224,150 Commits over 3,684 Days - 2.54cph!
moved all tutorial tile highlighting to the unit/tile set functions
Fixed some old bbcode images not being embedded
Redirect to thread if legacythread passed
Pass legacythread for google redirects
Change static mesh LOD distances
Fixed some images not embedding
Potentially fixed a bad angle calculation in CalculateAttackAngle
playing around with AI
if a character hits another character's shield it will cause them to
stagger, this should encourage players to look for openings rather than
jamming on attack
Shift CLick placement for rooms+props no longer needs shift
Path/target behaviour icon renderers for all selected units
PlayerController progress
Multi-unit movement grid shite
More multi selection stuff
removed all add/remove listeners functions from tutorial states, base tutorial state now listens to them all, each tut state just overrides the ones it uses
Basic Source MDL importer
Mention alert emails
Delete old alerts
Profiler Fixes
Updated Data
Mentions
Try to automatically mark post based alerts as read, when viewing posts
Default scenario, marked others as non valid for game use.
Player controller bits
finished removing multiple unit ref lookups, moved them all to single refs in base tutorial state
Cache controllables player name on death so it's still valid after death
started tutorial code cleanup/refactor
some more gun reset stuff
check if currentForm is null
Removed the limit of Panel.GetText for TextEntry element
X is no longer placed low enough to require a crouch
Disabled dip to black fade when changing selection, now only happens when moving between interior & exterior
GameCamera no longer follows units on selection
Removed goal plan failure history tracking from Agent since it was un-used but still ticking once per game hour
GridManager/GridPositions optimisations
Tree felling creates ItemView on fell (shit, should be pre-awrmed but currently fixes issue with highlighting)
figuring out how to get custom skeletal meshes and animations in
Entity.SetMoveCollide is now shared.
Highlight system update
Multi-selection WIP
Fixed culling always drawing gizmos (only on debug now)