224,110 Commits over 3,684 Days - 2.53cph!

7 Months Ago
merge from /main/standard-refraction
7 Months Ago
merge from building_skins_3/building_skins_4
7 Months Ago
merge from building_skins_3/building_skins_4
7 Months Ago
Fixed brutalist still using HQM instead of stone
7 Months Ago
Fix bad lambda capture
7 Months Ago
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7 Months Ago
Fixed shader and script compile errors
7 Months Ago
Simplified & fixed FOV calculations for world clicker panels Call GM:EntityRemoved for full update removes, but with an extra arg
7 Months Ago
More materials plaster_d wall_brick_d + blend + painted wall_brick_b painted
7 Months Ago
Fix bad dummy work items
7 Months Ago
Leaderboard backup, run #6229
7 Months Ago
Remove metal texture from concrete trim sheet
7 Months Ago
Particle soft fade modulation test for Petur (6point shader)
7 Months Ago
Floor brick blend
7 Months Ago
Angles, Rotation, Vector2, Vector3, Vector4 all implement IParsable, have both TryParse and Parse + tests sboxgame/issues/issues/4051
7 Months Ago
Fixed missing rail connections to tunnel entrance after 87807
7 Months Ago
TerrainPlacement supports being on a child object with a positon / rotation offset
7 Months Ago
Train tunnel rail entrance terrain setup
7 Months Ago
Entrance collider
7 Months Ago
merge from main
7 Months Ago
merge from uv123-tangent-basis-fix
7 Months Ago
merge from /building_skins_3/building_skins_4
7 Months Ago
Brutalist skin now Stone replacement Fixed several gibs r/w issues
7 Months Ago
Set up TypeLibrary when initializing unit tests
7 Months Ago
Remove unused code, documentation pass
7 Months Ago
Cut more code from lightbinner light allocs, means only spots will alloc properly for now but cleans a lot of this, align cbuffers, add ComputeDirectLightingForLight to unify lighting calculation on shader
7 Months Ago
Only use pointer-events on elements we want to click on for SocialBar
7 Months Ago
Unit tests, gameobject serialization
7 Months Ago
Merge from /main/deckard-render
7 Months Ago
Fixed dof_deckard convar logic
7 Months Ago
Fixed NaN and Infinity in some cases due to undefined/zeroed params
7 Months Ago
Angles/Vector3 Json handle null
7 Months Ago
Matched deckard sensor size list to our existing sensor list
7 Months Ago
Corrected a few sensor sizes in ConVar.Client.CameraSensorSize
7 Months Ago
Started on #11 WIP get rid of ActionJig.NodeLibrary static property
7 Months Ago
Pass DoAnyPanelsWantMouseVisible() to ControllerInput, don't call if we don't need input
7 Months Ago
Scope UI simulation Remove context hacks
7 Months Ago
Add an env var for the engine path Add Application static global class Add support for game code to have unit tests
7 Months Ago
Sort envmaps by array index before sorting by priority otherwise priority can fail!!!
7 Months Ago
Snowpile prop
7 Months Ago
merge form main
7 Months Ago
merge from main
7 Months Ago
merged from terrain-shader-fix
7 Months Ago
merge from building_skins_3/building_skins_4
7 Months Ago
merge from tc_layout_update
7 Months Ago
Corrections and renames for existing materials Added additional props + prefabs
7 Months Ago
Surface showcase prefab
7 Months Ago
Surface materials - for flatlay renders
7 Months Ago
Leaderboard backup, run #6221
7 Months Ago
Only allow players to place walls at the correct rotation, no soft side facing out