239,309 Commits over 3,837 Days - 2.60cph!

4 Months Ago
Updated store page headers to webm/vp8 clips
4 Months Ago
Query pos/rot directly
4 Months Ago
Merge main -> Bikes
4 Months Ago
Merge from main
4 Months Ago
Add some null checks to the oven loot panel to try and work around these warmup issues
4 Months Ago
Current state object becomes owned by new host when current host disconnects
4 Months Ago
Update bomb trace range. Player use capsule collider
4 Months Ago
Initiailize target local with Transform.Zero. SceneUtility.GetPrefabScene never actually saves the cached scene to the var. ( Fixes Facepunch/sbox-issues#5511 )
4 Months Ago
Unsaved meta files
4 Months Ago
Merge from main -> analytics_server_profiling
4 Months Ago
Fixed stuttering Item Store and Hero (main menu) videos by disabling Skip On Drop, allowing the video to ignore any timing issues and just keep playing all frames when looping
4 Months Ago
Independently Interpolated Transform Parts + Other Fixes (#1577)
4 Months Ago
Fixed Update move
4 Months Ago
Don't show the duplicate bone name message if they're both triggers
4 Months Ago
Manifest
4 Months Ago
Merge main -> Bikes
4 Months Ago
Default every single SQLITE table to `fastmode` = true - `fastmode` also sets synchronous pragma from FULL -> NORMAL
4 Months Ago
Fix the demolish option being the default option when opening radial menu even though it's the last option
4 Months Ago
Full manifest rebuild
4 Months Ago
Don't show the patrol path if the cargo ship isn't active Don't show the patrol path if the cargo ship has begun it's egress Don't show the path for a harbor if the cargo ship has already docked at that harbor Removed the tooltip text changing on the cargo ship map marker - it no longer makes sense now that we have multiple docking spots and we now have better information from the ship path
4 Months Ago
Namespace
4 Months Ago
Final touches
4 Months Ago
Merge from main
4 Months Ago
Client compile fix
4 Months Ago
Call transformchanged in clearinterp
4 Months Ago
More cleanup, fix offset, make FixedUpdateInterpolation bool internal for now until decide how we wanna expose
4 Months Ago
Support cloud map drag drop into property https://files.facepunch.com/layla/1b1411b1/sbox-dev_fB6S2Aduks.mp4
4 Months Ago
Clear map when clearing map property Fix copying from map asset paths
4 Months Ago
Make LerpTo expected behavior - same as Vector3.LerpTo, Rotation.Lerp etc
4 Months Ago
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4 Months Ago
Everything in this branch - cleanup
4 Months Ago
Removed the IgnoreCollision, let fireballs collide with each other again
4 Months Ago
Subtract 97289. Didn't fix it 100%
4 Months Ago
4 Months Ago
Happy with this
4 Months Ago
States can override the actor's wish speed Patrol State can define a delay between navigating to the next patrol point, random speed each time too (https://files.facepunch.com/tony/1b1411b1/sbox-dev_CXoCBRrtRs.mp4)
4 Months Ago
Port Alex's work on patrol paths over to the main branch, with a few changes.
4 Months Ago
Building blocks for AI relationships (friendly tags, enemy tags, no tags found = neutral), added line of sight debugging (op_dev_ai_los) New AI playground
4 Months Ago
Kill StateMachine experiment and all associated code
4 Months Ago
Moved player movement temporarily into OnUpdate because I'm having some problems with FixedUpdate
4 Months Ago
Fixed insufficient stack overflow
4 Months Ago
merge from optimize_sam_site
4 Months Ago
subtracting heli_global_bridge_client_fix - client compile
4 Months Ago
Update .gitignore
4 Months Ago
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4 Months Ago
merge from sleeping_death_info_safezone
4 Months Ago
merge from heli_global_bridge_client_fix
4 Months Ago
merge from quickmove_genetics
4 Months Ago
merge from map_perf_improvements2
4 Months Ago
merge from promote_leader_update