249,466 Commits over 3,959 Days - 2.63cph!
Prevent potential crash with NWVars
Fixed a copypaste error in edit_sky
Replace debug.getregistry usage with RegisterMetaTable (Pull Request)
Replace debug.getregistry usage with RegisterMetaTable (#2097)
Don't show editor keybind warning when empty. Resolves Facepunch/sbox-issues#6074
Fixed copy paste error in edit_sky
Fixed performance degradation with lots of static props
Reduce non-empty reload time, mark if it's a continued reload and fuck the delay off
player update rocket launcher reload anim for the weapon speed changed from 0.5 to 1
player update. handcuffs setup and anim set export
Badly coded anim delay until I rewrite this in a better way
Set up basic "b_reloading" loop for shotgun
Added Rectangle Tool
Tileset Tool Inspector now shows Properties on the currently selected tool. Added Separation to Line Tool and Hollow to Rectangle Tool
https://files.facepunch.com/CarsonKompon/2024/August/02_11-11-IllinformedArmyworm.mp4
Fixed being able to boost when dead
Fixed initial rotation delay for projectiles
Fixed UI absolute/relative issues
Round calculated line positions instead of flooring them (prevents lines from looking oddly curved at certain angles)
Update: Fixing deprecation warnings from obsolete Pool API use
Tests: none, trivial changes
Did some minor tileset optimizations. Added Line Tool to Tileset Tool
https://files.facepunch.com/CarsonKompon/2024/August/02_10-44-SickBird.mp4
Update example project assets
Ignore standalone builds folder
Adjust spaghelli reload timings to match new anims (havent implemented single reload anim loop yet)
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Make AE_CL_BODYGROUP_SET_VALUE work
Updated industrial.ceiling.lamp.compact Model and Prefab
Added New Textures and Materials for industrial.ceiling.lamp.compact
v_spaghellim4: added VMDL & animgraph metadata related to showing/hiding shells bodygroup
Citizen: re-enabled upper body component of the lean layer
Optim: Avoid unboxing in Pool.Free(ListDictionary)
Was reported by Clr Heap Allocation Analyzer and I missed it originally.
Tests: none, trivial change
Fix mistake in quaternion exp, causing Rotation.SmoothDamp to return incorrect rotation
Merge: from main
Tests: built all targets, ran around solo on CraggyIsland
merge from radtown redux branch
Added convar 'global.disable_clouds' to disable clouds
Allow more sections 🙈
Show authors on news sections
Update: disabling ServerTests to not mislead that they are working
Tests: none, trivial change
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Merge: from main
Tests: ran new unit tests - all green
WIP - change from scene to camera attribute var in AmbientOcclusiion.cs
(WIP - other bits of test left in comments while trying to get this complete, just need to determine when PP AO is enabled back to pipeline)
Update: Refactoring code to not need Pool.FreeDynamic
Since there's no more users of Pool.FreeDynamic, removing it as well.
Tests: Ran CompanionServerTests - all green.
Clean: Makign tests available only in CLIENT+SERVER
Also adding assert messages to CompanionServerTests for slightly more clarity
Tests: built all targets in editor - pass. Ran all CompanionServer tests couple times - all green.
Keyboard/swipe navigation for news
If > 10% of users got errors, show error rate on card
Bugfix: Tests now able to run after a play session
- ServerMgr now cleans up players on shutdown in editor
- Tests are able to temp overwrite TerrainTexturing
- Tests disable gameplay analytics
Tests: ran all tests multiple times - all green
Add balls to focus view
Position text editing palette better
Submit navmesh display line material
player update. rocket launcher anims set up to match the viewmodel, holster position set and dragon launcher set up