224,356 Commits over 3,684 Days - 2.54cph!

6 Years Ago
Add some test mods to player inventory on career creation Added Mods.RemoveAll() Added CareerUIUtils.GetModSlotColor(CareerUnitMod mod) Started making UIMod base clase work to show mod type colour
6 Years Ago
update career UI tab buttons
6 Years Ago
Collision masking for twin entities.
6 Years Ago
Updated mac build target
6 Years Ago
update WIP logo editor stuff
6 Years Ago
refactored some more stuff to support league season restarts can now play seamlessly between seasons/promotions/demotions and endlessly
6 Years Ago
Spicebush tweaks / roughness map / prefab settings
6 Years Ago
reset team league stats (wins/played etc) when generating new seasons
6 Years Ago
added CAPromoteDemote action, moves teams between the leagues based on league results, generates new league fixtures for the next season using the updated league teams.
6 Years Ago
Fix for UnityShadowLibrary.cginc; touched internal-deferredshading shader
6 Years Ago
art
6 Years Ago
stockpile that can hold sticks logs and stones but dosen't actually work yet
6 Years Ago
Airfield terrain blend cookie test
6 Years Ago
Fixed some deserialization errors.
6 Years Ago
Fixes OnChatStringRecieved returning previous message data
6 Years Ago
Initial checkin Basic controller with idle, walk, run and jump
6 Years Ago
Merge from unity_2017.3
6 Years Ago
Initial commit
6 Years Ago
Merge from main
6 Years Ago
Updated to use unity HUB
6 Years Ago
added IsUsable condition to deposit to stockpile interactions
6 Years Ago
added CareerLeague GetPromotionTeams() and GetDemotionTeams() defines for number of p/d teams
6 Years Ago
loads of data apparently
6 Years Ago
Backup
6 Years Ago
More NPCs from the list. Manifest.
6 Years Ago
Fixed being able to click accept/decline on a new tribe member pop up before it had finished animating in (pretty sure this was causing the soft lock when accepting a new tribe member)
6 Years Ago
Minor fix
6 Years Ago
Fixing up errors in C/S only modes. Unfortunately means a few #if defines are back in for now.
6 Years Ago
#using
6 Years Ago
1st person shield bash
6 Years Ago
Revert my serialization changes to health and belt as they seemed to break things. Not sure why yet.
6 Years Ago
More stuff. Things a bit broken right now
6 Years Ago
Character state send (see Character.Server changes). Still need to update it to not use the ProtoBuf-based CharacterState object.
6 Years Ago
Moe conversion. Belt seems to be broken in particular. I can send 236 bytes out and only get 2 bytes back. Not serializing to ItemContainer sub-entity maybe?
6 Years Ago
Fixed the right side of the inventory screen being completely broken.
6 Years Ago
Conversion work
6 Years Ago
Addons compile again, including Span
6 Years Ago
Needed #defines
6 Years Ago
More NPCs from the list.
6 Years Ago
ItemManager returns
6 Years Ago
Shields have an exposed ImpactSoundDefinition that gets played when the player blocks an attack Hooked up Block-Wood to the current test shield
6 Years Ago
Shield block placeholder sounds & definitions.
6 Years Ago
This file shouldn't exist.
6 Years Ago
Going through the NPC list.
6 Years Ago
Potentially fixed impact sounds not playing when getting hit
6 Years Ago
Quick dirty fix.
6 Years Ago
Remove my bug test
6 Years Ago
repairing now costs 20% of an items total instead of 50% repair bench no longer costs wood, 125 metal frags mountable cleanup passenger/saddle seat TESTS, relax
6 Years Ago
rebaked terrain atlas textures
6 Years Ago
Fixed ivhtexture defaulting to srgb on terrain atlas; added srgb support and rebaked Temporary fix for ivhtexture defaulting to srgb on existing packed maps Fixed normal map issues in some instances where dxt5nm unpacking is necessary