224,356 Commits over 3,684 Days - 2.54cph!
Add some test mods to player inventory on career creation
Added Mods.RemoveAll()
Added CareerUIUtils.GetModSlotColor(CareerUnitMod mod)
Started making UIMod base clase work to show mod type colour
update career UI tab buttons
Collision masking for twin entities.
update WIP logo editor stuff
refactored some more stuff to support league season restarts
can now play seamlessly between seasons/promotions/demotions and endlessly
Spicebush tweaks / roughness map / prefab settings
reset team league stats (wins/played etc) when generating new seasons
added CAPromoteDemote action, moves teams between the leagues based on league results, generates new league fixtures for the next season using the updated league teams.
Fix for UnityShadowLibrary.cginc; touched internal-deferredshading shader
stockpile that can hold sticks logs and stones but dosen't actually work yet
Airfield terrain blend cookie test
Fixed some deserialization errors.
Fixes OnChatStringRecieved returning previous message data
Initial checkin
Basic controller with idle, walk, run and jump
added IsUsable condition to deposit to stockpile interactions
added CareerLeague GetPromotionTeams() and GetDemotionTeams()
defines for number of p/d teams
More NPCs from the list.
Manifest.
Fixed being able to click accept/decline on a new tribe member pop up before it had finished animating in (pretty sure this was causing the soft lock when accepting a new tribe member)
Fixing up errors in C/S only modes. Unfortunately means a few #if defines are back in for now.
Revert my serialization changes to health and belt as they seemed to break things. Not sure why yet.
More stuff. Things a bit broken right now
Character state send (see Character.Server changes). Still need to update it to not use the ProtoBuf-based CharacterState object.
Moe conversion. Belt seems to be broken in particular. I can send 236 bytes out and only get 2 bytes back. Not serializing to ItemContainer sub-entity maybe?
Fixed the right side of the inventory screen being completely broken.
Addons compile again, including Span
Shields have an exposed ImpactSoundDefinition that gets played when the player blocks an attack
Hooked up Block-Wood to the current test shield
Shield block placeholder sounds & definitions.
This file shouldn't exist.
Going through the NPC list.
Potentially fixed impact sounds not playing when getting hit
repairing now costs 20% of an items total instead of 50%
repair bench no longer costs wood, 125 metal frags
mountable cleanup
passenger/saddle seat TESTS, relax
rebaked terrain atlas textures
Fixed ivhtexture defaulting to srgb on terrain atlas; added srgb support and rebaked
Temporary fix for ivhtexture defaulting to srgb on existing packed maps
Fixed normal map issues in some instances where dxt5nm unpacking is necessary