193,207 Commits over 4,049 Days - 1.99cph!

6 Months Ago
FIxed some minor memory leaks These are mostly in developer features to do with KeyValues, not normal gameplay Init m_rgflCoordinateFrame on creation clientside This fixes certain matrices being nulled out when they are not supposed to, such as prop_vehicle_choreo_generic look angles Do not EstimateAbsVelocity since we network it for every entity anyway prop_vehicle_choreo_generic SetCanShoot now lets you shoot Simply sets SetAllowWeaponsInVehicle on the player, rather than what Portal 2 was doing Add some more known backdoor URL to blacklist Added more entities from Portal 2 point_viewcontrol_multiplayer point_viewproxy npc_personality_core placeholder
6 Months Ago
Fix & add IO port directions on a bunch more IO entities
6 Months Ago
Combine wolf senses and fsm into a single budget for simpler tracking, and also because we want senses to drive the fsm tick rate in the future
6 Months Ago
Fixed battering ram jittery reverse speed
6 Months Ago
Use a flag instead, for safety
6 Months Ago
Cherrypicked 106981 (Fixed battering ram fire button working only once on the client)
6 Months Ago
Fixed battering ram fire button working only once on the client
6 Months Ago
Updated battering ram hardware art
6 Months Ago
Fix wolves not playing 180 anim anymore when fire is lit right in front of them (regression)
6 Months Ago
Hook remaining wolf idles
6 Months Ago
Make sure state and transitions are always deep copying internal lists
6 Months Ago
merge from siege_weapons
6 Months Ago
Fix state cloning making a shallow copy of lists, causing clones to share the original transitions
6 Months Ago
merge from siege_weapons/horses
6 Months Ago
Fix wolves sliding when waking up
6 Months Ago
Cleanup, removed the stand when braking at full speed Compile fix
6 Months Ago
When wolf braking too abruptly
6 Months Ago
Tick steering manually from serverMgr instead of unity's update
6 Months Ago
Fix typo in time warning comment
6 Months Ago
merge from siege_weapons
6 Months Ago
merge from main
6 Months Ago
Merge from /main to continue old work
6 Months Ago
Ballista aiming clientside prediction, feels way better with high latency
6 Months Ago
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
6 Months Ago
merge from save_260
6 Months Ago
Cave med hard S2P
6 Months Ago
manifest
6 Months Ago
S2P Lighthouse and cave small med - resolves rock_formation_huge_c, bigger than huge
6 Months Ago
Convert mixing table UI to use pooling. Misc performance improvements.
6 Months Ago
Remove hardcoded speed values
6 Months Ago
subtracting t1smg
6 Months Ago
Fix hobo barrel and witch cauldron not scaring wolves when they are lit
6 Months Ago
merge from latest media projects as plastic auto selected an earlier changest
6 Months Ago
T1 SMG cinematic files
6 Months Ago
Burlap gloves viewmodel uses correct material
6 Months Ago
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6 Months Ago
Merge from main
6 Months Ago
Compile fix
6 Months Ago
merge from save_260 - Staging wipe
6 Months Ago
network++ save++
6 Months Ago
merge from t1smg - WIP
6 Months Ago
merge from io_research_table
6 Months Ago
merge from main, stomping radtown_1 changes from main
6 Months Ago
Stop fizzle smoke wisp from sometimes RNG clipping through walls.
6 Months Ago
Fix for FizzleEffect being hardcoded on DudExplosives
6 Months Ago
Merge from gesturepack
6 Months Ago
Added the option for gestures to not get cancelled via LMB/RMB Enabled on RPS
6 Months Ago
Merge from shields
6 Months Ago
Animator fixes