226,480 Commits over 3,714 Days - 2.54cph!

7 Months Ago
Wanted poster text alignment
7 Months Ago
Don't show the player id on the head info (was for debugging)
7 Months Ago
Pass current view to be used as parent view in RenderTools.RenderScene, this lets lightbinner cache shadows properly between SceneCamera views on the same world, but doesn't affect SceneSunlight though
7 Months Ago
Moved train signals further away from the track
7 Months Ago
Fixed rail topology not tranferring to entrances
7 Months Ago
+-5% size on the different variants. Looks better in a group vs them all taking up the exact same square space
7 Months Ago
Playername fix on poster2
7 Months Ago
Poster post tweaks
7 Months Ago
Scaled all wanted posters up 25%
7 Months Ago
Changed mirror reflection color buffer format to compact HDR
7 Months Ago
Fixed a few objects not reflecting on mirror (e.g. cliffs)
7 Months Ago
Re-setup skinning knife to work with weapon racks correctly after recent prefab rotation changes.
7 Months Ago
Remove unused (mostly legacy stuff)
7 Months Ago
Slightly tweaked slope and entrance environment volumes to make the lighting transition slightly smoother
7 Months Ago
Changed player_preview to facilitate two different post profiles for wanted posters. (Polaroid & sepia) Renamed some stuff to facilitate it.
7 Months Ago
Reduce latency by running callback for pose update immediately after WaitGetPoses Managed VR GPU flush timer SubmitTextureToCompositor returns success/fail status
7 Months Ago
merge form main
7 Months Ago
merge from centralized_ban_endpoint_fix
7 Months Ago
merge from companion_retry_logic
7 Months Ago
merge from base_decor_DLC
7 Months Ago
merge from rail_network_link
7 Months Ago
removed confusing additional skinning knife prefabs
7 Months Ago
rail road planter icon rerender
7 Months Ago
Skinning knife - viewmodel model rotated (to play ball with burstcloth setup), rigged and skinned - worldmodel model rotated, rigged and skinned - set up have physics on tie rope, updates to all of its prefabs
7 Months Ago
fixed deploying box ontop of storage barrel
7 Months Ago
basic colour material
7 Months Ago
Scene2prefab on all monuments that contain underground entrances, this should fix remaining broken materials
7 Months Ago
Fixed some objects not receiving shadows on mirror reflection
7 Months Ago
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7 Months Ago
Fixed shadows missing on Shadow Quality = 1
7 Months Ago
Don't append a / to bansServerEndpoint if it ends with = so endpoints can use query strings instead
7 Months Ago
Fix spawnmenu Lua errors when using gm_spawn directly
7 Months Ago
Add retry logic to the companion server initialization Add app.retry_initialize console command to re-run the companion server initialization if it failed before
7 Months Ago
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7 Months Ago
Fixed wanted poster sketch NRE and not re-appearing after being out of client range
7 Months Ago
Layouts for poster2 and 3. SketchOverlay mask changes.
7 Months Ago
merge from main
7 Months Ago
merge from ammo_count_in_chests
7 Months Ago
Fixed light leaks in another stairwell piece
7 Months Ago
Added an end to temp VM
7 Months Ago
Temp VM/setup and somme placement setup work.
7 Months Ago
Fixed SERVER compile errors
7 Months Ago
metal_trim_02 + wood_trim_polished and all associated blends
7 Months Ago
Adjust bone scales in small hunting trophy so playermodel heads bounds are the correct scale
7 Months Ago
Fix player controller body pitching Add BaseComponent.OnComponentActivated, OnComponentDeactivated CharacterController obeys IgnoreLayers ParticleSystem checks control points are valid before using them Trigger test scene
7 Months Ago
Update Facepunch.ActionGraphs
7 Months Ago
fix compile error
7 Months Ago
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7 Months Ago
merge from main
7 Months Ago
merge fom base_decor_DLC