198,617 Commits over 4,140 Days - 2.00cph!
Automated Linux DS Build #587
Automated Linux DS Build #586
Automated Linux Build #585
Added cheap and generic high freq detail to terrain potato quality mode
Tweaked intermediate terrain quality modes
Automated Windows Build #581
Automated Windows Build #580
FOR FUCK SAKE editor color table
Heavy plate armour assets
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Better load balancing for batching tasks that cannot be threaded
fixed server compile issues
updated vm shop map icon colors
fixed ceiling light moving the wrong way when shot
vending machines can enable broadcasting and show up on maps
protocol++
Effect statManipulators clear in reset
Batching optimizations and fixes
Effect.Assign shouldn't clear ActionChain event listeners
rocks in stack are limited to 100
Zone spawn flags allow for toggle of biome populations as well as pre-placed static spawners
AI : DecisionMaker decisions array is static, added logging for decision & entity counts, renamed some members in UDM
Added new gunpowder worldmodel
added low poly rocks to scene
rock and stick store models
More detailed Decision array logging
Fixed NRE in BlackboardDesireItem keyword
Table models/LODs/COL/Gibs/Textures
Prefabs/skinnable setup
Item screenshot scene update
Refactored requests. Made them more generic, uncoupled from UI and put them all in their own namespace.
FOR FUCK SAKE removing the default arrow display on the tile hilight shader
FOR FUCK SAKE fix random shader error message not related with anything
FOR FUCK SAKE tile shader, adding arrow system, texture
created individual stones in max and textures