198,617 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Test change!
bot
8 Years Ago
Automated Linux DS Build #587
bot
8 Years Ago
Automated Linux DS Build #586
8 Years Ago
fix for VM broadcasting
bot
8 Years Ago
Automated Linux Build #585
8 Years Ago
keypad animation on VM
8 Years Ago
Added cheap and generic high freq detail to terrain potato quality mode Tweaked intermediate terrain quality modes
bot
8 Years Ago
Automated Windows Build #581
bot
8 Years Ago
Automated Windows Build #580
8 Years Ago
FOR FUCK SAKE editor color table
8 Years Ago
Cursor offset support
8 Years Ago
Heavy plate armour assets
8 Years Ago
▊ ▉▊█▇▇▅▌▆▍ ▉▅▇▄
8 Years Ago
▅ ▌▇▊▌▆▉▇ ▇▇▆▍▄▉█▊ ▄▆▍ ▄▍█▄ ▄▌▌▅ ▅▌▉▇ ▋▄▌▇▊▍
8 Years Ago
Better load balancing for batching tasks that cannot be threaded
8 Years Ago
fixed server compile issues
8 Years Ago
Bearskin rug deployable
8 Years Ago
updated vm shop map icon colors fixed ceiling light moving the wrong way when shot
8 Years Ago
vending machines can enable broadcasting and show up on maps protocol++
8 Years Ago
Misc
8 Years Ago
Effect statManipulators clear in reset
8 Years Ago
Batching optimizations and fixes
8 Years Ago
Effect.Assign shouldn't clear ActionChain event listeners
8 Years Ago
rocks in stack are limited to 100
8 Years Ago
latest art
8 Years Ago
Zone spawn flags allow for toggle of biome populations as well as pre-placed static spawners
8 Years Ago
AI : DecisionMaker decisions array is static, added logging for decision & entity counts, renamed some members in UDM
8 Years Ago
Added new gunpowder worldmodel
8 Years Ago
tags atmos 34
8 Years Ago
store logs
8 Years Ago
more
8 Years Ago
saved max scene
8 Years Ago
tags atmos 34
8 Years Ago
added low poly rocks to scene
8 Years Ago
atmos 34
8 Years Ago
tweaks
8 Years Ago
rock and stick store models
8 Years Ago
More detailed Decision array logging
8 Years Ago
Fixed NRE in BlackboardDesireItem keyword
8 Years Ago
Manifest
8 Years Ago
Table models/LODs/COL/Gibs/Textures Prefabs/skinnable setup Item screenshot scene update
8 Years Ago
.
8 Years Ago
Refactored requests. Made them more generic, uncoupled from UI and put them all in their own namespace.
8 Years Ago
FOR FUCK SAKE removing the default arrow display on the tile hilight shader
8 Years Ago
FOR FUCK SAKE fix random shader error message not related with anything
8 Years Ago
FOR FUCK SAKE tile shader, adding arrow system, texture
8 Years Ago
created individual stones in max and textures
8 Years Ago
Compile fix
8 Years Ago
Detail view UI tweaks
bot
8 Years Ago
Automated OSX Build #579