Delete this unused camera
5 Months Ago
Can't use atmosphere sky, doesn't render in anything but main camera? Enable planar reflections for water
5 Months Ago
source tweak for boiler
5 Months Ago
Convert fsm to component
5 Months Ago
Add a custom version of the require component attribute that works with our IClient and IServerComponents
5 Months Ago
Add initshared and destroyshared to entityComponent
5 Months Ago
hc1water more closely matches s1 water - remove foam, use planar reflections
5 Months Ago
sources
5 Months Ago
Moved terrain to 0
5 Months Ago
Move everything playable close to world origin
5 Months Ago
Helper screen, encouraging you to create a player component
5 Months Ago
boiler exhaust sources
5 Months Ago
WIP - small changs
5 Months Ago
Automatically load player in scene Rename TimelineTest to TimelinePlayer