224,850 Commits over 3,714 Days - 2.52cph!

7 Months Ago
Leaderboard backup, run #6509
7 Months Ago
Surfaces properties instead of material on CShapeCastResult
7 Months Ago
Get cast result surface properties from per triangle material indices if we trace a mesh
7 Months Ago
Store per triangle material indices on shape so we can get them back on collision event
7 Months Ago
Do the same for CastSphereMultiple CastBoxMultiple too while we're at it
7 Months Ago
Add a cast callback that collects all intersections to support CastRayMultiple https://files.facepunch.com/layla/1b0711b1/sbox_0053.mp4
7 Months Ago
PhysicsTrace supports Capsule trace
7 Months Ago
Player controller wip
7 Months Ago
Remove linear and angular drag, no longer a thing
7 Months Ago
Get rid of unused query functions on interface
7 Months Ago
Fix shape CastSphere and CastBox (probably)
7 Months Ago
FPArms: added weaponless sprint animation & renamed existing shared run/sprint anims
7 Months Ago
Downgrade CastSphereSingle to CastRaySingle if radius is zero Mesh shape CastRay is getting -1 for best triangle sometimes so ignore it to avoid crash
7 Months Ago
Do sphere and bounds shape overlap tests properly by copying how testbed does shape casts
7 Months Ago
Sphere query will perform a shape overlap if we're testing for shapes and not proxies https://files.facepunch.com/layla/1b0711b1/sbox_0048.mp4
7 Months Ago
Add sphere query to dynamic tree World sphere query (needs testing)
7 Months Ago
AddBoxShape and AddHullShape that C# use
7 Months Ago
Get rid of UTIL_TraceModel
7 Months Ago
CastRaySingleBody, CastSphereSingleBody, CastBoxSingleBody, probably not fully correct but only markup volume uses it and we'll probably get rid of this
7 Months Ago
Remove some unused cast functions from interface
7 Months Ago
Turret diagnosis scene, player controller wip
7 Months Ago
Make physics trace operate identically to game trace, diagnosing bbox vs sphere https://files.facepunch.com/garry/477f5e8e-920d-4eea-977b-b1404b4a632e.mp4
7 Months Ago
Merge from /main/shader-std2decal-extended
7 Months Ago
Fixed decal layer order in inspector
7 Months Ago
Leaderboard backup, run #6487
7 Months Ago
PhysicsTrace.EndPoint fix
7 Months Ago
Leaderboard backup, run #6486
7 Months Ago
Leaderboard backup, run #6485
7 Months Ago
Fix new component wrong base type
7 Months Ago
Add Physics.Trace helper
7 Months Ago
Delete our joints and shapes before removing body from world
7 Months Ago
Remove shape from body and remove body from world checks if it owns them first
7 Months Ago
World query (cos mixed shadows uses it) Disable shadows on debug rendering
7 Months Ago
Get cast result surface properties from hit shape material
7 Months Ago
Shape GetInertiaProperties (overkill? Only CModelPreviewPhysicsShape uses it) Adding/removing tags on shapes collision attributes until we know how this fits into the filtering system
7 Months Ago
FPArms: added shared holster animation
7 Months Ago
v_usp/v_spaghellim4: added holster animations
7 Months Ago
tweak to mirror plane material, much more work on mirrors 1, 2, 3. implemented new blend material for paint layer
7 Months Ago
Aggregate SetCollisionAttributesFromResource and SetTotalMass Setup the callbacks for contact modify and end Prismatic joint from desc Spring joint from desc
7 Months Ago
brick_single scatter + corner meshes painted skin
7 Months Ago
Start the editor with the previous saved log level (e.g tracing stays on) Fix events not running on instances where they have events on the base and derived class
7 Months Ago
Add PhysicsWorld.Trace
7 Months Ago
Port spring joint from rubikon https://files.facepunch.com/layla/1b0611b1/sbox_0041.mp4
7 Months Ago
Updated HuntingTrophy_Large with lods Updated HuntingTrophy_Small with lods Moved some files around Added HuntingTrophy_fish
7 Months Ago
Re-added PlanarReflectionCamera to MainCamera prefab
7 Months Ago
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7 Months Ago
cherry picked 88250
7 Months Ago
merge with main 2
7 Months Ago
merge with main
7 Months Ago
Moved Detail Layer to below Decals and fixed decal tangent-space normals