198,647 Commits over 4,140 Days - 2.00cph!
Fixed entity view creation reseting asset scale
latest shelter, breaks things untill next checkin
Game object layer is included in renderer key hashing (batching)
Nvmesh obstacle pool in unit manager parents gameobjects to a container
Unit portrait manager tweaks, better lighting
Fix for info panel not disappearing
FOR FUCK SAKE unit panel
!A UI textures
Removing unused fields in upgrade data, removed pelt upgrade from t1 shelter
Automated Linux DS Build #540
Fixed UV errors in metal chest plate
Water bucket optimisation
More preview mesh simplification
BuildingView preview mesh creation improvements (supports buildings without construction mapping data)
Small hut requires some stone again, pending asset update
Automated Windows Build #540
BuildingEditor uses AssetMenu for selection, misc other bits
Updated Hitboxes on the fast zombie model
Command point prototyping
Fixed shop, lot purchasing and network menus.
Armored doors LOD1 include the peep hole
Updatingsome procgen clutter
Adding a second large common bush
you can pick branches from trees
Unit protobuf, track last attacked and moved turns
fixed slightly off position of double door hatches
Automated Linux DS Build #539
tryign to make branch shelter work