223,455 Commits over 3,684 Days - 2.53cph!
New building proximity checks to counteract wallstacking / honeycombing exploits
Fixed talent level unlocking.
WIP broken name generation stuff
New pot plant prop and Luxury Need for premium passengers
Props can now be marked as interior or exterior only
New writer works. Need to cross reference performance with old writer.
Correctly end previous optional tasks when a later task is completed - Correctly end previous optional tasks when a later task is completed
Missions: Remember tasks even when they're already done, in preparation of being able to backtrack
Fixed a bad target blackboard read in SleepInTerritory
Added a Select Random Position in territory so that the animal would actually go to it's territory to sleep
don't do marker effect beyond 30m
Fixed some incorrect targets in Interactions
fixed target selection in all target filters
Decrease smoke particle lifetimes so it doesn't spam the scene so much. Don't spawn with crossbow.
fixed nav mesh not rebuilding on main map, added acceptable radious variable to custom ai moveto task
Fixed crafting search.
Some UI widgets behave nicer.
LOD support for assimp importer
allowing them to jump off a higher ledge
turned off some debug stuff and few more unsaved things
Fixing various bugs.
Navbar new talent alert.
Fixed PlayerObjectives NRE when active scenario has no tutorials
Assigning mesh materials using assimp material names
still has its fair bit of jank but started giving ai ability to walk off and climb ledges
Attack speed better indicated.
Loot file.
dse elements now add their target to the blackboard read keys array.
target filter selector now adds its keys to the write array.
Fix assimp binding namespaces
Use avatar size from user
Shop boilerplate
Shop implementation basics
Prefix initialize function with namespace to avoid collisions