223,455 Commits over 3,684 Days - 2.53cph!

6 Years Ago
Rust.Data.dll
6 Years Ago
Merge from main
6 Years Ago
New building proximity checks to counteract wallstacking / honeycombing exploits
6 Years Ago
Fix talent highlight.
6 Years Ago
Fixed talent level unlocking.
6 Years Ago
sea edge tweaks
6 Years Ago
tree croc/kdragon seal
6 Years Ago
WIP broken name generation stuff
6 Years Ago
New pot plant prop and Luxury Need for premium passengers
6 Years Ago
Props can now be marked as interior or exterior only
6 Years Ago
New ship - the Olympus
6 Years Ago
New writer works. Need to cross reference performance with old writer.
6 Years Ago
Updating NetworkMessages
6 Years Ago
Merge to Main
6 Years Ago
Fix NRE on quit
6 Years Ago
Correctly end previous optional tasks when a later task is completed - Correctly end previous optional tasks when a later task is completed
6 Years Ago
Rename, save
6 Years Ago
Missions: Remember tasks even when they're already done, in preparation of being able to backtrack
6 Years Ago
Fixed a bad target blackboard read in SleepInTerritory Added a Select Random Position in territory so that the animal would actually go to it's territory to sleep
6 Years Ago
merge into main
6 Years Ago
don't do marker effect beyond 30m
6 Years Ago
merge from main
6 Years Ago
tree fall optimizations
6 Years Ago
Fixed some incorrect targets in Interactions
6 Years Ago
fixed target selection in all target filters
6 Years Ago
Decrease smoke particle lifetimes so it doesn't spam the scene so much. Don't spawn with crossbow.
6 Years Ago
unsaved stuff
6 Years Ago
fixed nav mesh not rebuilding on main map, added acceptable radious variable to custom ai moveto task
6 Years Ago
Fixed crafting search. Some UI widgets behave nicer.
6 Years Ago
LOD support for assimp importer
6 Years Ago
allowing them to jump off a higher ledge
6 Years Ago
turned off some debug stuff and few more unsaved things
6 Years Ago
Fixing various bugs. Navbar new talent alert.
6 Years Ago
Fixed PlayerObjectives NRE when active scenario has no tutorials
6 Years Ago
NRE quickfix
6 Years Ago
Assigning mesh materials using assimp material names
6 Years Ago
still has its fair bit of jank but started giving ai ability to walk off and climb ledges
6 Years Ago
Attack speed better indicated. Loot file.
6 Years Ago
More item work.
6 Years Ago
Cost fix
6 Years Ago
Starting avatar size
6 Years Ago
dse elements now add their target to the blackboard read keys array. target filter selector now adds its keys to the write array.
6 Years Ago
Fix assimp binding namespaces
6 Years Ago
Styles
6 Years Ago
Use avatar size from user
6 Years Ago
Item stuff.
6 Years Ago
Shop boilerplate Shop implementation basics
6 Years Ago
Update bindinggen
6 Years Ago
Prefix initialize function with namespace to avoid collisions
6 Years Ago
Merge from main