224,676 Commits over 3,714 Days - 2.52cph!
Register at Crafting Station checks if someone is already using it.
Nuked machine process value.
EntityValueConsideration is now just consume value.
Food AI should now choose better between eating from dispenser and picking up items.
Current Goal and Last Goal Plan should now only clear from a break that doesn't set a new GPV.
Fixed GoalPlanVariant.CalculateScore inconsitency causing AI to get stuck sometimes.
Slight improvement to Scientist voice com.
Optimized TryWakeUpDormantAgents
arctic pop
cave colors/reflectivity tweaks
Even more on ducked behaviour for Scientists
More on ducked behaviour for Scientists.
Tweaks to retreat cover vs flanking cover for Scientists.
Scientists should not move when crouched.
updated forest population rules in Temperate
move base Warmup call to correct method
Shop
- Added Asteroid_Base/Ship local space location.
- Added Asteroid_Base/Ship Interior location.
-Scripted everything so it hangs together.
Shit loads more error fixes
Some shitty HUD effects
New checkpoint system
Comment count invalidation
Read comments persistence
another highlighter optimization
Working on comment counts in leaderboards
Comment count fixes
Fixed incorrect Entity.Position when physics is enabled
fixed task list not displaying with certain resolutions
initial commit
more initial commit
hooking some stuff back up to make version on steam more playable
some other wip stuff too
Smoother cliff transition
Reduced oasis size in arid biome
Removed forests below a few meters altitude in temperate, tundra and arctic biomes
Cleaning up some entity description stuff
Added MotionBlur graphics option
Added new Low quality setting
Arctic forests use snow splat again
Removed stone splat from sand (to be added via rocks)
Forest rocks add stone splat around them
Fixed cores not resizing while paused
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
tweaked fuse enemy spokes pattern/bullets
fixed fuse simple bullet glow
enrage bullet shot for each enemy
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Added EasedValue<T>, EasedFloat, EasedRotation, EasedVector2
Moved ReplayDiagnostics._isInFixedUpdate to GameManager
Example usage of EasedValue<T>
Scientists now move back to spawn if they've been out of range of it for a long enough time.
Fixed a shit load of the easy errors